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Oerba Yun Fang

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Oerba Yun Fang
Ff13-fang
Kana ヲルバ=ユン・ファング
Rōmaji Woruba-Yun Fangu
Age 21*Physically (Final Fantasy XIII, Final Fantasy XIII-2)
621*Chronologically (Final Fantasy XIII)[1]
1121*Chronologically (Final Fantasy XIII-2)
1621*Chronologically (Lightning Returns)
Weapon Bladed Lance (Spear)
Ultimate Weapon Kain's Lance
Eidolon Bahamut
Height 5' 9" (175 cm)[2]
Laterality Right-handed
Home Oerba
Crystarium Color Purple
Primary Roles Commando, Sentinel, Saboteur
Exclusive Skill Highwind
Japanese Voice actor(s) Mabuki Andou
English Voice actor(s) Rachel Robinson
Final Fantasy XIII Character
Fang is a mysterious woman who is working with the Sanctum military despite bearing the mark of the detested l'Cie. Strong-minded and disinclined to mince words, she has the demeanor of someone wholly unconcerned by life's trivialities.
—Booklet Description

Oerba Yun Fang is a playable character in Final Fantasy XIII who appears as a non-playable character in Final Fantasy XIII-2 and as a temporary party member in Lightning Returns: Final Fantasy XIII. Her full name stands for "Fang of the Yun clan, from the village of Oerba".

In Final Fantasy XIII, Fang is introduced as a Gran Pulse l'Cie working with a division of the Sanctum's military under unknown pretenses. A strong woman surrounded by mysteries and driven by a personal agenda, Fang aims to complete her Focus to save her friend Vanille from a fate worse than death.

In Final Fantasy XIII-2, Fang appears alongside Vanille in Serah Farron's dreamworld.

In Lightning Returns: Final Fantasy XIII, Fang is the leader of a guild of bandits based in the Dead Dunes called Monoculus, and is in search of an important relic.

Appearance and PersonalityEdit

Fang

Oerba Yun Fang.

You want to keep breathing? Shut up and come quiet.
—Fang, while apprehending Snow

Fang is a tall woman at 5'9" and has the physical appearance of a twenty-one-year-old. Fang has bronze skin and wavy dark brown hair with a braid behind her left ear. Fang's eyes are green and there is a beauty mark beneath her right eye. Fang wears purple claw-shaped earrings. She has scars on her right arm and shoulder, and wears blue clothing resembling a traditional Indian sari adorned with tribal accessories. In addition to the sari, Fang wears a short black top, black sleeves over her forearms, tan leather open-toed sandals, and two fur pelts hanging from a cord beneath the belt that holds her spear. Fang has the brand of a l'Cie on her right shoulder and a large tattoo on the other. Unlike the other l'Cie whose brands are black and progress, Fang's l'Cie brand is white and static.

LRFFXIII Fang Render

Fang is cocky, confident, and stubborn, and like Lightning, is sarcastic, determined, and independent, but insecure whenever talking about her past. She has a quick wit and a dry sense of humor and can be strict. Although she comes across as cocky and confident, Fang has a caring and compassionate side, especially towards Vanille, whom she would protect by any means. She cares greatly about her friends, willing to take extreme measures to protect them. In Final Fantasy XIII Episode Zero -Promise-, Lightning comments on Fang having a "wild fearlessness to her", and indeed, Fang never backs down from a fight regardless of her opponent. She believes in Lady Luck.

Unlike the other party members, Fang never undergoes any big change and thus remains largely the same in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIII Episode Zero -Promise-Edit

Fang amnesia

Fang wakes from crystal stasis with no past memories.

Now, don't you worry. I'll come and find you, no matter where you go.
—Fang to Vanille

Fang and Vanille hail from the village of Oerba on Gran Pulse. During the War of Transgression between Pulse and Cocoon, Fang and Vanille lost their families at the hands of Cocoon's l'Cie and fal'Cie, and befriended at Oerba's orphanage. Fang begrudged Oerba's patron fal'Cie, Anima, for failing to protect the people of Gran Pulse, and became a l'Cie to protect both Pulse and Vanille, with Vanille becoming a l'Cie alongside her. Together, Fang and Vanille gained the power to become the beast Ragnarok to fulfill their Focus of destroying Cocoon.

