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Octomammoth (Final Fantasy IV)

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Final Fantasy IV Enemy
Octomamm
オクトマンモス (Okutomanmosu)
Octomamm-ffiv-snes
Statistics
Level HP MP
10 2,350 146
Strength Magic
22 0
Defense M. Defense Evasion
0 25 0
EXP Gil
1,200 500
Location Underground Waterway
Type None
Steal N/A
Item Dropped N/A
Abilities N/A
Weak Against Lightning, Dark
Resistant to All conditions
Immune to N/A
Absorbs Holy
Other Information
Octomamoth
オクトマンモス (Okutomanmosu)
Octomamm-ffiv-snes
Statistics
Level HP MP
10 2,350 146
Strength Magic
22 0
Defense M. Defense Evasion
0 25 0
EXP Gil
1,200 500
Location Underground Waterway
Type None
Steal None
Item Dropped None
Abilities None
Weak Against Lightning, Dark
Resistant to All conditions
Immune to None
Absorbs Holy
Other Information
Octomamm
オクトマンモス (Okutomanmosu)
Octomamm-ffiv-snes
Statistics
Level HP MP
10 2,350 146
Strength Magic
22 0
Defense M. Defense Evasion
0 25 0
EXP Gil
1,200 500
Location Underground Waterway
Type None
Steal N/A
Item Dropped N/A
Abilities N/A
Weak Against Lightning, Dark
Resistant to All conditions
Immune to N/A
Absorbs Holy
Other Information
Octomammoth
オクトマンモス (Okutomanmosu)
Octomammoth-ffiv-gba
#192#193 #194
Statistics
Level HP MP
10 2,350 146
Strength Magic
22 0
Defense M. Defense Evasion
0 25 0
EXP Gil
1,200 500
Location Underground Waterway
Type None
Steal {{{GBASteal}}}
Item Dropped N/A
Abilities N/A
Weak Against Lightning, Dark
Resistant to All conditions
Immune to N/A
Absorbs Holy
Other Information
Octomammoth
オクトマンモス (Okutomanmosu)
Octomammoth FFIV iOS
#156#157 #158
Statistics
Level HP
N/A 3,350
EXP Gil
10,050 1,000
Location Underground Waterway
Steal N/A
Common Drop N/A
Uncommon Drop N/A
Rare Drop N/A
Very Rare Drop N/A
Abilities N/A
Weak Against Lightning, Dark
Resistant to N/A
Immune to Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confuse, Sleep, Paralyze, Curse
Absorbs Water, Holy
Octomammoth
オクトマンモス (Okutomanmosu)
FF4PSP Octomammoth
#195#196 #197
Statistics
Level HP MP
10 2,350 146
Strength Magic
22 0
Defense M. Defense Evasion
0 25 0
EXP Gil
1,200 500
Location Underground Waterway
Type None
Steal N/A
Item Dropped N/A
Abilities N/A
Weak Against Lightning, Dark
Resistant to All conditions
Immune to N/A
Absorb Holy
Other Information
FF4 PSP Octomammoth Field

The Octomammoth, also known as Octomamm, is a boss from Final Fantasy IV. It blocks travelers using the Underground Waterway to reach Damcyan. Tellah has trouble defeating it, and recruits Cecil and Rydia to do it.

The Octomammoth was once an ordinary octopus that was mutated by unspecified "underwater experiments." Tellah comments that it is "an octomammoth," indicating it is not the only mutation of its type. Though no others appear in the game or its sequel, Final Fantasy IV: The After Years, two similar monsters appear, Octo-Kraken and Cooler Mammoth. Palom mentions that the Cooler Mammoth once gave Tellah trouble, indicating it may be the same creature.

BattleEdit

2D versionEdit

Octomammoth is weak and only uses physical attacks. Cecil should attack while Tellah and Rydia cast Thunder.

3D versionEdit

OctomammothDS
Octomammoth in the DS version.

The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the Shadowblade and some Hades-type armor and use Darkness, then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough MP, summon Chocobo with Rydia. The party should heal with Cure or, hopefully, Cura when Cecil and the others get weak. After losing a percentage of HP, the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. Afterward the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak.

GalleryEdit

Related EnemiesEdit

Final Fantasy IV: The After YearsEdit

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