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Oerba Dia Vanille

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Vanille is an endearing young woman with a relentlessly sunny disposition. Her bright personality gives no hint of the dark resolve that lies within.
—Online Description

Oerba Dia Vanille [vʌ'niːɫ] is a playable character, the narrator and the deuteragonist in Final Fantasy XIII. Her full name stands for "Vanille of the Dia clan, from the village of Oerba" She is a mysterious girl who accompanies her childhood friend, Fang. Despite facing many hardships, Vanille remains a caring and upbeat person. After joining Hope Estheim and his mother Nora as a victim of the Purge, Vanille is drawn into a conflict to decide the fate of Cocoon.

In Final Fantasy XIII-2, she makes a cameo appearance alongside Fang when they meet Serah Farron in her dream world.

In Lightning Returns: Final Fantasy XIII, Vanille has been gifted with a special power and lives under the care of a religious cult called the Order of Salvation.


Spoiler warning: Plot and/or ending details follow. (Skip section)



Oerba Dia Vanille.

In Final Fantasy XIII and Final Fantasy XIII-2, Vanille has bright red hair tied in curled pigtails, green eyes, and pierced ears with silver hoop earrings. She has the physical appearance of a nineteen year-old. Her outfit is inspired by the traditional clothes of the Namibian Himba women. She wears a pink halter top, an ombré orange and yellow skirt, beige boots, and a fur pelt around her waist, which she uses to carry her weapon. According to Dengeki PS3 magazine, it is made from a bear she defeated herself. She wears numerous bracelets, three beaded necklaces, and an assortment of beads attached to various parts of her clothing. Vanille's l'Cie brand is located on her upper left thigh, concealed by her skirt.

In Lightning Returns: Final Fantasy XIII, Vanille wears a headdress resembling a traditional Indian dupatta. The headdress is comprised of a semi-transparent red and gold veil that covers her hair and shoulders, gold ornaments that cover her forehead, and two long silver horn-like ornaments that resemble Bhunivelze's crest, which serves as the Order of Salvation's symbol, attached to the back and curving around the sides of her head.


Being made a l'Cie, it's not easy. I mean, look, even I'm kind of worried. But even if we don't know what'll happen, we have to keep our dreams alive. Have something to look forward to, you know.
—Vanille speaking to Sazh's Chocobo Chick

In Final Fantasy XIII Vanille has a childlike innocence. She is considerate, understanding, and at times, headstrong and stubborn. Vanille is empathetic, easily driven to tears, and cares deeply for others, Fang in particular. Vanille tries to remain positive in situations others deem hopeless. She tries to cheer up her friends when they're down and see the bright side of things, but her buoyant personality is a façade to hide her fear and guilt. Throughout her journey Vanille learns to face her past mistakes, stop running from her problems, and fight for her friends and what she believes in.

In Lightning Returns: Final Fantasy XIII, due to living under the Order's protection and being subject to its teachings, Vanille has become a follower of Bhunivelze. She is close friends with Lumina, who describes them as being "thick as thieves." From listening to the voices of the dead and affected by their suffering, Vanille has become solemn and rarely shows a trace of her upbeat personality. She continues to feel guilty for the deaths her past actions had caused and hopes to use her new power to atone for them. In Final Fantasy XIII: Reminiscence -tracer of memories-, it's said Vanille takes everything seriously and tends to be a pushover.


Final Fantasy XIII Episode Zero -Promise-Edit

Let's give up! Forget our Focus, we don't need it!
—Vanille to Fang

Vanille and Fang were residents of Gran Pulse in the village of Oerba. During the War of Transgression the two lost their families at the hands of Cocoon's l'Cie and fal'Cie, and befriended at Oerba's orphanage. Fang begrudged Oerba's patron fal'Cie, Anima, for failing to protect the people of Gran Pulse, and agreed to become a l'Cie as a way to get close enough to confront the fal'Cie. Fang had an outburst in Anima's chamber and was going to be put to death for blasphemy by the Oerba priests. Vanille, who was next in line to be branded a l'Cie, shielded Fang and begged for her life to be spared, offering her own to complete their Focus together so that they would never be apart.

Vanille and Fang were granted the power of Ragnarok and given the Focus to destroy Cocoon. Vanille feared the power bestowed upon them, so Fang became Ragnarok alone and scarred Cocoon's shell. Taking pity on the people of Cocoon, the goddess Etro intervened and crystallized Fang and Vanille before they could finish the job. The crystals were placed within the Pulse Vestige, which was taken into Cocoon in the war's aftermath.


Vanille awakens from crystal stasis.

Centuries later, Vanille and Fang awaken from crystal stasis. Fang has lost the memory of their previous Focus and Ragnarok, and not wanting more people to get hurt Vanille pretends she has as well, later taking on the burden of Ragnarok to spare Fang the guilt. Although Fang's l'Cie brand is scorched and unchanging, Vanille's brand is still active, and Fang vows to complete their Focus.

After two days of fruitlessly looking for answers, they return to the Vestige in Bodhum and discover a local girl, Serah Farron, has wandered into the Vestige and been branded a Pulse l'Cie. Vanille blames herself for Serah's misfortune, assuming Anima transformed Serah to complete their Focus.