Vanille was fearful of the power bestowed upon them and Fang became Ragnarok alone to complete their Focus. Fang's Ragnarok cracked Cocoon's shell and, taking pity on the people of Cocoon, the goddess Etro intervened and crystallized both Vanille and Fang before they could complete their Focus. Fang and Vanille's crystallized forms ended up in the Pulse Vestige, Anima's resting place, and in the war's aftermath, Cocoon's fal'Cie raided Pulse for materials to fix the damage Cocoon had sustained, and the crystallized Fang and Vanille were brought into Cocoon.

Fang's plan Euride

Fang makes a plan to jump start her and Vanille's memories.

Hundreds of years later, Fang and Vanille awaken from crystal stasis. Fang awakens with no memory of the past events dealing with Ragnarok and Vanille lies about losing her memory as well, taking on the burden of Ragnarok to spare Fang the guilt. Fang finds her l'Cie brand scorched and unchanging but Vanille's brand is still active, and over the next two days Fang tries to remember their Focus to prevent Vanille from becoming a Cie'th.

Within the Vestige, Fang and Vanille find an unconscious Serah, who has been transformed into a l'Cie. They take Serah outside and watch over her until she regains consciousness and leaves. Fang thinks their Focus must have something to do with attacking Cocoon and two days later, using stolen ID cards, they board a train to Euride Gorge to see its fal'Cie, Kujata. Fang proposes she and Vanille attack it to restore their memories, but before they can make their move Sazh Katzroy's son, Dajh, happens upon them. Kujata senses Fang and Vanille's threat and brands Dajh a Sanctum l'Cie. Realizing the depth of the situation, the two flee before Sazh finds them.

Fang Vanille Escape

Fang forces Vanille to escape the Euride Gorge Energy Plant.

Sanctum troops flood the facility and Fang forces Vanille to escape alone. Fang fights off their pursuers and returns to Bodhum, but is captured by the Cavalry the next day. She is brought aboard the Lindblum and meets Sanctum official and Cavalry leader, Cid Raines, who explains the Cavalry stands apart from PSICOM. Captain Rygdea reveals the Cavalry helped her escape from Euride Gorge and makes a deal with Fang to search for Vanille. When Rygdea returns from Bodhum empty-handed the following day, Fang is not surprised he did not find her.

In the four days since the Euride Gorge incident, Fang stays on the Lindblum to avoid capture, but worries she is wasting Vanille's time by not resuming her search for her. Two days later, Fang revisits the Vestige while still in contact with the Cavalry and unknown to her, just misses Vanille. Fang, warned of PSICOM's presence by Rygdea, retreats to the Bodhum beach café and watches the annual fireworks display. After Fang is called back to the Lindblum it is announced PSICOM has discovered Anima within the Vestige, and the Sanctum is ordering a Purge of everyone in the quarantined area.

Knowing Vanille will be herded onto a Purge train, Fang has Raines and Rygdea help her rescue Vanille in exchange for the promise she and Vanille will help them take down the Sanctum. Two days later, after the last Purge train leaves Bodhum, the Lindblum lands on the surface of Lake Bresha and Fang rides in an airship with Rygdea to the Purge train's destination, the Hanging Edge.

Final Fantasy XIIIEdit

Snow captured in Bresha

Fang, Rygdea, and the Cavalry capture Snow.

I've got a few screws loose, but I'm a l'Cie, same as you. Difference being... I wasn't born on Cocoon. I'm from Gran Pulse. The 'world below' you all hate so much. My partner and I'd turned to crystal there and gone to sleep. But when we came around, here we were. The reason Cocoon's in an uproar is the same reason you're here now. Vanille and I woke up.
—Fang to Lightning

During the Purge, Anima and the Pulse Vestige are destroyed and Vanille and her newly branded l'Cie companions: Lightning, Sazh, Snow, and Hope Estheim, are cast down to the now-crystallized Lake Bresha. As they escape PSICOM, their conflict regarding their shared Focus splits the group up. Snow stays behind to dig out Serah's crystallized body while Lightning leads the others out of the lake to outdistance PSICOM. When Fang arrives with Rygdea and several Cavalry troops, she only finds Snow guarding his crystallized fiancée from a PSICOM attack.

After Snow tames his Eidolon, the Shiva Sisters, Fang orders the Cavalry to capture Snow and take Serah's crystal with them. Aboard the Lindblum, Raines tells Snow of the Sanctum's plan to publicly execute the l'Cie once they are captured, and leaves Snow no choice but to help him find the others. Fang explains to Snow she is hunting down the l'Cie herself, but does not divulge her connection to Vanille.

Lightning&fang talk

Fang and Lightning discuss their fate.

The Lindblum flies out to Palumpolum where Fang and Snow rescue Lightning and Hope from the Sanctum's attack. They split up as Snow leaves with Hope and Fang with Lightning, keeping in contact with wireless communicators. After deciding on Hope's home in Felix Heights as their rendezvous point, Fang reveals her origins to Lightning and that she and Vanille were indirectly responsible for Lightning's sister Serah being made a l'Cie. Fang and Lightning realize Pulse and Cocoon are more similar than they had initially thought in how both worlds feared and hated the other, but Fang is willing to be an enemy of Cocoon if it will save Vanille. Fang explains how a l'Cie's brand shows the time they have until they transform into Cie'th, and how strong emotions can quicken the process. Fang reassures Lightning that Serah will come out of crystal stasis one day.

Passing PSICOM Warmechs alert them that Snow and Hope are in trouble and find them just in time to help the latter fight an Ushumgal Subjugator. They go into hiding in Hope's home and take refuge with his father, Bartholomew Estheim. As they try to figure out how do deal with the Sanctum, the house is attacked by PSICOM forces led by Yaag Rosch, but Rygdea arrives with Cavalry troops disguised as PSICOM soldiers and saves them. The party is led onto the Lindblum where they learn Vanille and Sazh were captured in Nautilus and are being held captive aboard the Palamecia to be brought to Eden for a public execution.

Fang Vanille Reunited

Fang is reunited with Vanille.

With the Cavalry's help, the group infiltrates the Sanctum airship to rescue the prisoners and Fang and Vanille are reunited. Fang checks the progression of Vanille's brand and is relieved she still has time left. Before the party escapes the Palamecia, they face the Sanctum Primarch, Galenth Dysley, who reveals his true form as the fal'Cie Barthandelus. After defeating him in battle they learn their Focus: to destroy Cocoon by transforming into Ragnarok and destroying Orphan, the fal'Cie that sustains Cocoon. While the rest of the party are coming to terms with the gravity of their task, Fang is troubled by Barthandelus taunting her for forgetting her Focus. The party escapes using an airship Dysley left behind and crash into the Fifth Ark hidden beneath Eden.

In the Ark the party's l'Cie powers are fully awakened. They meet Cid Raines, revealed to have been a Sanctum l'Cie branded by Barthandelus all along, with the Focus to help them destroy Cocoon. Raines tells the party the Cocoon fal'Cie want Cocoon's destruction to call back the Maker and remake the world. To defy his fal'Cie master Cid attacks the group intent on killing them to stop the fal'Cie's plan. The party defeats Raines and he unexpectedly turns to crystal and while the rest are inspired by Raines's sacrifice and vow to fight their Focus as well, Fang turns on the party, willing to "smash Cocoon out of the sky" if it means saving her friends from turning Cie'th. Her Eidolon, Bahamut, manifests and after the battle, Fang relents and agrees to help the others search for a way to defy their Focus and wipe their brands clean. A path to the Ark's lowest level is revealed and they board an old Pulsian airship and fly through a gate to Gran Pulse.

After emerging in Pulse's atmosphere, a wyvern attacks the airship. With Lightning's help, Fang summons Bahamut and saves the others. With the Vallis Media as their base camp, the party spends days searching Pulse for answers but come up empty-handed. Hope's brand advances and he falls unconscious. Vanille suggests returning to Oerba to look for answers and after Hope comes to, he urges the others to go on without him. His Eidolon Alexander appears and Fang and Lightning help him tame it, now knowing the Eidolons' true purpose. The party's hope is renewed and everyone decides to journey to Oerba together. In the ruins of Paddra in the Yaschas Massif, Fang and Vanille tell the others about their role in the War of Transgression. Fang remains puzzled over having entered crystal stasis despite not doing anything in the war, but Vanille continues lying to hide her guilt.

