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Number 024

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This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.
—PlayStation bestiary

Number 024 is a boss in Final Fantasy VI fought before entering the heart of the Magitek Research Facility.


Number 024 is vulnerable to Sleep, and players should take advantage of this. Sleep can be easily learn from the Siren magicite.

The boss can use Barrier Change to alter its elemental weaknesses and immunities, and as the party is likely to be equipped with elemental weapons found in the Facility, they may end up accidentally healing him when they attack. He can also confuse party members using Overflow.


Number 024 has a vulnerability to the status ailment Imp. Although it may miss at first, once Imp is cast, Number 024 can only use a physical attack, making the battle much easier, although his physical automatically criticals when Imp, so the party will still need to heal. Although powerful physical attacks will work, the party can also wait for Number 024 to use Barrier Change once, then Imp him and take advantage of his elemental weakness now that he cannot change it. If Gau is in the group and is at level 24, the Zaghrem Rage will allow him to cast Stone, which deals eight times the damage to targets of the same level as the caster.

The player has the opportunity to acquire the Blood Sword early by stealing from Number 024, though this is rare. The player can save beforehand near the Ifrit and Shiva battle location, and repeat stealing until the Blood Sword is obtained.

AI scriptEdit

If Timer >= 30:

Barrier Change (100%)
Increase Var3 by 1

If Var3 >= 3:

Display message: System error!
1st Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
2nd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
3rd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
Set Var3 == 0

Attack Turns:
If weak to Fire: Blizzard (66%) or Blizzara (33%)
If weak to Ice: Fire (33%) or Fira (33%) or Fireball (33%)
If weak to Lightning: Aqua Breath (33%) or Acid Rain (66%)
If weak to Poison: Cure (66%) or Cura (33%)
If weak to Wind: Magnitude 8 (66%) or Cave In (33%)
If weak to Holy: Attack (66%) or Reverse Polarity (33%)
If weak to Earth: Sonic Boom (33%) or Gale Cut (66%)
If weak to Water: Thunder (66%) or Thundara (33%)

1st Turn: Attack (66%) or Overflow (33%)

If attacked by element Number 024 is currently weak to:

Barrier Change (100%)
Increase Var3 by 1

If attacked by anything: Attack (33%)

Other appearancesEdit

Final Fantasy Airborne BrigadeEdit

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK Number 024

Number 024 from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.

Final Fantasy Trading Card GameEdit

Number024 TCG

Number 024 appears with an Earth-elemental card.


Related enemiesEdit

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