Fang is a mysterious woman who is working with the Sanctum military despite bearing the mark of the detested l'Cie. Strong-minded and disinclined to mince words, she has the demeanor of someone wholly unconcerned by life's trivialities.
Oerba Yun Fang is a playable character in Final Fantasy XIII who appears as a non-playable character in Final Fantasy XIII-2 and as a temporary party member in Lightning Returns: Final Fantasy XIII. Her full name stands for "Fang of the Yun clan, from the village of Oerba".
In Final Fantasy XIII, Fang is introduced as a Gran Pulse l'Cie working with a division of the Sanctum's military under unknown pretenses. A strong woman surrounded by mysteries and driven by a personal agenda, Fang aims to complete her Focus to save her friend Vanille from a fate worse than death.
Fang is a tall woman at 5'9" and has the physical appearance of a twenty-one-year-old. Fang has bronze skin and wavy dark hair with a braid behind her left ear. Fang's eyes are green and there is a beauty mark beneath her right eye. Fang wears purple claw-shaped earrings. She has scars on her right arm and shoulder, and wears blue clothing resembling a traditional Indian sari adorned with tribal accessories. Fang wears a short black top, black sleeves over her forearms, tan leather open-toed sandals, and two fur pelts hanging from a cord beneath the belt that holds her spear. Fang has the brand of a l'Cie on her right shoulder and a large tattoo on the other. Unlike the other l'Cie whose brands are black and progress, Fang's l'Cie brand is white and static.
You want to keep breathing? Shut up and come quiet.
Fang is cocky, confident, and stubborn, and like Lightning, is sarcastic, determined, and independent, but insecure whenever talking about her past. She has a quick wit and a dry sense of humor and can be strict. Although she comes across as cocky and confident, Fang has a caring and compassionate side, especially towards Vanille, whom she would protect by any means. She cares greatly about her friends, willing to take extreme measures to protect them. In Final Fantasy XIII Episode Zero -Promise-, Lightning comments on Fang having a "wild fearlessness to her", and indeed, Fang never backs down from a fight regardless of her opponent. She believes in Lady Luck.
Unlike the other party members, Fang never undergoes any big change and thus remains largely the same in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII.
Now, don't you worry. I'll come and find you, no matter where you go.
Fang and Vanille hail from the village of Oerba on Gran Pulse. During the War of Transgression between Pulse and Cocoon, Fang and Vanille lost their families at the hands of Cocoon's l'Cie and fal'Cie and befriended at Oerba's orphanage. Fang begrudged Oerba's patron fal'Cie, Anima, for failing to protect the people of Gran Pulse, and agreed to the ceremony of being made Anima's l'Cie as a way to get close enough to confront it. Fang had an outburst in Anima's chamber and was going to be put to death for blasphemy by the Oerba priests. Vanille, who was next in line to be branded a l'Cie, shielded Fang and begged for her life to be spared, offering her own to complete their Focus together so that they would never be apart. Together, Fang and Vanille gained the power to become the beast Ragnarok to fulfill their Focus of destroying Cocoon.
Vanille feared the power bestowed upon them and Fang became Ragnarok alone to complete their Focus. Fang's Ragnarok cracked Cocoon's shell and, taking pity on the people of Cocoon, the goddess Etro intervened and crystallized both Vanille and Fang before they could complete their Focus. Fang and Vanille's crystallized forms ended up in the Pulse Vestige, Anima's resting place, and in the war's aftermath, Cocoon's fal'Cie raided Pulse for materials to fix the damage Cocoon had sustained, and the crystallized Fang and Vanille were brought into Cocoon.
Hundreds of years later, Fang and Vanille awaken from crystal stasis. Fang awakens with no memory of the past events dealing with Ragnarok and Vanille lies about losing her memory as well, taking on the burden of Ragnarok to spare Fang the guilt. Fang finds her l'Cie brand scorched and unchanging but Vanille's brand is still active, and over the next two days Fang tries to remember their Focus to prevent Vanille from becoming a Cie'th, a crystalline monster a l'Cie who fails their Focus transforms into.