After stealing a pair of ID cards two days later, Fang and Vanille travel to Euride Gorge to find the fal'Cie Kujata, which Fang plans to destroy to restore their memories. Dajh Katzroy wanders into the room and the fal'Cie brands him a Sanctum l'Cie in response to Fang and Vanille's threat. The two are pursued by PSICOM troops and separated when Fang forces Vanille to escape without her. Vanille returns to the Vestige where she leaves her weapon and then roams around Bodhum, beginning to see Cocoon as a peaceful paradise.


Vanille confides in Serah about her problems.

Four days later, Vanille meets Serah after scraping her leg on the beach. When Vanille tells Serah about her dilemma, Serah advises her to find a way to overcome it. She tells Vanille about her nightmare of destroying the world and how she tried to run from it, but now knows she will get through with her friends' help. Vanille apologizes for her role in Serah becoming a l'Cie, but Serah is oblivious to Vanille's involvement and does not understand. Two days later, Vanille attends Bodhum's fireworks festival. Inspired by her meeting with Serah, she wishes for Cocoon's safety.

The next morning, the Sanctum announces its discovery of Anima within the Vestige and quarantines Bodhum in preparation for the Purge. Unable to return to the Vestige, Vanille goes to the station hoping to return to Euride and look for Fang, but finds the walkway blocked off. Evading soldiers, she returns to the shopping mall before making her way back to a field by the beach to spend the night. The following day, Vanille returns to the station and queues for the Purge train, noticing Lightning and Sazh Katzroy line up as well. She bumps into Hope and Nora and decides to board the train with them in the hopes of returning home and escaping her Focus.

Final Fantasy XIIIEdit


Vanille is rescued by NORA.

No one ever said the future would be easy. But I think we all saw the glimmer of a dream, somewhere in the sky that night. The tiniest spark of hope that we could change our fate. Who could say? That moment has come and gone.
—Vanille, about the night of Bodhum's fireworks festival

When entering the Hanging Edge, the Purge train is derailed by Lightning and Sazh. Along with the rest of the Purgees, Vanille, Nora, and Hope are found by Snow Villiers and his resistance group, NORA. Nora joins their effort to fight PSICOM but is killed in battle, and Vanille has Nora's son Hope stick with her. Since Hope blames Snow for his mother's death, Vanille encourages him to approach Snow, but he leaves before Hope has the chance. Vanille and Hope steal Gadot's airbike and follow Snow to the Vestige.

They crash-land inside and Vanille recovers her weapon. They are saved from a Cie'th ambush by Snow and accompany him. They meet with Lightning and Sazh and find Serah outside Anima's Throne. Serah asks Lightning to save Cocoon and transforms into a crystal, meaning she had fulfilled her Focus, mystifying Vanille. Lightning, Snow, and Sazh attack Anima, and Vanille's new acquaintances are branded l'Cie. PSICOM destroys the Vestige and they fall to Lake Bresha with Anima's power crystallizing it on impact. Vanille pretends that she, too, had just been branded by Anima. The group interprets their Focus having something to do with Ragnarok and destroying Cocoon, although Snow remains positive their Focus is to follow Serah's wish to save it.

Soon after leaving Snow behind with Serah's crystal, the party happens upon a Sanctum airship, which Sazh pilots out to the skies of Cocoon. The airship comes under fire from a wave of enemy ships and crash-lands in the Vile Peaks. Lightning announces she is heading for Eden to destroy its patron fal'Cie and take down the Sanctum, Cocoon's government. Lightning leaves with Hope chasing after her, and Sazh and Vanille choose to run from their fate in the opposite direction. On their way to Nautilus, the two arrive in the Sunleth Waterscape and Vanille asks Sazh about his family. He reveals he is Dajh's father and was branded in his attempt to complete the boy's Focus. Overcome with guilt, Vanille cannot bring herself to tell Sazh about her involvement.

Vanille's guilt confronted

Vanille is confronted about her guilt.

In Nautilus, news footage of the chaos in Palumpolum is broadcast throughout the park. Sazh notes the appearances of Lightning, Hope, and Snow in the footage, but Vanille is shocked to see another familiar face: Fang. They attend the Pompa Sancta parade and visit the Chocobo Corral, where Sazh reveals he intends to turn himself in to the Sanctum to see Dajh one last time, even if it means his execution. Vanille tries to dissuade him by telling him who was responsible for the Euride Gorge incident, but before she has a chance to admit her involvement they are attacked by the Sanctum. The two flee to the Clock Tower where Dajh appears and crystallizes in Sazh's arms. Jihl Nabaat, a PSICOM officer, arrives with her troops and the boy's Focus is revealed: to capture servants of the lowerworld fal'Cie. Nabaat reveals it was Vanille and Fang's threat that made Kujata brand Dajh.

Vanille flees the scene crying and Nabaat lets the enraged Sazh pursue her, curious as to how much data they could collect by watching the two l'Cie duel. Within the courtyard of the Fiendlord's Keep, Vanille imagines Sazh calling her a coward and cold-blooded killer, telling her to die if she can no longer live with her guilt. When Sazh arrives and aims his gun at her, Vanille reveals she is a l'Cie from Gran Pulse and demands he shoot her. He is unable to do so and his Eidolon Brynhildr manifests. The two defeat it together, but afterward Sazh again points his gun at Vanille. Vanille accepts her punishment but Sazh is too heartbroken to kill her.

They are captured by Nabaat's regiment and imprisoned on the Palamecia to be brought to Eden for a public execution. During their captivity Sazh realizes that since Vanille awoke from crystal stasis, Dajh will awaken too, and he forgives Vanille when he realizes what happened to his son was an accident.

Fang Vanille Reunited

Vanille is reunited with Fang.

With help from the Cavalry, Lightning, Snow, Hope, and Fang infiltrate the airship to rescue Vanille and Sazh. the pair escapes their cell, retrieves their weapons, and meets the others and Vanille is reunited with Fang. The party reaches the bridge and confronts the Primarch, Galenth Dysley, who reveals his true identity as the fal'Cie Barthandelus. Dysley claims the party's Focus is to destroy Orphan, the fal'Cie who sustains Cocoon, and that Serah's Focus was to gather them together to be made l'Cie and accomplish that goal. The party escapes the descending Palamecia with Barthandelus's familiar Menrva in its airship form, and is taken to the Fifth Ark beneath Eden.

In the Fifth Ark, the group's l'Cie powers are fully awakened and they run into the Cavalry leader Cid Raines, who reveals himself as a Sanctum l'Cie whose Focus is to help them destroy Cocoon and summon the Maker. Cid defies his Focus and attempts to kill them, but is defeated and to everyone's surprise he turns to crystal. The party decides to also defy their Focus and after Vanille and Lightning help Fang tame her Eidolon, Bahamut, a new path to the Ark's lowest level is revealed. Vanille finds a Pulsian airship and everyone agrees to travel to Gran Pulse to find a way to change their fate.

Vanille Hecatoncheir Mah'habara

Vanille's distress summons Hecatoncheir.

After days of searching they find Gran Pulse void of human life and decide to journey to Oerba. When the party finds the ruins of Paddra in the Yaschas Massif, Vanille says she became Ragnarok and scarred Cocoon's shell centuries before. Fang is puzzled as to why she turned into crystal despite doing nothing in the war, but Vanille continues to lie. The party crosses the Archylte Steppe into the Mah'habara Subterra and in the Flower-filled Fissure Fang says she was the one who became Ragnarok and scarred Cocoon, not Vanille. The shock of having her deepest lie exposed causes Vanille's Eidolon Hecatoncheir to manifest, and she learns Fang bluffed about regaining her memories to coax a confession from her. Once they tame Hecatoncheir, Fang reassures Vanille she is no longer alone, since their friends from Cocoon are their new family.

In the Sulyya Springs, Vanille tells Snow she had met Serah in Bodhum and how she was made a l'Cie because of her. She tells him Serah had the vision of Ragnarok like the rest of them and theorizes Serah beat her Focus by passing Cocoon's fate over to them, and that was the act that made her turn to crystal. The party ascends Taejin's Tower and at the top Vanille and Fang reminisce about their hometown, describing it as a village filled with flowers, but are shocked to see their home devoid of life and color. The party rides a capsule down to the outskirts of Oerba and traverses the dilapidated village, encountering Barthandelus at the end of a broken railway bridge.

Knowing Barthandelus has resurrected Raines and caused more chaos in Cocoon, the party heads to Eden with the airship Barthandelus left them to stop the fal'Cie's plan. They make their way through the chaos in Eden to Orphan's Cradle and as Fang falls under pressure, Vanille proposes they promise to protect Cocoon as their new home.

Orphan tortures Vanille

Vanille is tortured by Orphan.

Inside the Narthex the party defeats Barthandelus but Menrva flies into a pool of liquid and awakens Orphan. The fal'Cie demands Fang to become Ragnarok and tortures Vanille to try and force her hand. Fangs submits to Orphan's demands and Vanille is released. Vanille and Fang see their friends transform into Cie'th—who attack Fang—triggering her transformation into an incomplete version of Ragnarok.

After Fang fails to destroy Orphan, she reverts. Orphan tries to force Fang to finish the job by subjecting her to a cycle of torture as Vanille helplessly watches. Vanille prepares to stand up to the fal'Cie, but Orphan explodes and sinks into its pool, releasing Fang. With the help of the memories of everything they had gone through, the rest of the party had reverted from their Cie'th forms, believing their transformation was another fal'Cie trick, and that their new Focus is to save Cocoon. The party's brands turn white and as Orphan's true form rises from the pool the party sets out to destroy it.


Vanille and Fang becoming Ragnarok.

After Orphan is destroyed, Orphan's Cradle vanishes and the party is left floating above Eden as Cocoon begins to fall. As Lightning, Sazh, Hope and Snow float away, Vanille and Fang join hands and become Ragnarok to stop Cocoon from crashing into Pulse by surrounding the planetoid with lava, summoning the crystal dust from Oerba, and crystallizing it and themselves forming a crystal pillar to support Cocoon over Pulse.

Lightning, Sazh, Hope, and Snow awaken from crystal stasis on the surface of Gran Pulse beneath the newly crystallized Cocoon with their brands gone. As Serah and Dajh appear over the horizon, they realize Vanille and Fang have fulfilled their Focus for all of them. Vanille and Fang remain within the core of Cocoon's pillar, holding hands, in crystal sleep.

Final Fantasy XIII -Episode i-Edit

Vanille&Fang crystal

Fang and Vanille are crystallized after saving Cocoon.

