- Prince's Fatigues I - Default coloration. Noctis is identical to his appearance in Final Fantasy XV; He wears an unzipped black jacket with skull-motif buttons and sequenced details on pockets, and wears a black motorcycle glovelet on his left hand. Underneath, he wears a steel grey shirt with skull prints, and wears black cropped trousers and buckled boots with red soles.
- Prince's Fatigues II - 1st alternate coloration. Colors his jacket khaki and his shirt grey, with the skull prints remaining black.
- Prince's Fatigues III - 2nd alternate coloration. Colors his jacket grey, and the skull prints on his black shirt are recolored white.
- 1st Alternate Costume
- Kingly Raiment I - Default coloration. Noctis's main attire when returning to Insomnia; a raiment in honor of his father Regis Lucis Caelum. Noctis wears a black suit adorned with golden jewellery, a black and gold pauldron on his left shoulder, and a cape with intricate golden chains and black shoes.
- Kingly Raiment II - 1st alternate coloration. Recolors his shirt white and cape red.
- Kingly Raiment III - 2nd alternate coloration. Recolors his suit grey and his cape black.
- Extra Alternate Costume
- Royal Raiment I - Default coloration. A special attire for Noctis to wear in Final Fantasy XV that is available as DLC. Noctis wears a more formal pinstripe suit. This attire was originally worn by King Regis's original design in Final Fantasy Versus XIII. Similarly to its original release, it's available through DLC as a pre-order bonus.
Noctis equips swords, spears, greatswords and daggers:
- Armaments I - Default weapons. Noctis wields the Engine Blade, Javelin, Two-Handed Sword, and Daggers. The weapons in that order function as his neutral, forward, backward, and dash Bravery attacks, respectively.
- Armaments II - 1st alternate weapons. Contains the Airstep Sword, Drain Lance, War Sword, and Cutlasses.
- Armaments III - 2nd alternate weapons. Contains the Rune Saber, Storm Lance, Blade of Brennaere, and Mythril Knives.
- Armaments IV - 3rd alternate weapons. Contains the Flametongue, Wyvern Lance, Force Stealer, and Plunderers.
Noctis's default player name is titled Nameless Heir. His manikin counterpart, the Twilight Prince, is colored black.
This world is pretty cool, after all.
Noctis retains the same personality he has in Final Fantasy XV. Being summoned for the first time to World B by Materia, Noctis is confused by his circumstances and strives to find a way to return to his homeworld and reunite with his friends as quickly as possible. Thus, Noctis relies on the Warrior of Light and Cecil to guide him throughout their journey. Noctis develops an amicable relationship with Cecil, who he confides in about his worries and helps him understand the Warrior of Light's personality. Noctis grows to admire the Warrior of Light, as the knight "reminds Noctis of the courageous hero from his favorite game." Despite his initial reservations about being spirited away to World B, Noctis eventually comes to enjoy his time in the world, showing excitement during his travels with his companions and complimenting World B before the battle with Shinryu.
Noctis is presumably riding in the back seat of the Regalia when he is engulfed in white light, finding himself transported to a seemingly uninhabited land. Thinking that Gladiolus is somehow responsible, Noctis soon encounters an Evanescent Glimmer. Just as it is about to strike, Noctis is saved by the real Lightning, who eliminates the manikin. Noctis is wary of Lightning, but she assures him that she is real, and recognizes that this is his first time in this realm. Lightning explains there should be other champions who have arrived, and the two are greeted by the Warrior of Light, who in turn defeats a False Hero lurking behind them. As the two welcome Noctis to the fight, he reluctantly accompanies them to see the new goddess of harmony, Materia.
Noctis and the other champions are addressed by Materia and informed that they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces. Noctis asks Materia how they are to return to their home worlds, but Materia dismisses his question. Once everyone disbands, Noctis accompanies the Warrior of Light and Cecil as they journey to Spiritus's lair.
Along the way, Noctis tells Cecil that he is worried about his friends, as he left them in a precarious situation. Cecil reciprocates his concerns, and tells him he is also worried for his friends from his world. The Warrior of Light informs them that he, too, has a place to return to once the struggle is over, but does not regret his choice to answer Materia's call, as he understands the importance of the realm they're in. As they pass through a portal to cross a chasm, the three witness a planesgorger feeding on a crystal formed from the energy of battle, and begin to wonder whether Spiritus is their true enemy.
Noctis wants to fight the dragon, but the Warrior of Light assures that they must continue to Spiritus. Despite his objections, Noctis follows them. They pass through another portal and find themselves in the outskirts of Cornelia. As the Warrior of Light reminisces about his adventures, the three are confronted by Garland and two manikins. Noctis and Cecil aid the Warrior of Light, and ask Garland whether Spiritus is the one behind the world's life force being sapped away. Garland insists that Spiritus is Chaos's successor and is bound to the realm, and thus does not seek its destruction.
Realizing that they must apprise Materia about the situation, Noctis suggests that they ask Spiritus to help them relay their message to Materia through the communication channel the gods used before, and the four of them continue onward. As they pass through another portal, Cecil commends Noctis on his idea, and Noctis insists that Cecil call him "Noct". After arriving at Spiritus's domain, Shantotto initiates the conversation from Materia's side, and Noctis and the others inform her and Spiritus of the planesgorgers.
After the two gods form a truce, the champions on both sides engage in a stage battle to Shinryu to them. During the ensuing fight, Noctis battles Garland, before assisting Lightning with her struggle against Sephiroth. As soon as Shinryu arrives, Noctis participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu. Afterwards, the moogles give Noctis a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Noctis returns to his home world.
- Type: Assassin
- Unique System: Shift Attacker
|Bird of Prey||Bravery||Rush|
Creation and developmentEdit
Noctis's design stays truthful to how he was presented in Final Fantasy XV.
Ray Chase returned to voice Noctis for Dissidia Final Fantasy NT, where the majority of the voice work focused on the sounds of attacking and getting hit. The Dissidia NT script was not written by Business Division 2 (developers of Final Fantasy XV), but the Final Fantasy XV head localizer was on hand to ensure Noctis would stay in-character.
- Dissidia NT
- Dissidia Final Fantasy Opera Omnia
- Noctis appears in Dissidia Final Fantasy as a set of two player icons to represent then-titled Final Fantasy Versus XIII, along with Lightning for Final Fantasy XIII and Ace for Final Fantasy Type-0, though these icons can only be obtained through passwords.
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