Within the Vestige, Fang and Vanille discover an unconscious Serah, a local Cocoonian girl, transformed into a l'Cie. They take her outside and watch over her until she regains consciousness and leaves. Fang thinks their Focus has something to do with attacking Cocoon and two days later, using stolen ID cards, they board a train to Euride Gorge to see its fal'Cie, Kujata. Fang proposes she and Vanille attack it to restore their memories, but before they can make their move Sazh Katzroy's son, Dajh, happens upon them. Kujata senses Fang and Vanille's threat and brands Dajh a Sanctum l'Cie. Realizing the depth of the situation, the two flee before Sazh finds them.
Sanctum troops flood the facility and Fang forces Vanille to escape alone. Fang fights off their pursuers and returns to the town of Bodhum, but is captured by the Cavalry the next day. She is brought aboard their airship, the Lindblum, and meets Sanctum official and Cavalry leader, Cid Raines, who explains the Cavalry stands apart from PSICOM, the army tasked with protecting Cocoon from Pulse. Captain Rygdea reveals the Cavalry helped her escape Euride Gorge and makes a deal with Fang to search for Vanille. When Rygdea returns from Bodhum empty-handed the following day, Fang is not surprised he did not find her.
In the four days since the Euride Gorge incident, Fang stays on the Lindblum to avoid capture, but worries she is wasting Vanille's time by not resuming her search. Two days later Fang revisits the Vestige while still in contact with the Cavalry and unknown to her, just misses Vanille. Fang, warned of PSICOM's presence by Rygdea, retreats to the Bodhum beach café and watches the annual fireworks display. After she is called back to the Lindblum it is announced PSICOM has discovered Anima within the Vestige, and the Sanctum will Purge everyone in the quarantined area.
Knowing Vanille will be herded onto a Purge train, Fang has Raines and Rygdea help her rescue Vanille in exchange for the promise she and Vanille will help them take down the Sanctum, the fal'Cie-guided government of Cocoon. Two days later, after the last Purge train leaves Bodhum, the Lindblum lands on the surface of Lake Bresha and Fang rides in an airship with Rygdea to the Purge train's destination, the Hanging Edge.
I've got a few screws loose, but I'm a l'Cie, same as you. Difference being... I wasn't born on Cocoon. I'm from Gran Pulse. The 'world below' you all hate so much. My partner and I'd turned to crystal there and gone to sleep. But when we came around, here we were. The reason Cocoon's in an uproar is the same reason you're here now. Vanille and I woke up.
During the Purge Anima and the Pulse Vestige are destroyed and Vanille and her newly branded l'Cie companions: Lightning, Sazh, Snow, and Hope, are cast down to the now-crystallized Lake Bresha. As they escape PSICOM their conflict regarding their shared Focus splits the group up. Snow stays behind to dig out Serah's now-crystallized body, while Lightning leads the others out of the lake to outdistance PSICOM. When Fang arrives with Rygdea and several Cavalry troops, she only finds Snow guarding his crystallized fiancée from a PSICOM attack.
After Snow tames his Eidolon, the Shiva Sisters, Fang orders the Cavalry to capture him and take Serah's crystal with them. Aboard the Lindblum Raines tells Snow of the Sanctum's plan to publicly execute the l'Cie once they are captured, and leaves Snow no choice but to help him find the others. Fang explains to Snow she is hunting down the l'Cie herself, but does not divulge her connection to Vanille.
The Lindblum flies out to Palumpolum where Fang and Snow rescue Lightning and Hope from the Sanctum's attack. They split up as Snow leaves with Hope and Fang with Lightning, keeping in contact with wireless communicators. After deciding on Hope's home in Felix Heights as their rendezvous point, Fang reveals her origins to Lightning and that she and Vanille were indirectly responsible for Lightning's sister Serah being made a l'Cie, as Anima sought for new l'Cie after seeing Fang and Vanille were not heeding their Focus.
Fang and Lightning realize Pulse and Cocoon are more similar than they had initially thought in how both worlds feared and hated the other, but Fang is willing to be an enemy of Cocoon if it will save Vanille. Fang explains how a l'Cie's brand shows the time they have until they transform into Cie'th, and how strong emotions can expedite the process. Fang reassures Lightning that Serah will come out of crystal stasis one day.
Passing PSICOM Warmechs alert them that Snow and Hope are in trouble and find them just in time to help the latter fight an Ushumgal Subjugator. They go into hiding in Hope's home and take refuge with his father, Bartholomew Estheim. As they try to figure out how do deal with the Sanctum, the house is attacked by PSICOM forces led by Yaag Rosch, but Rygdea arrives with Cavalry troops disguised as PSICOM soldiers and saves them. The party is led onto the Lindblum where they learn Vanille and Sazh were captured in Nautilus and are being held captive aboard the Palamecia to be brought to Eden for a public execution.
With the Cavalry's help, the group infiltrates the Sanctum airship to rescue the prisoners and Fang and Vanille are reunited. Fang checks the progression of Vanille's brand and is relieved she still has time left. They face the Sanctum Primarch, Galenth Dysley, who reveals his true form as the fal'Cie Barthandelus, the true ruler of Cocoon. After defeating him they learn their Focus: to destroy Cocoon by transforming into Ragnarok and destroying Orphan, the fal'Cie that sustains Cocoon. While the rest of the party is coming to terms with the gravity of their task, Fang is troubled by Barthandelus taunting her for forgetting her Focus. The party escapes using an airship Dysley left behind and crash into the Fifth Ark hidden beneath Eden.
In the Ark the party's l'Cie powers are fully awakened. They meet Cid Raines, revealed to have been a Sanctum l'Cie branded by Barthandelus all along, with the Focus to help them destroy Cocoon. Raines explains the Cocoon fal'Cie want Cocoon's destruction to call back the Maker and remake the world. To defy his fal'Cie master Cid attacks the group intent on killing them to stop the fal'Cie's plan. The party defeats Raines and he unexpectedly turns to crystal. While the rest are inspired by Raines's sacrifice and vow to fight their Focus as well, Fang turns on the party, willing to "smash Cocoon out of the sky" if it means saving her friends from turning Cie'th. Her Eidolon, Bahamut, manifests, and after taming it, Fang relents and agrees to help search for a way to defy their Focus and wipe their brands clean. A path to the Ark's lowest level is revealed and they board an old Pulsian airship and fly through a gate to Gran Pulse.
After emerging in Pulse's atmosphere a wyvern attacks the airship. With Lightning's help, Fang summons Bahamut and saves the others. With the Vallis Media as their base camp, the party spends days searching Pulse for answers but comes up empty-handed. Hope's brand advances and he falls unconscious. Vanille suggests returning to Oerba and after Hope comes to, he urges the others to go without him. His Eidolon Alexander appears and Fang and Lightning help him tame it. The party's hope is renewed and everyone decides to journey to Oerba together.
In the ruins of Paddra in the Yaschas Massif, Fang and Vanille tell the others about their role in the War of Transgression. Fang remains puzzled over having entered crystal stasis despite not doing anything in the war, but Vanille continues lying to hide her guilt.
The group crosses the Archylte Steppe and in the Font of Namva, Fang apologizes to Sazh for her part in what happened to Dajh. He forgives her, ultimately blaming himself for not watching his son. The group enters the Mah'habara Subterra where they stop briefly in the Flower-filled Fissure. Fang lies to Vanille about remembering her Focus to coax a confession out of her, which signals the appearance of Vanille's Eidolon, Hecatoncheir, making Fang realize Vanille had always remembered their Focus. After taming the Eidolon, Fang reveals she had suspected Vanille ever since they awoke in Cocoon, but assures she is not angry with her and that they no longer just have each other: they now have a new family.
After passing through the Sulyya Springs and climbing Taejin's Tower, Fang and Vanille are shocked to see Oerba abandoned and dilapidated. The party rides a capsule down to Oerba's outskirts and navigates its Cie'th-infested ruins. They encounter Barthandelus who claims he has arranged for Cocoon's destruction even without the Pulse l'Cie's help by resurrecting Raines as the new Primarch and tricking the Cavalry into going after Orphan. After defeating him again, the party heads to Eden to stop his plan.