Of course they do, silly! Kids are kids - it doesn't matter where they're from!
—Vanille to Fang

Vanille feels at peace now that the harm she unintentionally caused has been undone. She says they will meet again someday, and tells everyone to live their lives as she and Fang will watch over them. Vanille knows that Serah will be strong enough to handle the realization of her and Fang's crimes and tells Snow to stand by Serah. After reassuring Fang that Serah will forgive her for getting her involved, they feel goddess Etro smiling at them. Hearing Fang telling Snow and Lightning not to try and rescue them, Vanille laughs and says, "What are you gonna do? You know what they're like..."

Final Fantasy XIII-2Edit

Serah Fang Vanille

Vanille and Fang help Serah escape her dream.

Well, that's a good question. Hm, put it this way. It's the real me, but inside a dream. I'm still sleeping inside the crystal pillar, you see. And you're dreaming away, too. So it's like, we're meeting inside each other's heads.
—Vanille to Serah

Dreaming within the pillar, Vanille reflects on how she and Fang felt Etro's presence the first time they turned to crystal, and again when they held up Cocoon as Ragnarok. Remembering how the priests of Oerba referred to Etro as a dark and scary goddess, Vanille wonders if they were wrong. She recalls Hope's visits to her and Fang, and urges Hope to save the future. She tries to call out to Serah to tell her she and Fang had a dream about being in a new place with a young man and woman they had never met before. Seeing how happy they were, Vanille tells Serah not to give up and make a future where everyone is happy again.

Vanille and Fang appear to Serah in her dream in the Void Beyond, explaining they could connect since they are all dreaming. They had come to save Serah from being trapped in the endless dream Caius Ballad placed her in, and that Serah's friend Noel needs her help before he becomes trapped in a dream of his own. Needing to resume their role in maintaining the pillar, Vanille and Fang disappear, leaving a portal to lead Serah to Noel. By the year 500 AF, Hope and the Academy, along with Sazh, save the crystal holding Vanille and Fang before the crystallized Cocoon finally falls.

Ff13-2 vanille paradox

Vanille crystallized in Oerba.

Vanille appears in the paradox ending, "Vanille's Truth," where Serah, Mog, and Noel find her in Oerba XXX AF, an alternate timeline where a crystallized Vanille remained in Oerba after the War of Transgression, continuing to lament about her inability to fight for the people she cared about, and how she wasn't there for Fang as she had promised. Serah hears Vanille's voice and promises to find Fang for her.

Lightning Returns: Final Fantasy XIIIEdit

Vanille and Lumina

Vanille performs her duties as the Order's saint as Lumina watches.

They've been swallowed by the Chaos, and now they're trapped inside. I can feel it. All their sadness... All their grief... They're swirling around me. Every single cry feels like a dagger...right in my heart.
—Vanille to Lightning

Four hundred and eighty-seven years later, Vanille and Fang awoke from crystal stasis in the city of Luxerion in Nova Chrysalia, the world that formed after Chaos entered the mortal realm. Vanille realized she could hear the voices of the dead. She and Fang were found by Lumina, a mysterious girl who resembles a young Serah, and taken in by the Order of Salvation to live in the Luxerion Cathedral. Once they learned about Vanille's new power, the Order dubbed her a "saint" and confined her to the cathedral for her safety. After a few years of living under the Order's care, Fang grew to distrust those in the upper ranks and learned of the Soulsong, a ritual to purify the dead at the cost of Vanille's life.

Fang attempted to take Vanille away, but burdened by guilt, she refused and intended to carry out the Soulsong despite knowing it would kill her. As Fang left for the Dead Dunes to find the holy clavis, a divine relic the Order seeks for the ritual, Vanille remained in the cathedral under the Order's protection. For the next four or five years she worked with the Order to prepare for the Soulsong, spent her days listening to the dead, and giving hope to the populace. Becoming a curiosity to the public, the cathedral would be frequented by citizens hoping to meet Vanille. She was often visited by Lumina and the two became friends.

LRFFXIII Vanille Voices of the Dead

Vanille reveals that she feels the dead's pain.

Thirteen days before the end of the world Lightning awakens from her crystal sleep, becomes the savior and visits Luxerion. After hearing about Lightning's exploits Vanille requests to see her. After saving Noel's soul, Lightning heads for Cathedral Plaza where Vanille's servant, Aremiah, tells Lightning a precious crystal shard belonging to Vanille has been lost. When Vanille awoke from crystal stasis she found herself grasping a piece of crystal and it has been her precious possession ever since as it lets her glimpse the estranged Fang. Lightning finds the crystal with a delivery company employee who claims someone high up in the Order gave it to them with no receiver's address, and Lightning theorizes someone from the Order wanted to steal it from Vanille. Lightning returns the crystal to Aremiah and is granted passage into the cathedral at night time.

She reunites with Vanille in the Hall of Devotion and finds her with Lumina. Vanille leads Lightning underground to God's Sanctum and shows her a concentration of Chaos around the altar, which Lumina refers to as the "wind of sorrow," lost souls in suffering. Vanille explains the souls of those who died after Valhalla's Chaos burst through Etro's gate were drawn to the cathedral and that she can hear every cry of their pain.

Lumina says the Order seeks the save the dead from their anguish by offering them oblivion and needs Vanille to call them to her. Lightning asks if Vanille will be able to handle millions of souls at once, but she answers she doesn't have a choice. Lumina says the souls have been building up for years, and if Vanille does not call them to her and they ever escaped, they would destroy the world and the future as well.

