Each paradigm role can attain level 99 and the Crystaria and there are twenty-two stages at each a bonus is selected. Noel has the superior HP and Strength growth. There are two types of node spheres: small and large. Small spheres in the same positions tend to give similar stat bonuses on each playthrough, while the large are role-sensitive.
Inflicts physical damage on all adversaries in range. Best used against targets at or near the center of tightly packed groups of enemies.
2
Blindside
8
Almost doubles the damage dealt by normal attacks when a non-Staggered adversary is not targeting a party member who has this skill. Working alongside a Sentinel increases the likelihood of obtaining a regular Blindside bonus.
Auto
Scourge
12
Modifier of normal Attack increases to 5.0 when an enemy is poised to recover from a Stagger.
Auto
Ravage
15
Bolster Blitz or Ruinga at head of attack queue when Ravager is present
Used automatically when the Attack command is selected against a Staggered enemy. By chaining moves on an opponent while they are airborne, it is possible to "juggle" them with further hits.
Boosts Strength and Magic by 20% when HP is above 70%. You can enhance this effect with equipment that provides the High HP: Power Surge synthesized ability.
Reduces damage by 20% while gradually recovering HP.
1
Fringeward
6
Reduces damage to nearby allies by 35% when the Sentinel is the target of an area-effect attack.
Auto
Deathward
10
Boosts physical and magic resistance by 25% when HP is low. Can be improved by equipping accessories that have critical triggers (such as casting buffs), the Low HP: Power Surge synthesized ability, and equipment with the Improved Ward passive ability.
Auto
Entrench
14
Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance.
1
Element Guard
18
Reduces damage by 20%, and increases resistance to elemental damage by 33% for all allies.
1
Reprieve
40
If HP is above 30%, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO.
Decreases the odds of being interrupted, and reduces Wound damage taken for all allies.
3
Boon
50
Extends the duration of a target's existing status enhancements by 5 seconds once new buffs are bestowed. Tactically vital, this enables you to "top-up" status enhancements regularly.
Curasa restores more HP when a character is heavily injured, with its effects reduced as they approach full health (when Cure becomes more efficient in terms of ATB cost per HP points replenished).