After Sazh pilots an airship into the Eden Grand Prix the party ambushes the city with their Eidolons and heads for Orphan's Cradle where they find members of the Cavalry turned into Cie'th. As Fang falls under pressure, Vanille proposes they promise to protect Cocoon as their new home. After defeating Barthandelus in the Narthex, Orphan rises from its pool and tortures Vanille to make Fang become Ragnarok, claiming that calling back the Maker to remake the world is the only salvation available for them. Fang submits and Orphan releases Vanille. Fang tries to attack Vanille but the others stop her.
Everyone except Fang and Vanille transforms into Cie'th who attack Fang. Fang's brand re-activates and she transforms into an incomplete Ragnarok. She attacks Orphan, but only breaks the protective barrier around the fal'Cie before reverting. To force Fang to become Ragnarok again and finish the job, Orphan tortures her in an agonizing cycle of being attacked and then healed. Fang begs Vanille to run but she refuses and prepares to face Orphan. The fal'Cie is attacked by the others and sinks back into its pool. The rest of the party overcomes the illusion of being turned into Cie'th with the help of the memories of everything they had gone through. Fang is released from Orphan's clutches and together they resolve to defeat Orphan once and for all, not to destroy Cocoon, but to save it, and with that promise all of their l'Cie brands turn white.
With Orphan's destruction Orphan's Cradle vanishes and the party is left floating over Eden as Cocoon begins to fall. As Lightning, Hope, Sazh, and Snow drift away, Fang and Vanille sacrifice themselves to save Cocoon by becoming Ragnarok. Ragnarok surrounds Cocoon with lava and summons the crystal dust from Oerba to crystallize Cocoon, the pillar of lava, and Fang and Vanille. The crystallized Cocoon is left erect over Pulse supported by an enormous crystal pillar. On Pulse, the others awaken from their brief crystal stasis to find not only their brands wiped clean, but Serah and Dajh safely returned to them. Fang and Vanille's crystallized bodies remain within the pillar's core, holding hands, in crystal sleep.
Don't even think of trying to help us, or bring us back, or whatever stupid plan you might come up with. Don't you dare. You worry about yourselves, you hear me?
While in crystal sleep Fang and Vanille lament on the events. Seeing Dajh smile helps Fang forgive herself for the Euride Gorge incident. Fang wants Serah to forgive her and Vanille reassures she is a kind person and therefore she will. With the responsibility of supporting Cocoon, Fang does not mind wasting away in a deep sleep as long as Vanille is with her. They feel the goddess smiling at them, and Fang feels missing pieces of her memory returning, although she still cannot remember everything. Looking down upon her friends, Fang knows Snow and Lightning will want to save her and Vanille despite her trying to tell them not to.
We've come to pull you out of this fantasy of yours.
Inside the pillar, Fang wonders why Lightning is protecting Etro in Valhalla, believing her to be a cruel goddess who sends the Eidolons to dispose of her l'Cie. Seeing that Lightning has no way out of Valhalla, the middle world between the mortal world and the unseen realm of the dead, Fang urges Serah to listen to her heart as she might hear Lightning's voice that way. Fang sees Snow is determined on getting to the Coliseum for her and Vanille's sake, and wishes that instead of worrying about them he would help reunite Serah and Lightning.
In Serah's dream in the Void Beyond Fang meets Serah and says she and Vanille have come to save her from being trapped in the endless dream Caius Ballad put her in. Fang creates a space-time distortion and tells Serah she needs to help someone else out before he becomes trapped in an endless dream himself. Vanille and Fang disappear, leaving the portal to lead Serah to Noel Kreiss. After missing her chance to apologize to Serah for her role in Serah's transformation into a l'Cie, Fang does so and vows she and Vanille will repay their debts by holding up Cocoon. She tells Serah to help Lightning and deal with Caius. In the year 500 AF, Hope, Sazh and the Academy safely remove the crystal holding Fang and Vanille from the pillar just before Cocoon falls.
Perfect timing. Glad you could make it. Took you long enough, didn't it?
Four hundred and eighty-seven years later, Fang and Vanille awoke from crystal stasis in Nova Chrysalia, the world that formed after Valhalla merged with Gran Pulse. After being found by Lumina, a mysterious girl who resembles Serah, they were taken in by the Order of Salvation in Luxerion who revered Vanille as the "sacred one" they had been waiting for. After a few years of living under the Order's care, Fang grew to distrust those in the upper ranks, deeming the Order only interested in Vanille for her newfound ability to hear the dead. Fang learned of the Soulsong, a ritual to purify the dead at the cost of Vanille's life, but when she tried to get Vanille to safety, she was shocked to learn her friend was willing to sacrifice herself to give the dead peace.
