When the two blades it holds are destroyed, it attacks the entire party with Gale Cut. Since the blades always regenerate, don't bother attacking them.
Number 128 starts the battle with Net, which inflicts Stop on a party member, and it uses it randomly throughout the rest of the battle. It counters physical attacks with Blood Feast, a physical attack that acts like the Drain spell, restoring some of its HP. If its Right and Left Blades are destroyed, Number 128 will use Gale Cut, a Wind-elemental attack that hits the entire party. If either blade is killed it will regenerate, so it is best to ignore them and focus on Number 128.
If the battle goes on for too long (usually when the player continuously attempts to steal the Kazekiri), Number 128 may use Blaster on the party, attempting to inflict Death to all characters and resulting in a Game Over if it's successful.
The player should avoid using Blizzard attacks and use powerful Level 2 spells. Fira is the best spell for this, as Ifrit teaches it quickly. Powerful physical attacks, like Edgar's Chainsaw and Sabin's Blitzes, are also effective. Locke can steal a valuable Kazekiri for Cyan from Number 128.
1st Turn: Attack (66%) or Blizzard (33%)
2nd Turn: Attack (33%) or Blood Feast (33%) or Net (33%)
- Attack, Attack, Blizzard
If Number 128 is by itself (this is done only once per battle):
- If Number 128 does NOT have Haste status:
- Target: Self
- Haste (100%)
If monster is by itself:
- 1st Turn: Attack (33%) or Gale Cut (33%) or Atomic Rays (33%)
- 2nd Turn: Blaster (33%) or Atomic Rays (33%) or Shockwave (33%)
If attacked by anything: Blood Feast (33%)
Number 128 from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.