Each paradigm role can attain level 99 and the Crystaria and there are twenty-two stages at each a bonus is selected. Noel has the superior HP and Strength growth. There are two types of node spheres: small and large. Small spheres in the same positions tend to give similar stat bonuses on each playthrough, while the large are role-sensitive.
Inflicts physical damage on all adversaries in range. Best used against targets at or near the center of tightly packed groups of enemies.
Almost doubles the damage dealt by normal attacks when a non-Staggered adversary is not targeting a party member who has this skill. Working alongside a Sentinel increases the likelihood of obtaining a regular Blindside bonus.
Reduces damage by 20% while gradually recovering HP.
Reduces damage to nearby allies by 35% when the Sentinel is the target of an area-effect attack.
Boosts physical and magic resistance by 25% when HP is low. Can be improved by equipping accessories that have critical triggers (such as casting buffs), the Low HP: Power Surge synthesized ability, and equipment with the Improved Ward passive ability.
Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance.
Reduces damage by 20%, and increases resistance to elemental damage by 33% for all allies.
If HP is above 30%, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO.