|Cid: Oh, shut up and help me remodel the Ninja (Final Fantasy III job) page!|
|Please expand this article into a full one. This can be done by making a 2D and 3D weapon/armor table like here. Equipment stats do not belong here since the weapons/armor should link to their respectable list of Final Fantasy III weapon/armor page.. This request can be discussed on the associated discussion page.|
Ninja excel at using dark blades. They have the ability to throw weapons, which deal enormous amounts of damage.
The bearer of this certificate has become a veritable inventory ballista and is deemed worthy if the title of Master Ninja.
The Ninja (忍者, Ninja?) is a Job class in Final Fantasy III gained in the hidden land of Eureka in the Famicom version, and from the Earth Crystal in the 3D remake versions. Ninjas can deal massive damage by throwing weapons and specialized projectiles at the enemy. In remake versions the Ninja is weaker than in the original version to be equal to other Jobs. Ninja is considered to be a powered up version of the Dark Knight, or Magic Knight Job. With its high agility, Ninja has many attacks at a slightly lower attack strength, dealing the same damage as a mid job level Knight when first converted.
- Special Ability - None
Ninja lacks a special ability but it can equip almost every weapon. The Ninja can equip Shuriken as normal weapons, which is consumed after the next use of the Fight command. Shuriken is the disposable equivalent to the Onion Sword, therefore, a fully equipped Onion Knight is technically the strongest physical class.
- Special Ability - Throw
Ninja can throw any weapon in the party's inventory; this is the only way to use Shurikens, which are no longer equippable. Upwards of 10,000 HP of damage can be inflicted this way, although the game will always display such damage as 9,999.
Throw damage and hit rate are determined by the following formulae:
- Throw Damage = (Weapon Attack x 2.5 + 100) x (100 + JobLv) x 10 / 99 x Random No. between 1.0 and 1.8
- Hit Rate = (95 + JobLv / 22)%
|NES Version||Remake Versions|
In the NES original, Ninja could equip any item except for the Onion equipment. For the remake, the Ninja has a more limited equipment list.
|Name||Attack Power||Other Bonuses||Element||Other Information|
|Spark Dagger||23||+2 Agility||Lightning||None|
|Main Gauche||35||+3 Agility||None||None|
|Poison Dagger||40||+4 Agility||Poison||None|
|Behemoth Knife||78||+8 Strength||None||None|
|Air Knife||89||+6 Agility||Wind||None|
|Dark Knife||93||+5 Agility||None||None|
|Lust Dagger||110||+8 Agility||None||None|
|Ashura||100||None||None||Effective against multiplying enemies.|
|Kotetsu||105||None||None||Effective against multiplying enemies.|
|Kiku-Ichimonji||115||None||None||Effective against multiplying enemies.|
|Masamune||132||+10 Agility||None||Effective against multiplying enemies.|
|Muramasa||140||+5 Strength, +5 Vitality, +5 Intellect, +5 Mind and +10 Agility||None||Ultimate equipment from the Legendary Smith. 3D versions only. Effective against multiplying enemies.|
|Shuriken||200||None||None||Can only be used with the Throw command.|
|Name||Defense Power||Magic Defense Power||Other Bonuses||Other Information|
|Headband||8||3||+1 Strength and +1 Vitality||None|
|Feathered Hat||10||16||+2 Agility||None|
|Black Cowl||15||10||+2 Agility||None|
|Chakra Band||17||11||+2 Vitality||None|
|Ribbon||23||20||None||Protects against all status ailments.|
|Kenpo Gi||20||8||+1 Agility and +1 Vitality||None|
|Black Garb||30||18||+2 Agility and +2 Vitality||None|
|Black Belt Gi||33||18||+3 Agility and +3 Vitality||None|
|Fuma Garb||47||30||+3 Agility and +3 Vitality||None|
|Gauntlets||8||4||+1 Strength and +1 Vitality||None|
|Thief Gloves||11||8||+3 Agility||None|
|Power Bracers||13||9||+2 Strength and +2 Vitality||None|
|Diamond Gloves||15||7||+3 Strength and +3 Vitality||None|
|Protect Ring||18||18||+2 to all stats||None|
|Genji Gloves||20||14||+4 Strength and +4 Mind||None|
|Leather Shield||2||1||None||Protects against some status ailments.|
|Genji Shield||18||13||None||Protects against some status ailments.|
In Onion Knight's EX Mode, he utilizes the Ninja Job class whenever he uses a physical attack. If his EX Burst is activated by a physical HP attack, the Onion Knight will use Shuriken and Back Attack, or just Back Attack if the player fails to select Shuriken. During the EX burst, a Final Fantasy III battle window will appear and the player must select Shuriken under throw section.
The Ninja job from Final Fantasy III appears in Final Fantasy Legends II in the form of the Onion Ninja Phantom Stone.
The Onion Ninja is an wind-elemental summon. The summon's special attack is Elemental Storm, which deals fire, water, wind, and earth-elemental damage four times. Summoning Onion Ninja costs 2 point from the Consumption Gauge.
Onion Ninja allows the wielder to use the following abilities:
- Fuma Shuriken I
- Fuma Shuriken II
- Fuma Shuriken III
|Rank||Maximum Level||Phantom Stone Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
Ninja appears in Final Fantasy Trading Card Game with Wind-, Fire-, and Thunder-elemental cards. All four playable characters from the 3D remakes are represented. Onion Knight's Ninja Ex-Mode artwork from Dissidia Final Fantasy is also featured on one card.
Ninja from Final Fantasy III 3D remake appears on a Triple Triad card.
ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.A