Fang Vanille Mah'habara

Fang comforts Vanille.

The group crosses the Archylte Steppe and in the Font of Namva, Fang apologizes to Sazh for her part in what happened to Dajh. He forgives her, ultimately blaming himself for not watching his son. The group enters the Mah'habara Subterra where they stop briefly in the Flower-filled Fissure. Fang lies to Vanille about remembering her previous Focus to coax a confession out of her, which signals the appearance of Vanille's Eidolon, Hecatoncheir, making Fang realize Vanille had always remembered everything about their Focus. After taming the Eidolon, Fang reveals she had been suspicious of Vanille ever since they awoke in Cocoon, but assures she is not angry with her and that they no longer just have each other; they now have a new family.

After passing through the Sulyya Springs and climbing Taejin's Tower, Fang and Vanille are shocked to see Oerba abandoned and dilapidated. The party rides a capsule down to Oerba's outskirts and navigate its Cie'th-infested ruins. They encounter Barthandelus who claims he has arranged for Cocoon's destruction even without the Pulse l'Cie's help by resurrecting Raines as the new Primarch and tricking the Cavalry into going after Orphan. After defeating him again, the party heads to Eden to stop his plan.

Ragnarok

Fang transforms into an incomplete Ragnarok to kill Orphan.

After Sazh pilots an airship into the Eden Grand Prix the party ambushes the city with their Eidolons and head straight for Orphan's Cradle and find members of the Cavalry turned into Cie'th. As Fang falls under pressure, Vanille proposes they promise to protect Cocoon as their new home. After defeating Barthandelus in the Narthex, Orphan rises from its pool and tortures Vanille to make Fang become Ragnarok. Fang submits and Orphan releases Vanille. Fang tries to attack Vanille but the others stop her.

Everyone except Fang and Vanille transforms into Cie'th who relentlessly attack Fang. Fang's brand re-activates and she transforms into an incomplete Ragnarok. She attacks Orphan, but only breaks the protective barrier around the fal'Cie before reverting. To force Fang to become Ragnarok again and finish the job, Orphan tortures her in an agonizing cycle of being attacked and then healed. Fang begs Vanille to run but she refuses and prepares to face Orphan. The fal'Cie is attacked by the others and sinks back into its pool, releasing Fang. The rest of the party overcomes the illusion of being turned into Cie'th with the help of the memories of everything they had gone through. Fang is released from Orphan's clutches and together they resolve to defeat Orphan once and for all, not to destroy Cocoon, but to save it, and with that promise all of their l'Cie brands turn white.

Vanille&Fang crystal

Fang and Vanille are crystallized after saving Cocoon.

With Orphan's destruction, Orphan's Cradle vanishes and the party is left floating over Eden as Cocoon begins to fall. As Lightning, Hope, Sazh, and Snow drift away, Fang and Vanille sacrifice themselves to save Cocoon by becoming Ragnarok. Ragnarok surrounds Cocoon with lava and summons the crystal dust from Oerba to crystallize Cocoon, the pillar of lava, and Fang and Vanille. The crystallized Cocoon is left erect over Pulse supported by an enormous crystal pillar. On Pulse, the others awaken from their brief crystal stasis to find not only their brands wiped clean, but Serah and Dajh safely returned to them. Fang and Vanille's crystallized bodies remain within the pillar's core, holding hands, in crystal sleep.

Final Fantasy XIII -Episode i-Edit

Don't even think of trying to help us, or bring us back, or whatever stupid plan you might come up with. Don't you dare. You worry about yourselves, you hear me?
—Fang to Lightning and Snow

Seeing Dajh smile helps Fang forgive herself for the Euride Gorge incident. Fang wants Serah to forgive her and Vanille reassures she is a kind person and therefore she will. With the responsibility of supporting Cocoon, Fang does not mind wasting away in a deep sleep as long as Vanille is with her. They feel the goddess smiling at them, and Fang feels missing pieces of her memory returning, although she still cannot remember everything. Looking down upon her friends, Fang knows Snow and Lightning will want to save her and Vanille despite her trying to tell them not to.

