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Ninja (Tactics)

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FFT Ninja

Ninja (忍者, Ninja?) is a job from Final Fantasy Tactics. They are the fastest job, and can equip two weapons at once. Their HP is limited, so they easily die if not supported. It costs 3,760 JP to master this job in the original PlayStation version, and 3,960 JP in the The War of the Lions remake.

Mastering Ninja along with Knight, Dragoon, Geomancer, Black Mage, and Samurai, as well as having 20 kills with the unit (the defeated unit must crystallize or turn into a chest to count as a kill) will unlock the Dark Knight in the War of the Lions version.

The Ninja possess the highest C-EV (character evasion value) and speed of any standard class.

StatsEdit

FFT-job-ninjaM
FFT-job-ninjaW
A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies.
Prerequisite Weapons Helmet Armor Equip Shields?
PS1 WotL
Lv. 3 Archer
Lv. 4 Thief
Lv. 2 Geomancer
Lv. 4 Archer
Lv. 5 Thief
Lv. 2 Geomancer
Knives, Ninja Blades, Flails Hats Clothes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 4 10 30% High Average Low Low

AbilitiesEdit

Innate AbilitiesEdit

ThrowEdit

Ninja job command. Attack by throwing weapons from the party inventory.

The damage formula for Throw is as follows:

\text{Speed} \times \text{strength of thrown weapon}

The range of Throw is equal to the user's Move range.

Weapons with random damage values, such as Axes and Flails, do not have their damage randomized when Thrown.

Name Range Effect Speed JP Needed
Shuriken Now 50
Attack by throwing shuriken from inventory.
Bomb
(Ball)
Now 70
Attack by throwing bombs from inventory.
Knife Now 100
Attack by throwing knives from inventory.
Sword Now 100
Attack by throwing swords from inventory.
Flail
(Hammer)
Now 100
Attack by throwing flails from inventory.
Katana Now 100
Attack by throwing katana from inventory.
Ninja Blade
(Ninja Sword)
Now 100
Attack by throwing ninja blades from inventory.
Axe Now 120
Attack by throwing axes from inventory.
Polearm
(Spear)
Now 100
Attack by throwing polearms from inventory.
Pole
(Stick)
Now 100
Attack by throwing poles from inventory.
Knight's Sword Now 100
Attack by throwing knight's swords from inventory.
Book
(Dictionary)
Now 100
Attack by throwing books from inventory.

Reaction AbilitiesEdit

Name Description Trigger JP Needed
Vanish
(Sunken State)
Become transparent.
Effect: Invisible
HP Loss 900/1000
Reflexes
(Abandon)
Block attacks with greater ease. Physical Attack, Some Magicks 400

Support AbilitiesEdit

Name Description JP Needed
Dual Wield
(Two Swords)
Wield a weapon in each hand, attacking twice each turn, even if not a ninja. 900/1000

Movement AbilitiesEdit

Waterwalking allows ninja to stand on the surface of water rather than decreasing height to go underwater. Can move on top of deep water without penalty. Does not protect against Poisonous Fens.

Name Description JP Needed
Waterwalking
(Walk on Water)
Walk across and even stop on the surface of water. 420

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Non-Final Fantasy guest appearancesEdit

Knights of the CrystalsEdit

KotC Ninja

Ninja appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

GalleryEdit

EtymologyEdit

A ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.

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