As Vanille stayed behind out of guilt for the deaths they had caused in the past, Fang escaped to the Dead Dunes where she took charge of a band of thieves called Monoculus to find the relic the Order needs for the Soulsong: the holy clavis. For the next four or five years Fang found herself competing with the Order's Secutors, who also seek the clavis.
Thirteen years after Fang awoke from crystal stasis, the Apocalypse is fast approaching. Lightning comes out of crystal stasis and is chosen to be the savior by the god Bhunivelze. Fang reunites with her when she is brought to her by her associate Adonis as a new recruit, having kept tabs on Lightning since her arrival to the Dead Dunes. Due to Lightning's status as the savior, Fang enlists her aid to reaching the Temple Ruins beneath the desert.
Fang and Lightning find murals depicting mankind being created by the deity Lindzei from Etro's spilt blood to be used as tools of the gods, like how Bhunivelze is using Vanille through the Order. Another mural shows Bhunivelze, who saves pure souls and banishes the dead, believing them to be tainted. Fang tells Lightning the Order wants the clavis for the Soulsong, revealing Vanille's motivation to be guilt over her past sins and seeking atonement by saving the spirits of the dead from their suffering within the Chaos.
Upon finding the clavis Lightning prevents Fang from destroying it and the two are ambushed by the Secutors. While Fang and Lightning deal with a Grendel the Secutors unleash on them, the Order's agents escape with the clavis. Fang tells Lightning the full story of Vanille's intent to sacrifice herself, along how she wanted keep the clavis away from her while ensuring Lightning is not an agent of the Order. Lumina appears and taunts Fang for not trusting Lightning and using her, revealing she was the one who led the Secutors to their location. After Lumina reveals that the Soulsong will be performed on the world's final day and the dead will be destroyed, Lightning says only Fang can save Vanille. Fang decides to disband Monoculus while promising to meet Lightning at Luxerion on the final day.
On the day of the Apocalypse, along with Noel and Snow, Fang infiltrates the Luxerion Cathedral to save Vanille before facing a Chimera. Joined by Lightning, she learns Vanille can guide the dead so they can be reborn in the new world Bhunivelze is crafting. The Order's true objective is to destroy the dead with the Soulsong and erase the living's memories of them, "purifying" them of their burdened pasts so they can start in the new world with a clean slate, which is what Bhunivelze wanted all along. Once Fang and Lightning find Vanille on the altar in God's Sanctum amid performing the ceremony, they reveal the truth the Order hid from her.
After Vanille learns that the dead want to be reborn, Fang offers to help her guide the souls to the Ark. The Order's high priestess refuses to let the Soulsong be thwarted and commences the ritual, but Fang lends her spear to Snow to destroy the clavis and obliterate the high priestess. Once she and Vanille guide the dead to the Ark, Fang receives closure as her soul is saved. Bhunivelze uses Hope's body to capture Fang, Vanille, Noel and Snow, but Fang returns to aid Lightning in defeating the god. She witnesses the end of Nova Chrysalia before accompanying her friends to the new world to begin life anew.
Fang and Vanille stay together in the new world and move to an arid region near a remote village in an area full of cattle ranches and rocky wilderness. The pair makes their abode amid abandoned ruins as they "remind them of home." A reporter named Aoede interviews the pair on her quest to uncover the truth behind people's latent memories of another world. Though Fang is initially cold toward her, the two tell the story of how they saved Cocoon and remained in crystal sleep for centuries, and how Hope had their crystal salvaged before the crystal pillar shattered and how the organization he had formed, the Conseil de Renaissance, safeguarded them.
When they awoke Hope had disappeared and they fell under the Order's watchful eye. They spent the next few years under the group's care, which were as Fang puts it, "the easiest days of our lives." The pair doesn't know why they awoke from crystal stasis, but speculate it to be the work of either Bhunivelze or Lumina, whom Fang describes as a brat who was "Chaos personified" and was attached to Vanille for some reason.