Final Fantasy XIII-2Edit

We've come to pull you out of this fantasy of yours.
—Fang to Serah

Inside the pillar, Fang wonders why Lightning is protecting Etro in Valhalla, believing her to be a cruel goddess who sends the Eidolons to dispose of her l'Cie. Seeing that Lightning has no way out of Valhalla, Fang urges Serah to listen to her heart as she might hear Lightning's voice that way. Fang sees Snow is determined on getting to the Coliseum for her and Vanille's sake, and wishes that instead of worrying about them he would help reunite Serah and Lightning.

Serah Fang Vanille

Fang and Vanille appear to help Serah escape from her dream.

In Serah's dream in the Void Beyond Fang meets Serah and says she and Vanille have come to save her from being trapped in the endless dream Caius Ballad put her in. Fang creates a space-time distortion and tells Serah she needs to help someone else out before he becomes trapped in an endless dream himself. Vanille and Fang disappear, leaving the portal to lead Serah to Noel Kreiss. After missing her chance to apologize to Serah for her role in Serah's transformation into a l'Cie when they met, Fang does so and vows she and Vanille will repay their debts by holding up Cocoon. She tells Serah to help Lightning and deal with Caius. In the year 500 AF, Hope, Sazh and the Academy safely remove the crystal holding Fang and Vanille from the pillar just before Cocoon falls.

Lightning Returns: Final Fantasy XIIIEdit

LRFFXIII Fang First Meet

Fang is reunited with Lightning.

Perfect timing. Glad you could make it. Took you long enough, didn't it?
—Fang to Lightning

Four hundred and eighty-seven years later, Fang and Vanille awoke from crystal stasis in Nova Chrysalia. After being found by Lumina, Fang ended in Luxerion where the Order of Salvation revered Vanille as the "sacred one" they had been waiting for. Distrusting the Order deeming them only interested in Vanille for her new ability to hear the dead, Fang found reason for it upon learning of the Soulsong ritual. When she tried to get Vanille to safety, she was shocked to learn her friend was willing to sacrifice herself to give the dead peace. As Vanille stayed behind out of guilt for the deaths they had caused, Fang escaped to the Dead Dunes where she founded a band of thieves called Monoculus to find the relic the Order needs for the Soulsong: the holy clavis. She soon found herself competing with the Order's Secutors who also seek the clavis.

Thirteen years later, as the Apocalypse approaches, Lightning comes out of crystal stasis and is chosen to be the savior by the god Bhunivelze. Fang reunites with her when she is brought to her by her associate Adonis as a new recruit, having kept tabs on Lightning since her arrival to the Dead Dunes. Due to Lightning's status as the savior, Fang enlists her aid to reaching the Temple Ruins beneath the desert. Fang and Lightning find murals depicting mankind being created by Lindzei from Etro's spilt blood to be used as tools of the gods, like how Bhunivelze is using Vanille through the Order. Another mural shows Bhunivelze, who saves pure souls and banishes the dead, believing them to be tainted. Fang tells Lightning the Order wants the clavis for the Soulsong, revealing Vanille's motivation to be guilt over her past sins and seeking atonement by saving the spirits of the dead from their suffering within the Chaos.

Lightning-Returns-Final-Fantasy-XIII-12

Lightning and Fang aren't the only ones searching for the clavis.

Upon finding the clavis Lightning prevents Fang from destroying it. Fang explains the Soulsong will kill Vanille and the two are ambushed by the Secutors whom Lumina led to their location. While Fang and Lightning deal with a Grendel the Secutors unleash on them, the Order's agents escape with the clavis. Fang tells Lightning the full story of Vanille's intent to sacrifice herself, along how she wanted keep the clavis away from her friend while ensuring Lightning is not an agent of the Order. After Lumina reveals that the Soulsong will be performed on the world's final day, Lightning says only Fang can save Vanille. Fang decides to disband Monoculus while promising to meet Lightning at Luxerion on the final day.

