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TA2

TA2-HumeNinja
FFTA2-NinjaSprite
Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth.
—Description

Ninja is a job exclusive to humes in Final Fantasy Tactics A2: Grimoire of the Rift. The job has an emphasis on speed and inflicting status effects. The Ninja is able to Dual Wield weapons in combat, greatly increasing his Attack power.

However, it should be noted that the natural progression of Soldier to Thief to Ninja leads to a very low Magick stat, meaning that the Ninja's many Veil attacks will be extremely weak, but one may find that each ability can cause a status effect, which when combined with their potent speed and offensive power, can make them quite deadly. The low cost of the Ninja's abilities mean Turbo MP is a good Passive ability choice, as the Ninja can still cast every turn, but with better damage and accuracy.

Maquis the Phantasm, an elite member of Duelhorn, is a Ninja with the ability to duplicate himself.

The Nightfall class used by Ewen is essentially a Ninja class as well, using the same Ninjutsu skill set and learning them from the same weapons.

The Dual Wield ability of a Ninja is utilized by Frimelda Lotice as soon as one acquires her, letting her deal a great amount of damage.

RequirementsEdit

To use the Ninja, a character must master four Thief A-Abilities.

StatsEdit

Weapons Head Body Equip Shields?
Katanas Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
4 3 15 15 E G C F E E 90%

AbilitiesEdit

NinjutsuEdit

NINJA attack with this unique school of techniques learned from a distant land.

All Ninjutsu skills except Throw can be used with Seer's Magick Frenzy.

Skill Equipment Range AP MP
Throw Kunai 4 100
Throw a piece of equipment from the party's inventory to deal damage to the target.
Wood Veil Kotetsu 4 200 4
Damage and IMMOBILIZE the target.
Fire Veil Ashura 4 250 4
Deal fire damage and CONFUSE target.
Earth Veil Osafune 4 250 4
Deal earth damage and SLOW the target.
Gold Veil Kikuichimonji 4 200 4
Damage and BLIND the target.
Water Veil Murasame 4 250 4
Deal water damage and SILENCE the target.
Unspell Ama-no-murakumo 1 300 4
A chant that quells the target's spirit. Neutralizes buffs.
Oblivion Masamune 1 300 12
ADDLE the target with a cloud of poison-laced dust.

ReactionEdit

Skill Equipment Effect AP
Critical: Haste Ninja Gear Gain HASTE when user becomes HP Critical. 300

SupportEdit

Skill Equipment Effect AP
Dual Wield Ragetsu-Denbu Wield one weapon in each hand. Enables user to attack twice. 990

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG

Ninja TCG

Ninja appears as a fire-elemental card.

GalleryEdit

EtymologyEdit

A ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.