No Encounters (エンカウントなし, Enkaunto Nashi?), also known as Safe Travel or Enc-None, is a recurring ability in the Final Fantasy series. The ability eliminates random encounters with enemies, but doesn't affect fixed encounters. There are also similar abilities that decrease, but do not eliminate, encounters.
- See also: Encounter Glitch.
The Molulu's Charm is a relic only Mog can use, and completely eliminates random encounters. Molulu's Charm is found in the Moogle Cave in Narshe in the World of Ruin by inspecting the spot in the cave where Mog was found earlier. Another relic, the Ward Bangle reduces the rate of encounters by 25% and can be equipped by anyone.
The game also has a glitch that allows the player to avoid random encounters altogether even without special accessories.
The abilities Enc-None and Enc-Half (エンカウント半減, Enkaunto Hangen?) can both be learned from Diablos. This is the only way to learn these abilities in the game, and they must be equipped for their effects to be put into action. These abilities will not work during the first trip to the Deep Sea Research Center, during the segment right before fighting Bahamut, as these battles are considered fixed.
Nor does it work on the player's approach towards fighting Ultima Weapon in the Deep Sea Research Center if they use Zell to open the last door, as this will lead to more fixed battles. It also does not work for the encounters with PuPu and the UFO? on the world map, which can make them easier to find.
Enc-Half takes 30 AP to learn, and Enc-None 100. Despite its name, Enc-Half reduces the amount of random encounters by 75%.
Geosgaeno can drop weapons that have No Encounters attached, however there is no other way of obtaining a weapon with the No Encounters, or customizing it to a weapon. If the Geosgaeno drops an armor, then the player can never naturally obtain a weapon with No Encounters. Weapons with No Encounters aren't renamed to match the ability, but instead use the generic name for a weapon with empty ability slots, suggesting No Encounters was never intended to be equipped to a weapon.
The accessory Charm Bangle has the ability No Encounters. The ability will not work inside Via Infinito. The player can get one by trading for 500 credits in the Open Air, Inc. at Calm Lands, or winning it as a blitzball prize. It is also an item drop from Logos when fought for the last time in Chateau Leblanc, and a steal from Baralai when fought under Bevelle.
The Miracle Shoes is an accessory that grants +4 Speed and prevents random encounters.
Once the party defeats the final boss, the no encounters triggers when the player enters Arsenal's section. After the battle, the player is free to wander around without the worry of engaging into random encounters. If the player preforms the Walking Through Walls Glitch, they can turning off all random encounters by walking into Arsenal's section and then walking back out.
The Talon's Shield unit when set as its main weapon completely eliminates random encounters, but only while piloting the Talon.
Read Ahead is a Level 4 ability on the Oracle class, which requires 300 ABP to master and is only found in the GBA version. It cuts the random encounter rate down to 50%. The game also has a glitch that allows the player to avoid random encounters altogether.
The Ward Bangle halves the amount of encounters on the field. It can be obtained by performing well in the Vector Banquet, or by betting the Dragon Horn, Snow Muffler, Lich Ring, or Molulu's Charm in the Coliseum.
The Enemy Away Materia reduces enemy encounters. At Level 1, the encounter rate is halved, and at Level 2 and Master, it is cut down by 75%. The effect can be stacked up to the minimum encounter rate of 12.5%. Enemy Away can be obtained from the Gold Saucer chocobo races at B, A and S class.
The Fragment Skill "Encounter Hunter" allows a choice of either increasing or decreasing the rate of random encounters. The skill is obtained from Mystic in Serendipity after the player has obtained all fragments from the Yaschas Massif area in all time periods.
Stealth is a level 1 Exploration ability for the Thief class, and allows the character to avoid encounters with enemies whose levels are lower than the ability's level.