Fang says that a number of the Order's followers were decent people who treated her and Vanille well but those in the upper echelons were rotten garbage who exploited Vanille's desire to help the suffering populace and atone for the past to control her. The Order told Vanille what she wanted to hear and made her believe that she could help everyone by doing whatever the Order wanted. Fang explains the Order would have erased everyone's memories of the past if Lightning hadn't saved them. When Aoede gets excited from hearing about Lightning's heroics, and expresses wanting to thank her in person, Vanille and Fang assure her Lightning's wish for the world has come true if everyone is content with living in the new world.
Back under your rock!
Fang wields a double-bladed spear that can split into a three-section staff. Fang is offensively-geared and has the highest Strength; her stats, abilities and weapons make her one of the party's best damage dealers. She joins last but performs well in her primary roles. Out of the six playable characters Fang has the longest Crystarium expansion, learning the most abilities, including every auto ability. She is the only one to not obtain the Ravager role before the Crystarium expansion in Chapter 10. Her weakness is not dealing well against enemies that resist or are immune to physical attacks.
Fang consistently has the strongest physical attack power, which makes her an excellent Commando. Fang joins as Lightning is becoming a stronger Ravager, so there's plenty of synergy with the pair. Fang learns all Commando abilities. Her Full ATB Skill, Highwind—a reference to the Dragoons of earlier installments—is a powerful Commando attack that will wipe the target's stagger gauge.
Fang is a powerful Saboteur, specializing in abilities that hinder enemy movement. The only major spell she doesn't have is Poison, but her wide range of abilities means she can weaken any powerful enemy. As a Sentinel Fang has the same skillset as Snow, the only difference being she has lower HP. Fang starts with Mediguard and has a weapon that increases damage from counterattacks.
Although her low Magic means she can't heal much with Cure or Cura as a Medic, she can use Esuna and Raise. She is a late bloomer as a Synergist and the only character with Vanille to learn the -ra level buff spells that are stronger but don't last as long. She has the fewest Synergist spells but learns the useful ones, including Haste.
Despite not majoring in the Ravager role Fang learns all elemental strikes as well as spells up to the -"ra" level with Water and Wind being her -"ga" specialty. She learns all of the passive abilities and has the third fastest spell-casting animations behind Lightning and Snow.
- Base statistics
Get 'em! Shred 'em! Unleash Hell! Rain down Hell!
Fang's Eidolon is the non-elemental Bahamut that takes flight in his Gestalt Mode. Bahamut uses physical attacks and non-elemental spells. Using Fang's Saboteur role with it provides a deadly combination to some of the toughest enemies in the game.
Fang uses a spear that has two forms like most weapons do in Final Fantasy XIII: her two-bladed spear can split into a three-section staff (sansetsukon in Japanese) in battle. On the blades of her spear Fang's name is engraved in the Pulsian alphabet. Fang's ultimate weapon is an allusion to Kain Highwind, a Dragoon from Final Fantasy IV.
As Fang is focused on offense, her weapons have high stats and few special abilities. Her starting weapon is Bladed Lance that has slightly higher Strength with few downsides. It can synthesize "Physical Wall".
Gae Bolg has "Improved Counter" that multiplies the damage from Sentinel's counterattack abilities by x1.4 and by x1.8 on LV II. The trade-off is the low max stats, but it comes with the ability to synthesize "Buff Duration".
Pandoran Spear has "Improved Debilitation" boosting the success rates of Slow, Curse, Pain, Fog and Daze by x1.2, while LV II boosts them by x1.4. It provides slightly more Magic and can synthesize "Buff Duration".
Fang aids Lightning in battle as an uncontrollable guest character, wielding her default weapon from Final Fantasy XIII, the Bladed Lance. She joins Lightning's party twice: after Lightning joins Monoculus in the Dead Dunes and Fang asks her to open the path to the Temple Ruins Fang will stay in Lightning's party whenever she is on the Dead Dunes until the main quest of that region is complete; she returns to aid Lightning on the final day in Luxerion Cathedral's Temple of Light, where Lightning finds Fang battling a Chimera and joins in the fray.
