From Final Fantasy Wiki
| Final Fantasy IV Enemy
|
| Octomammoth
|
|
| Japanese
| オクトマンモス
|
| Romaji
| Okutomanmosu
|
| J2e Name
| Octomammoth
|
| SNES Name
| Octomamm
|
| PS Name
| Octomamm
|
| GBA Name
| Octomammoth
|
| DS Name
| Octomammoth
|
SNES Stats
|
|
| Level
| HP
| MP
|
| 10
| 2350
| 146
|
| Strength
| Magic
|
| 22
| 0
|
| Defense
| M. Defense
| Evasion
|
| 0
| {{{MDef}}}
| 0
|
| EXP
| Gil
|
| 1200
| 500
|
|
| Location
| Underground Waterway
|
| Type
| None
|
| Steal
| {{{SNESSteal}}}
|
| Item Dropped
| {{{SNESDrop}}}
|
| Abilities
|
|
| Weak Against
| Lightning, Dark
|
| Resistant to
| All conditions
|
| Immune to
| n/a
|
| Absorbs
| Holy
|
| Other Information
|
|
PS Stats
|
|
| Level
| HP
| MP
|
| 10
| 2350
| 146
|
| Strength
| Magic
|
| 22
| 0
|
| Defense
| M. Defense
| Evasion
|
| 0
| {{{MDef}}}
| 0
|
| EXP
| Gil
|
| 1200
| 500
|
|
| Location
| {{{PSLocation}}}
|
| Type
| None
|
| Steal
| {{{PSSteal}}}
|
| Item Dropped
| {{{PSDrop}}}
|
| Abilities
|
|
| Weak Against
| Lightning, Dark
|
| Resistant to
| All conditions
|
| Immune to
| n/a
|
| Absorbs
| Holy
|
| Other Information
|
|
GBA Stats
|
|
| #193
|
| HP
| Strength
| Magic
|
| {{{GBAHP}}}
| 22
| 0
|
| Defense
| Magic Defense
|
| 0
| {{{MDef}}}
|
| EXP
| Gil
|
| {{{GBAEXP}}}
| {{{GBAGil}}}
|
|
| Location
| {{{GBALocation}}}
|
| Type
| None
|
| Item Dropped
| {{{GBATreasure}}}
|
| Abilities
|
|
| Weak Against
| Lightning, Dark
|
| Resistant to
| All conditions
|
| Immune to
| n/a
|
| Absorbs
| Holy
|
| Other Information
|
|
DS Stats
|
|
| #157
|
| Level
| HP
|
| N/A
| 3350
|
| EXP
| Gil
|
| 10050
| 1000
|
|
| Location
| Underground Waterway
|
| Steal
| N/A
|
| Common Drop
| N/A
|
| Uncommon Drop
| N/A
|
| Rare Drop
| N/A
|
| Very Rare Drop
| N/A
|
| Abilities
|
|
| Weak Against
| Lightning, Dark
|
| Resistant to
| N/A
|
| Immune to
| Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Death, Berserk, Confusion, Sleep, Paralyze, Curse
|
| Absorbs
| Water, Holy
|
|
The Octomammoth, also known as Octomamm, is a boss from the game Final Fantasy IV. It blocks travelers using the Underground Waterway to reach Damcyan. Tellah has trouble defeating it, and recruits Cecil and Rydia to do it.
The Octomammoth was once an ordinary octopus that was mutated heavily by unspecified "underwater experiments." Tellah comments that it's "an octomammoth," indicating that it's not the only mutation of its type. Though no others appear in the game or its sequel, an Octo-Kraken and a Cooler Mammoth appear in Final Fantasy IV: The After Years. Palom mentions that the Cooler Mammoth once gave Tellah trouble, indicating that it may be the same creature.
[edit] Strategy
In all releases of Final Fantasy IV besides the DS release, Octomammoth is very weak. It only uses physical attacks during the entire battle, none of which are very strong. Cecil should attack while Tellah and Rydia cast Thunder. Octomammoth should perish with minimal difficulties.
The Octomammoth can be rough if you haven't been battling along the way. Cecil should have collected the Shadowblade and some Hades type armor and equipped them. Have Cecil use Darkness, and have him use physical attacks with Darkness status. Have Tellah and Rydia use Thunder, and occasionally, if you have the MP, summon Chocobo with Rydia. Heal with Cure or, hopefully, Cura when Cecil and the others get weak. You will notice that after losing a percentage of HP, the beasts tentacles will vanish, when it has about 4 left, Tellah will warn you that a wounded beast is dangerous. After this, the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak. Use cure magic more often now, and continue the previous strategy, and it will lose all of its tentacles and vanish.
[edit] Related enemies