On the day of the Apocalypse, along with Noel and Snow, Fang infiltrates the Luxerion cathedral to save Vanille before facing a chimera. Joined by Lightning, she learns Vanille can guide the dead so they can be reborn in the new world Bhunivelze is crafting, but the Order's true objective is to destroy the dead with the Soulsong and erase the living's memories of them, purifying them of their burdened pasts so they can start with a clean slate in the new world. Once Fang and Lightning find Vanille on the altar in God's Sanctum amid performing the ceremony, Fang tells her the truth that the Order hid from them.

Fang vanille

Fang helps Vanille guide the dead to be reborn in the new world.

After Vanille hears that the dead want to be reborn, Fang offers to help her guide the souls to the Ark. The Order's high priestess refuses to let the Soulsong be thwarted and commences the ritual. Before the dead can be erased, Fang lends her spear to Snow to destroy the clavis and obliterate the priestess. Once she and Vanille fulfill the latter's task of guiding the dead to the Ark, Fang receives closure as her soul is saved. Bhunivelze uses Hope's body to capture Fang, Vanille, Noel and Snow, but Fang returns to aid Lightning in defeating Bhunivelze. She witnesses the end of Nova Chrysalia before accompanying her friends to the new world to begin life anew.

Final Fantasy XIII: Reminiscence -tracer of memories-Edit

Fang and Vanille stay together in the new world and move to an arid region near a remote village in an area full of cattle ranches and rocky wilderness. The pair makes their abode amid abandoned ruins as they "remind them of home." A reporter named Aoede interviews the pair on her quest to uncover the truth behind people's latent memories of another world. Though Fang is initially cold toward her, the two tell the story of how they saved Cocoon and remained in crystal sleep for centuries, and how Hope had their crystal salvaged before the crystal pillar shattered and how the organization he had formed, the Conseil de Renaissance, safeguarded them. When they awoke they fell under the Order's watchful eye. The pair doesn't know why they awoke from crystal stasis, but speculate it to be the work of either Bhunivelze or Lumina. When Aoede gets excited about hearing how Lightning saved everyone, and expresses wanting to thank her in person, Vanille and Fang assure her Lightning's wish for the world has come true if everyone is content with living in the new world.

BattleEdit

Final Fantasy XIIIEdit

Fang Battle

Fang in battle as a Commando.

Back under your rock!
—Fang in battle
See also: Oerba Yun Fang/Crystarium

Fang wields a double-bladed spear that can split into a three-section staff. Fang's Full ATB Skill, Highwind, is a powerful jump attack. Out of the six playable characters Fang has the longest Crystarium expansion. She is the only one to not obtain the Ravager role before the Crystarium expansion in Chapter 10.

Fang consistently has the strongest physical attack power, which makes her an excellent Commando. Her Full ATB Skill, Highwind — a reference to the Dragoons of earlier installments — is a powerful Commando attack that will wipe the target's stagger gauge. Despite not majoring in the Ravager role Fang learns all elemental strikes as well as spells up to the -"ra" level with Water and Wind being her -"ga" specialty. Fang is a powerful Saboteur, specializing in abilities that hinder enemy movement.

Base Statistics
Stat Beginning/l'Cie Mastered Crystarium
HP 750 24,000
Strength 145 2,005
Magic 90 1,300

EidolonEdit

Ff13-summon-fangbahamut

Fang on Bahamut in Gestalt Form.

Get 'em! Shred 'em! Unleash Hell! Rain down Hell!
—Fang while attacking an enemy on Bahamut in Gestalt Mode
Main article: Eidolon (Final Fantasy XIII)#Bahamut

Fang's Eidolon is the non-elemental Bahamut that takes flight in his Gestalt Mode. Bahamut uses physical attacks and non-elemental spells. Using Fang's Saboteur role with it provides a deadly combination to some of the toughest enemies in the game.

WeaponsEdit

Main article: List of Final Fantasy XIII Weapons#Spears
Fang Spears

Fang's Spears.

Fang uses a spear that has two forms like most weapons do in Final Fantasy XIII: her two-bladed spear can split into a three-section staff (sansetsukon in Japanese) in battle. On the blades of her spear Fang's name is engraved in the Pulsian alphabet. Fang's ultimate weapon is an allusion to Kain Highwind, a Dragoon from Final Fantasy IV.