As Lightning searches for the clavis with Fang in the Dead Dunes she learns Vanille continues to dwell on her past sins, believing her new power is God's way of punishing her, and intends to atone by performing the Soulsong. When they reach the Clavis Chamber and find the relic, Fang tries to destroy it, but the Order's Secutors appear and steal the clavis.

Fang tells Lightning that the Order sought the clavis for its ability to summon souls and she left the Order to find the clavis and keep it away from Vanille. Lumina appears and reveals she led the Secutors to their location, and says the Secutors are taking the clavis to Luxerion where on the world's final day Vanille will perform the Soulsong and erase the dead, including Serah.


Vanille begins the Soulsong.

When Lightning returns to Luxerion, Vanille tells her that even if the Soulsong will wipe out the dead, it is something she needs to do, otherwise the souls will suffer inside the Chaos forever. Vanille says that after the Soulsong kills her she will join the dead and be erased with them. At the end of the eleventh day, Lightning learns from the souls of the dead in the form of Cid Raines that, unknown to Vanille, she has the power to help them be reborn in the new world.

On the eve of the Apocalypse, Lumina reveals to Lightning the Soulsong's true nature: The Order seeks to destroy the dead and erase their existence from the living's memories, "purifying" them of their burdened pasts so they can be reborn in the new world with a clean slate and live in bliss as per the god Bhunivelze's vision. The Order has kept the truth from Vanille and tricked her into believing the Soulsong will save the dead from their suffering.

With help from Noel, Lightning enters the Temple of Light and finds Fang. In God's Sanctum, with several disciples, sentries, and the Order's high priestess present, Vanille faces the clavis and begins the Soulsong. Lightning and Fang interfere and divulge the Order's true motives, but Vanille can't ignore the cries of the dead and feels the need to pay for her sins.

Fang vanille

Vanille and Fang guide the dead to be reborn in the new world.

At Lightning's urging, Vanille listens to the dead. The high priestess attempts to force her to continue the ritual by claiming her pain stems from the dead's corruption by the Chaos. Vanille learns none of the dead wish to be destroyed and she kept hearing them because, despite their suffering, they wish to be reborn. At Lightning's suggestion and Fang's willingness to assist her, Vanille halts the Soulsong and decides to guide the souls to the Ark so they can be reborn in the new world.

To complete the ritual, the high priestess strikes Vanille down for her defiance against God and has the holy clavis begin to drain her life, producing a light powerful enough to destroy the souls. With Snow's timely arrival, the clavis is destroyed and the high priestess is obliterated. After guiding the dead to the Ark with Fang's help, Vanille's soul is saved. After the final bell on the world tolls, Vanille's soul is taken by Bhunivelze along with Snow, Fang, and Noel, but she returns to Lightning's side during the final battle before witnessing Nova Chrysalia's destruction. Vanille accompanies her friends to the new world, no longer a tool of the gods.

Final Fantasy XIII: Reminiscence -tracer of memories-Edit

Fang and Vanille stay together in the new world and move to an arid region near a remote village in an area full of cattle ranches and rocky wilderness. The pair makes their abode amid abandoned ruins as they "remind them of home." A reporter named Aoede interviews the pair on her quest to uncover the truth behind people's latent memories of another world. Fang and Vanille tell the story of how they saved Cocoon by turning into crystal and remained in crystal sleep for centuries, how Hope had their crystal salvaged from the crystal pillar before it shattered, and how the organization he had formed, the Conseil de Renaissance, safeguarded them.

When they awoke Vanille had wanted to thank Hope, but he had already been kidnapped by Bhunivelze and thus the pair fell under the Order's watchful eye. As she saw the Order's teachings act as a lifeline for the suffering populace after Hope's disappearance, Vanille wanted to help the organization as their saint, unaware they were manipulating her and using her as a means to an end. The Order told her what she wanted to hear and made her believe that she could help everyone by doing whatever they wanted. Vanille took their lies at face value and before she knew it, she had bought into Bhunivelze's scheme.

The pair doesn't know how or why they awoke from crystal stasis, but speculate it to be the work of either Bhunivelze or Lumina. Fang describes Lumina as a brat who was "Chaos personified" and says she was attached to Vanille for some reason. Vanille says Lumina might have been the one who woke them up so she would have someone to indulge her, because even though she came across as a spiteful prankster, in reality, Lumina was a lonely girl who wanted attention.

Fang says that a number of the Order's followers were decent people who treated her and Vanille well, but those in the upper echelons were rotten garbage who exploited Vanille's desire to help the suffering populace and atone for the past to control her. Fang explains the Order would have erased everyone's memories of the past if Lightning hadn't saved everyone. When Aoede enthuses about learning more of Lightning and wants to thank her in person, Vanille and Fang assure her Lightning's wish for the world has come true if everyone is content with living in the new world.

Spoilers end here.


Ffxiii poison spell

Vanille in battle as a Saboteur.

I'm not all smiles and sunshine!
—Vanille in battle

Vanille concentrates on casting magic from a distance, as opposed to the close combat style of Lightning and Snow, although her casting animation is slow compared to most other party members. Despite being able to use the Attack command at the start of the game, she cannot use it after Chapter 3 because she does not have the Commando role, which she unlocks in Chapter 10.

When the player first acquires Vanille in the Pulse Vestige, she already has three ATB slots as she is already a l'Cie, though unable to select magical abilities or utilize paradigm shifts. She's the only one able to fight her Eidolon with five ATB slots as it's possible, albeit difficult, to acquire a third-tier weapon before that.


Vanille has the second highest Magic stat in the game, making her a good Ravager, and she can learn all elemental spells up to the -"ra" rank with Fire and Ice being her -"ga" specialty. She lacks the elemental strikes. She learns Fearsiphon and Overwhelm, but does not learn Vigor.

She is an effective Saboteur, specializing in abilities that lower the enemies' defenses. She is the first of the party to access Saboteur and is the most developed SAB for the majority of the game. She learns every spell except for Slow, Curse and Daze, and has a weapon that boosts the success rate of debuff spells.

She has the only Full ATB skill that is not a Commando or Ravager ability: Death, a Saboteur ability that deals heavy non-elemental magic damage to an enemy and has a 1% base chance of inflicting instant KO, but the success rate is boosted by the SAB role bonus and the number of status ailments on the enemy. Unlike Snow's Sovereign Fist or Fang's Highwind, Vanille's Death does not clear the enemy's chain gauge and benefits from the En-spells, allowing her to reach the damage cap and do so repeatedly.

Vanille's greatest strength lies in her Medic role, where she rivals Hope when it comes to effective healing as both learn all MED skills and, due to her higher HP stat, is less likely to be knocked out by powerful attacks. She learns the MED spells earlier, but Hope tends to have higher MAG so he can heal for more.

Vanille and Fang are the only party members who can access the -ra level buff spells as Synergists, and she also learns Veil, Vigilance and the Bar-spells. She doesn't learn Haste and or En-spells.

Compared to the other party members, Vanille makes a weak Commando or Sentinel. As Commando she doesn't learn Blitz or Launch and has low STR, but can cast Ruin and Ruinga for damage, although she doesn't get Ruin until stage 7, and Adrenaline until stage 8. She learns Reprieve and Mediguard as Sentinel.


Base statistics
Stat Beginning/l'Cie Mastered Crystarium
HP 350 21,050
Strength 23 1,400
Magic 35 1,700



Vanille and Hecatoncheir in Gestalt Mode.

Let's see some fireworks!
—Attacking with Hecatoncheir in Gestalt Mode

Vanille's Eidolon is Hecatoncheir, a multi-armed, Earth-elemental Eidolon that transforms into a bipedal mech with four machine gun turrets. Vanille calls her Eidolon by the pet name "Hecaton" (a nickname found on the inner circle of his summon symbol, rather than "Hecatoncheir").


Vanille Rods

Vanille's rods.

Vanille's weapon is a binding rod. Its headpiece resembles a pair of antlers and the body consists of four long wires with hooks that deal damage to enemies by latching on and pulling, similar to a fishing rod. Vanille is the only character who has no weapon when she first joins the party.

Vanille starts with Binding Rod that boosts her STR, but as Vanille doesn't have many physical attack abilities this weapon is quickly outclassed by her other weapons. Pearlwing Staff provides the highest MAG of all her weapons and has the synthesized "Magic Wall" ability.

Her Belladonna Wand has the "Improved Debuffing" passive ability that boosts the success rates of Poison, Deshell, Deprotect, Imperil and Dispel by x1.2, while Lv II boosts them by x1.4, and has the ability to synthesize "Buff Duration".

Healer's Staff has "Improved Cure that augments the healing of MED spells by 10%, and 20% at Lv II, but has low max stats. Rod of Thorns is her balanced weapon with equal STR and MAG and the ability to synthesize "Magic Wall". Heavenly Axis has "Stagger Lock" and high MAG, but seeing that Pearlwing Staff gives more MAG without the Stagger Lock this weapon is not so useful for her.

Mistilteinn has "Ally KO: Power Surge" that provides a 110% boosts to damage dealt by Vanille for each KO'd ally, while Lv II boosts 130%. With this weapon fully upgraded and two KO'd allies, Vanille can potentially do x3.6 damage and still add to that with "Low HP: Power Surge", but the benefits would be situational.

Tigerclaw is the weapon available for Vanille from Gilgamesh, Inc. with high max stats but with "Leadenstrike" that considerably slows her down.


Creation and developmentEdit

Vanille sketch

According to the Final Fantasy XIII Ultimania Omega, the development team at one point considered making Vanille the official main character, but dismissed the idea as they had already released a trailer and art featuring Lightning in that role.

Of all the main characters introduced since Final Fantasy XIII, Vanille might be the one who had changed the least. In the original game, many lives were lost as the result of her lies. The torture she suffered from the resultant guilt led Vanille to believe that sacrificing herself to save the souls of the dead would rectify everything she had done, but her "purity" is why she could be easily misled about the true consequences of her well-intentioned sacrifice. [3]


Vanille and Fang speak with an accent different from the rest of the party. They speak in an Okinawan dialect of Japanese in the original version, and with an Australian accent in the English localization. The idea to cast two characters with Australian accents came from the localization team, who requested the voice directing team to look for either Australian- or New Zealand-sounding voices; the rationale was that the team wanted Fang and Vanille to sound like they were from another world, but more in a sense of having a different melody to their voices, rather than a thick accent.[4]

Vanille's Japanese voice actress is Yukari Fukui. Vanille shares her Japanese voice actress with Terra Branford from Dissidia Final Fantasy and Dissidia 012 Final Fantasy.

Her English voice actress is Georgia van Cuylenburg. Georgia van Cuylenburg spent six months recording Vanille's dialogue; she had two recording sessions per week which lasted four hours.[5] As with the rest of the English cast of Final Fantasy XIII, Georgia van Cuylenburg was able to listen to the original Japanese dialogue, which had been recorded first, for tone reference.

While the other characters in Final Fantasy XIII were intended to be "Americanized", Georgia van Cuylenburg was asked to adhere to the original Japanese performance and use a "high, squeaky, and upbeat" voice,[5] as Vanille initially wants to misdirect others with her happiness. Georgia van Cuylenburg has stated that the most difficult aspect of voicing Vanille was making a type of high-pitched moan required for the character, which was not easy to make sound natural.[5]

During the February 2014 interview with Final Fantasy Union, Georgia van Cuylenburg commented how she and Vanille are alike with their past as Georgia also had several issues and hid it under a cover of a carefree girl, and compared Vanille's breakdown in the scene with Sazh to the similar situation from years before recording Vanille to when she lost her hair as a result of alopecia, which helped her in relating to her voiced character and enhance her performance.[6]

Musical themesEdit

Final Fantasy XIIIEdit

"Vanille's Theme"
FFXIII Vanille's Theme
Trouble with the audio sample?
I created 'Vanille's Theme' to match a sad scene, but when the character and her scenes were revealed, I found that the sad piece didn't complement her any more, and an earnest and bright piece to fit the character's mindset popped into my mind.

"Vanille's Theme" is composed of solo piano and represents her cheerful nature and inner guilt. "Prelude to Final Fantasy XIII" recurs as a motif within "Vanille's Theme," which is intended to reflect her role as the game's narrator and originator of the story.[7]

Variants of her theme include three orchestral arrangements called "Lost Hope," "Eidolons on Parade," and "Memories of Happier Days." The third variant "Memories of Happier Days," begins with solo piano like her original theme but turns into a melancholy but uplifting orchestral piece. A short reprise of her theme is heard in "Face It Later," "Sulyya Springs," and at the beginning of "The Road Home." An orchestral motif of her theme is heard in "Nascent Requiem," the final battle theme, and "Determination."

Lightning Returns: Final Fantasy XIIIEdit

"The Captive Saint" begins with a revised version of "Memories of Happier Days," and transitions into a calm then eerie piece. It's heard when Lightning reunites with Vanille and they converse in God's Sanctum. "Memories of Happier Days" plays when Lightning reunites with Mog in the Wildlands, and when Lightning completes Bhakti's quest, "The Life of a Machine" in the Dead Dunes. It is mixed into the end credits theme, "Credits ~Light Eternal~." Vanille's leitmotif is also reprised in "A New World," which plays as Vanille and Fang guide the dead to the Ark.

Arrangement album appearancesEdit

Piano Collections: Final Fantasy XIIIEdit

"Vanille's Theme" is part of the "Vanille's Theme ~ Memories of Happier Days ~ The Road Home" track on the album. It is the sixth track on the album.

Other appearancesEdit

Theatrhythm Final Fantasy Curtain CallEdit

Theatrhythm CC Vanille
She smiles guilelessly as she runs from the tragedies of her life and the lies she tells to protect others. Yet Hope likes her smile. Yet Fang embraces her warmly. And when her tears flow at last, they will bring about a miracle.
—Vanille's CollectaCard

Vanille is unlocked by collecting Silver Crystal Shards.

She is a support-oriented character.


Level CP HP Strength Magic Agility Luck Stamina Spirit
1 10 167 8 14 12 12 10 14
50 43 3102 65 122 98 98 83 122
99 50 4431 92 171 139 138 117 171


Reactive Abilities
Ability CP Level Learned
Blink (Lv1) 5 Initial
Invisible (Lv1) 6 Initial
Choco Cure 2 Level 5
Escape (Lv1) 2 Level 10
Cheer (Lv1) 8 Level 15
Blink (Lv2) 10 Level 35
Invisible (Lv2) 9 Level 40
Escape (Lv2) 3 Level 45
Cheer (Lv2) 10 Level 50
Blink (Lv3) 15 Level 70
Invisible (Lv3) 11 Level 75
Level 5 Flare 32 Level 95
Proactive Abilities
Ability CP Level Learned
Spirit's Hymn (Lv2) 10 Level 20
Mana's Paean (Lv2) 10 Level 25
Hero's Rime (Lv1) 18 Level 30
Hastemarch (Lv2) 10 Level 55
Fortune's Refrain (Lv2) 10 Level 60
Hero's Rime (Lv2) 26 Level 65
Sinewy Etude (Lv2) 10 Level 80
Mighty March (Lv2) 10 Level 85
Soul Voice 25 Level 90

Pictlogica Final FantasyEdit

Vanille appears in Pictlogica Final Fantasy as a playable character. Her initial weapon is the Guard Stick.

Impresario-ffvi-iosThis article or section is a stub about Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Vanille is an ally and a summonable Legend in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK Vanille
A young woman who remains carefree and innocent, despite being a Pulse l'Cie. Her bright personality gives no hint of the dark resolve that lies within.
—Character Profile

Vanille was first unlocked after collecting 1,000 memory prisms during the Survival Event The Pulse Fal'Cie. During the Challenge Event Chasing Hope she could be recruited as the First Time Reward for completing the event's Sunleth Waterscape on Classic difficulty. As of January 13, 2016, Vanille can be recruited upon accepting and completing the Bonus Quest, "Complete Lake Bresha 1 Classic (XIII)".