Her default role is akin to that of a Commando, using Attack, Ruin and Armor Breaker. She uses Armor Breaker if the opponent is buffed. Usually she will attack the same enemy as Lightning, but when fighting multiple enemies who are close together, she will attack all of them with Blitz, and sometimes use Magnet to set them up beforehand. If the enemy is debilitated, either by player use or stagger conditions, Fang will use various "Chaser" attacks (such as Deprotect Chaser, Slow Chaser, Poison Chaser), changing her attack animation and dramatically improving her damage output. This is a subtle reference toward her Saboteur role from Final Fantasy XIII. She will also use Mediguard as a nod to her primary role as a Sentinel in Final Fantasy XIII.
It is impossible to directly observe her stats and as she does not have an HP gauge, she cannot be KO'd in battle. She can be knocked back by a powerful blow, but she will return to the fight soon after.
|Attack||Deals physical damage to target.||Normal.|
|Ruin||Deals magic damage to target.||Normal.|
|Blitz||Deals physical damage to target and nearby foes. Extends stagger time.||Multiple targets in close range, often after Magnet.|
|Armor Break||Target resists damage.|
|Magnet||Pulls nearby foes toward the target area and deals magic damage.||Multiple targets.|
|Deprotect Hunter||Deals extra physical damage if Deprotect is inflicted.||Target afflicted with Deprotect.|
|Deshell Hunter||Deals extra magical damage if Deshell is inflicted.||Target afflicted with Deshell.|
|Mediguard||Reduces the damage taken from enemy attacks, and slowly restore HP while guarding.||Low HP or Poison status.|
|Bravery||Increases physical damage.|
|Slow Hunter||Deals extra physical damage if slow is inflicted.||Target afflicted with Slow|
|Curse Hunter||Deals extra physical damage if curse is inflicted.||Target afflicted with Curse.|
|Debrave Hunter||Deals extra physical damage if debrave is inflicted.||Target afflicted with Debrave.|
|Defaith Hunter||Deals extra physical damage if defaith is inflicted.||Target inflicted with Defaith.|
|Poison Hunter||Deals extra physical damage if poison is inflicted.||Target afflicted withPoison.|
|Heavy Slash||Deals large amount of damage.||Target is staggered.|
|Flamestrike||Deals fire-attribute physical damage.||Target's weakness is fire.|
|Froststrike||Deals ice-attribute physical damage.||Target's weakness is ice.|
|Sparkstrike||Deals lightning-attribute physical damage.||Target's weakness is thunder.|
|Galestrike||Deals wind-attribute physical damage.||Target's weakness is wind.|
Creation and developmentEdit
Fang was originally written as a male character. Early in development, Lightning was meant to be a flirtatious character with more sex appeal but these traits were transferred to Fang to make Lightning a more serious character. Character designer Tetsuya Nomura has stated that when compared to the other characters personality-wise, Fang is stronger than Lightning and more stubborn than Snow.
Director Motomu Toriyama stated that since Final Fantasy XIII one of Fang's defining characteristics is her willingness to do whatever is necessary to protect Vanille. In Lightning Returns she seems resigned, which is the dark side of her heart. She is more hesitant, as though she fears the consequences of her actions.
Fang and Vanille speak with a different accent from the rest of the party. In the Japanese version this is the Okinawan dialect of Japanese, and in the English localization they speak with an Australian accent. The idea to cast two characters with Australian accent came from the localization team, who requested the voice directing team to look for either Australian or New Zealand sounding voices. The rationale was that the team wanted Fang and Vanille to sound like from another world, but more in a sense of having a different melody to their voices rather than a thick accent.
|Trouble with the audio sample?|
Two rearrangements of her theme include the second version of "The Pulse l'Cie", which plays during her flashback of the fifth day when she and Vanille separate at the Euride Gorge energy plant, and "Dust to Dust", a melancholic theme with vocals that plays as Fang tells Lightning about her past in Palumpolum and as the background theme for Oerba.
In Lightning Returns: Final Fantasy XIII, Fang has a new leitmotif titled "Fang's Theme ~The Boss~", an orchestral piece with a haunting chorus that plays during moments in the Dead Dunes' underground maze.
Fang makes a cameo appearance in Dissidia 012 Final Fantasy as a tutor in the in-game manual. She teaches the player about Assists alongside Hope.