Lightning Returns: Final Fantasy XIIIEdit

Fang-lightning

Fang aids Lightning in battle.

Fang aids Lightning in battle as an uncontrollable guest character, wielding her default weapon from Final Fantasy XIII, the Bladed Lance. She joins Lightning's party twice: after Lightning joins Monoculus in the Dead Dunes and Fang asks her to open the path to the Temple Ruins Fang will stay in Lightning's party whenever she is on the Dead Dunes until the main quest of that region is complete; she returns to aid Lightning on the final day in Luxerion Cathedral's Temple of Light, where Lightning finds Fang battling a Chimera and joins in the fray.

Her default role is akin to that of a Commando, using Attack, Ruin and Armor Breaker. She uses Armor Breaker if the opponent is buffed. Usually she will attack the same enemy as Lightning, but when fighting multiple enemies who are close together, she will attack all of them with Blitz, and sometimes use Magnet to set them up beforehand. If the enemy is debilitated, either by player use or stagger conditions, Fang will use various "Chaser" attacks (such as Deprotect Chaser, Slow Chaser, Poison Chaser), causing her attack animation to change and dramatically improving her damage output. This is a subtle reference toward her Saboteur role from Final Fantasy XIII. She will also use Mediguard as a nod to her primary role as a Sentinel in Final Fantasy XIII.

It is impossible to directly observe her stats and as she does not have an HP gauge, she cannot be KO'd in battle. She can be knocked out by a powerful blow, but she will return to the fight soon after.

AbilitiesEdit

Ability Effect Condition
Attack Deals physical damage to target. Normal.
Ruin Deals magic damage to target. Normal.
Blitz Deals physical damage to target and nearby foes. Extends stagger time. Multiple targets in close range, often after Magnet.
Armor Break Target resists damage.
Magnet Pulls nearby foes toward the target area and deals magic damage. Multiple targets.
Deprotect Hunter Deals extra physical damage if Deprotect is inflicted. Target afflicted with Deprotect.
Deshell Hunter Deals extra magical damage if Deshell is inflicted. Target afflicted with Deshell.
Mediguard Reduces the damage taken from enemy attacks, and slowly restore HP while guarding. Low HP or Poison status.
Bravery Increases physical damage.
Slow Hunter Deals extra physical damage if slow is inflicted. Target afflicted with Slow
Curse Hunter Deals extra physical damage if curse is inflicted. Target afflicted with Curse.
Debrave Hunter Deals extra physical damage if debrave is inflicted. Target afflicted with Debrave.
Defaith Hunter Deals extra physical damage if defaith is inflicted. Target inflicted with Defaith.
Poison Hunter Deals extra physical damage if poison is inflicted. Target afflicted withPoison.
Heavy Slash Deals large amount of damage. Target is staggered.
Flamestrike Deals fire-attribute physical damage. Target's weakness is fire.
Froststrike Deals ice-attribute physical damage. Target's weakness is ice.
Sparkstrike Deals lightning-attribute physical damage. Target's weakness is thunder.
Galestrike Deals wind-attribute physical damage. Target's weakness is wind.

QuotesEdit

Main article: Oerba Yun Fang/Quotes

Creation and DevelopmentEdit

Fang sketch

Fang was originally written as a male character.[3] Early in development, Lightning was meant to be a flirtatious character with more sex appeal but these traits were transferred to Fang to make Lightning a more serious character.[3] Character designer Tetsuya Nomura has stated that when compared to the other characters personality-wise, Fang is stronger than Lightning and more stubborn than Snow.

VoiceEdit

Fang's Japanese voice actress is Mabuki Andou while her English voice actress is Rachel Robinson. Robinson also provided voice for Holly Whyte from Bravely Default.