Vanille is a Pulse l'Cie. Her combat role is Master of Magic.

Vanille's stats and abilities position her as a Sage even as she is more adept as a White Mage; if the game wasn't a microcosm of the mainline series, one could call her a Synergist and a Saboteur from her own game as well, given her Soul Break set. A good strategy to deploy Vanille would be to do so alongside a mage from the school she doesn't use.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 170 7 6 11 9 11 20 22 92
10 661 17 13 28 29 35 20 22 96
20 1,208 28 21 48 47 57 20 23 101
30 1,754 39 31 67 64 78 21 24 106
40 2,301 51 40 87 80 97 21 24 112
50 2,847 62 51 106 96 116 22 25 118
60 3,393 73 61 125 111 134 22 25 124
RankMax: 5 2 1 1 4 3 5 3 3 3

Vanille can use the following school of Physical skillset: Support up to rarity rank 2. She also can use Black Magic up to rarity rank 4, White Magic up to rarity rank 5 and summon magic up to level 3.

Her default Soul Break is Deshell which at the expense of one Soul Gauge segment deals magic damage to all targets and lowers their resistance. The rod Binding Rod (XIII) allows her to use Deprotega which at the expense of one Soul Gauge segment deals magic damage to all targets and lowers their defense.The rod Wyrmfang (XIII) allows her to use Oerba's Boon' which restores HP and grants Protect status to the entire party.


Vanille can equip the following weapon types: daggers, rods and staves. The rod Binding Rod (XIII) allows her to use Deprotega.

She can equip the following armor types: hats, robes, light armor and bracers.

She can equip accessories.

Final Fantasy Brave ExviusEdit

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

There are many cards depicting Vanille. One of them is a close-up of Vanille's face, and another displays her Final Fantasy XIII render. A card for Hecatoncheir in Gestalt Mode also exists, with Vanille riding atop it. Another card displays Vanille's render from Lightning Returns: Final Fantasy XIII and from Theatrhythm Final Fantasy Curtain Call. The cards are earth-elemental reflecting the element of her Eidolon from Final Fantasy XIII.

Triple TriadEdit

Vanille appears on Triple Triad cards in the version playable via Final Fantasy Portal App.

Non-Final Fantasy guest appearancesEdit

Kingdom HeartsEdit

Vanille Mobile

Vanille appears as a selectable avatar in Kingdom Hearts Mobile. She and Sazh are currently the only characters from Final Fantasy XIII to appear in the game.


Vanille appears as an avatar in the Nintendo DS Kingdom Hearts Re:coded game, along with Serah, Snow, Sazh and Lightning.


Action figures of Vanille have been released as part of the Play Arts series.


Final Fantasy XIII
Final Fantasy XIII-2
Lightning Returns: Final Fantasy XIII

Etymology and symbolismEdit

Vanille means "vanilla" in French. "Dia" and "Día" mean "day" in Portuguese and Spanish.

In ancient Greek religion and folklore, Dia means "heavenly," "divine," or "she who belongs to Zeus." The name is actually attributed to several figures thus is treated like an honorific or title. This may allude to her bright personality.

The Japanese pronunciation of Dia, with a long "i" sound, is also a common Japanese abbreviation for "diamond", possibly alluding to Hecatoncheir being an Earth-elemental summon. Vanille shares her clan name with the spell Dia from Final Fantasy and Final Fantasy XI. However, the Japanese pronunciation of her clan name is different.

The characters of Fang and Vanille are based on the Ragnarok myth of Líf ("life") and Lífþrasir ("eager for life") — the only humans who will survive Ragnarok. They sleep through earth's destruction and upon awakening will find the earth verdant again. Líf and Lífþrasir will become the progenitors of a new race of humans, and their descendants will inhabit the world. This is congruent with the idea that Fang was originally envisioned as a male character.


Fang Vanille Photo

The photo on a table in the house where Bhakti is found.

  • Vanille's eidolith is used for the "Instrument of Faith" trophy/achievement.
  • A photo of Vanille and Fang can be found in Oerba, proof of their past existence.
  • While her fellow comrades are branded on the upper half of their bodies, Vanille's brand is located on the lower half of her body.
  • Final Fantasy XIII includes a nude character model for Vanille, for the scene where she comes out of crystal stasis.[8]
  • In Episode Zero -Promise-, Fang mentions that Vanille loves cooking and making up her own meals, though they are not always good.
  • Vanille is seen in a cutscene from the intro to the title screen of Final Fantasy XIII, but the scene where she overlooks Gran Pulse is never shown in the actual game.
Binding Rod XIV

The Binding Rod in Final Fantasy XIV.


  1. Studio BentStuff, ed (2009) (in Japanese). Final Fantasy XIII Scenario Ultimania. Square Enix. p.018. ISBN 4-7575-2775-6.
  2. Quote: Age 19(+approximately 600 years. Physically appears to be 17.) (年齢 19歳(+約600年。外見的には17歳)). Final Fantasy XIII Scenario Ultimania. p018.
  3. Lightning Returns: Final Fantasy XIII Collector's Edition Guide p.341
  5. 5.0 5.1 5.2 Georgia van Cuylenburg Interview with Myouterspace
  6. Final Fantasy Union's February 2014 interview with Georgia van Cuylenburg, @8m50s

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