Fang appears in Pictlogica Final Fantasy as a playable character.
Fang is an ally and a summonable Legend in Final Fantasy Airborne Brigade.
A fierce woman with a feral beauty. Though quarrelsome and aggressive, Fang will do anything to protect the ones she loves, and would gladly lay down her own life to protect her childhood friend Vanille.
Fang is a Pulse l'Cie. Her combat role is Physical Attack.
Fang fills the role of a typical Dragoon with her high physical stats and top-ranked Speed. This being the case, it may very well be a toss-up between her and longtime Dragoon stalwart Kain for a spot on the player's fighting party, as there is yet to be a dungeon requiring the use of multiple Dragoons. Gender does not seem to play into statistical balance as one may be inclined to think; where a maxed-out Kain has just over 4,800 HP, Fang may break 5,000 when maxed, a rare feat.
Her default Soul Break is Adrenaline which at the expense of one Soul Gauge segment temporarily raises the user's Attack. The spear Glaive (XIII) allows Fang to use Pulsar Burst which at the expense of one Soul Gauge segment deals five ranged physical attacks to random targets, each hit dealing 102% damage potency of a conventional attack totaling to 510% damage potency, and inflicting Blind with 21% accuracy for 60 seconds.
She can equip accessories.
Fang appears in the Final Fantasy Trading Card Game. She is shown in a close-up view, the same picture shown on her Status screen in the main menu, and her official renders from Final Fantasy XIII and Lightning Returns: Final Fantasy XIII. Her cards are fire-elemental.
Fang appears on Triple Triad cards in the version playable via Final Fantasy Portal App.
An action figure of Fang was released as a part of the Play Arts series.
Etymology and symbolismEdit
In Korean yun means "allow, consent" or, "soft, sleek". In Chinese, the name yun means "cloud". The Yun in Fang's name may refer to Zhao Yun, a Chinese war general known for his use of the spear.
The characters of Fang and Vanille are based on the Ragnarok myth of Líf ("life") and Lífþrasir ("eager for life")—the only humans who will survive Ragnarok. They sleep through the destruction of the earth and upon awakening will find the earth verdant again. Líf and Lífþrasir will become the progenitors of a new race of humans, and their descendants will inhabit the world. This is congruent with the idea that Fang was originally envisioned as a male character.
- Many assumed Fang's eidolith is supposed to take the form of a fang as an allusion to her name, but Fang's crystal appears in Final Fantasy XIII-2 as an adornment for monsters where it is called "Crystal Petal".
- Fang's crystal is used for the "Treasure Hunter" trophy/achievement.
- Fang loves salty foods, as mentioned in Final Fantasy XIII Episode Zero -Promise-.
- A photo of Fang and Vanille can be found in Oerba, proof of their past existence on Gran Pulse.
- Fang is the only playable character not present in Chapter One. She is briefly seen in Snow's flashback at the end of Chapter Two, and makes her first proper appearance in Chapter Three. This makes her the only party member who was not in the Purge.
- If one turns on subtitles and speaker names at the beginning of Chapter 7, Fang's name appears when she is talking, but her Datalog entry will still not display her name.
- Unlike Vanille's, Fang's full name is never spoken in the first game, although in Lightning Returns: Final Fantasy XIII Hope calls her by her full name when talking about her with Lightning.
- Fang shares a battle quote with Rikku from Final Fantasy X: "It's all in the wrist!"
- Fang is the only character to ride a chocobo sidesaddle, although in Lightning Returns: Final Fantasy XIII Lightning also rides sidesaddle if she wears a dress.
- When Fang uses the elevator lever in the Taejin's Tower she pushes it with her leg while the others use their arms.
- ↑ Quote: Age 21(+approximately 600 years) (年齢 21歳(+約600年)). Final Fantasy XIII Scenario Ultimania. p030.
- ↑ http://finalfantasy-xiii.net/2010/02/04/official-final-fantasy-xiii-character-artwork-and-information.html
- ↑ 3.0 3.1 Final Fantasy XIII Update IGN.com
- ↑ Lightning Returns: Final Fantasy XIII Collector's Edition Guide p.341
- ↑ http://www.ff-xiii.net/index.php?page=content&name_id=podcast