Fang and Vanille speak with a different accent from the rest of the party. In the Japanese version this is the Okinawan dialect of Japanese, and in the English localization they speak with an Australian accent. The idea to cast two characters with Australian accent came from the localization team, who requested the voice directing team to look for either Australian or New Zealand sounding voices. The rationale was that the team wanted Fang and Vanille to sound like from another world, but more in a sense of having a different melody to their voices rather than a thick accent.[4]

Musical ThemesEdit

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"Fang's Theme"
Music-harp
FFXIII Fang's Theme
Trouble with the audio sample?
Main article: Fang's Theme

In Final Fantasy XIII, "Fang's Theme" is a short and uplifting orchestral piece, something unusual for a character of the "strong and tough female" archetype. It contains a small variant of the main battle theme, "Blinded By Light", and plays at many points during the game.

Two rearrangements of her theme include the second version of "The Pulse l'Cie", which plays during her flashback of the fifth day when she and Vanille separate at the Euride Gorge energy plant, and "Dust to Dust", a melancholic theme with vocals that plays as Fang tells Lightning about her past in Palumpolum and as the background theme for Oerba.

In Lightning Returns: Final Fantasy XIII, Fang has a new leitmotif titled "Fang's Theme ~The Boss~", an orchestral piece with a haunting chorus that plays during moments in the Dead Dunes' underground maze.

Other AppearancesEdit

Dissidia 012 Final FantasyEdit

Fang makes a cameo appearance in Dissidia 012 Final Fantasy as a tutor in the in-game manual. She teaches the player about Assists alongside Hope.

Pictlogica Final FantasyEdit

Fang appears in Pictlogica Final Fantasy as a playable character.


FF4PSP-RydiaSprite
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Final Fantasy Airborne BrigadeEdit

Fang is an ally and a summonable Legend in Final Fantasy Airborne Brigade.


Final Fantasy ArtniksEdit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy Artniks is a stub. You can help Final Fantasy Wiki by expanding it.


Final Fantasy Trading Card GameEdit

Fang appears in the Final Fantasy Trading Card Game. She is shown in a close-up view, the same picture shown on her Status screen in the main menu, and her official renders from Final Fantasy XIII and Lightning Returns: Final Fantasy XIII. Her cards are fire-elemental.

MerchandiseEdit

An action figure of Fang was released as a part of the Play Arts series.

GalleryEdit

Etymology and SymbolismEdit

[view  · edit  · purge]In Korean yun means "allow, consent" or, "soft, sleek". In Chinese, the name yun means "cloud".

The characters of Fang and Vanille are based on the Ragnarok myth of Líf ("life") and Lífþrasir ("eager for life") — the only humans who will survive Ragnarok. They sleep through the destruction of the earth and upon awakening will find the earth verdant again. Líf and Lífþrasir will become the progenitors of a new race of humans, and their descendants will inhabit the world. This is congruent with the idea that Fang was originally envisioned as a male character.

TriviaEdit

Fangvanillephoto

The photo on a table in the house where Bhakti is found.

  • Many assumed Fang's eidolith is supposed to take the form of a fang as an allusion to her name, but Fang's crystal appears in Final Fantasy XIII-2 as an adornment for monsters where it is called "Crystal Petal".
    • Fang's crystal is used for the "Treasure Hunter" trophy/achievement.
  • Fang loves salty foods, as mentioned in Final Fantasy XIII Episode Zero -Promise-.
  • A photo of Fang and Vanille can be found in Oerba, proof of their past existence on Gran Pulse.
  • Fang is the only playable character not present in Chapter One. She is briefly seen in Snow's flashback at the end of Chapter Two, and makes her first proper appearance in Chapter Three. This makes her the only party member who was not in the Purge.
  • If one turns on subtitles and speaker names at the beginning of Chapter 7, Fang's name appears when she is talking, but her Datalog entry will still not display her name.
  • Unlike Vanille's, Fang's full name is never spoken in the first game, although in Lightning Returns: Final Fantasy XIII Hope calls her by her full name when talking about her with Lightning.
  • Fang shares a battle quote with Rikku: "It's all in the wrist!"
  • Fang is the only character to ride a chocobo sidesaddle, although in Lightning Returns: Final Fantasy XIII Lightning can also ride her chocobo sidesaddle but she needs to wear a dress.
  • When Fang uses the elevator lever in the Taejin's Tower she pushes it with her leg while the others use their arms.

ReferencesEdit

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