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Ninja (Bravely Default)

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BDFF Ninja
See also: Ninja (Job)
A fast, duel-wielding fighter!
—D's Journal job description
These sleek, slippery assassins can cut down foes quickly with a blade in each hand.
—Official site's description

The Ninja is a job in Bravely Default.

Liberally taken from the classic Ninja job in Final Fantasy lore, the Ninja in Bravely Default uses its dual-wielding enhancements to make it an offensive-focused class. Much of its abilities involve the evasion of attacks using ninjutsu and countering with both weapons. The Ninja's only specialized weapon is the dagger, and its low HP and defensive affinities (E across the board) lead it to be a glass-cannon sort of class that can be fragile. With its evasion techniques, however, the Ninja provides survivability to circumvent these shortcomings.

As expected from its name, Ninjas wear Japanese-inspired outfits with the females wearing wrapped kimonos and males wearing traditional ninja gi and oni masks.

ProficiencyEdit

StatsEdit

HP MP STR INT DEX VIT MND AGI
C C B C A D C S

EquipmentEdit

Swords Axes Spears Rods Staves Daggers Bows Katanas Knuckles Shields Helms Armor
C E D E D S D B D E E E

AbilitiesEdit

The Ninja's Specialty is Dual Wield. Its Job Command is Ninjutsu.

Ability Job Level Cost Description
Shippûjinrai 1 16 MP Attack at the start of the turn and deal the same damage as a conventional attack.
Transience 2 1 slot Evade an attack and counterattack, dealing the same damage as a conventional attack.
Evade 10% Up 3 1 slot Raise evasion by 10%.
Utsusemi 4 - Evade a physical attack one time.
Comeback Kid 5 1 slot Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded. The upper limit for P.Atk and M.Atk is 150%.
Ikkikasei 6 1 BP (2) Raise the number of attacks by 100% for that turn only. The upper limit for Hit Count is 200%.
Cleave 7 1 slot Has a chance to perform an additional attack after defeating a target with a conventional attack. Note that the chance goes up the more damage you deal in relation to the defeated target's remaining HP.
Evade 20% Up 8 2 slots Raise evasion by 20%.
Shunshin 9 - Raise evasion for a maximum of 6 turns. The upper limit for evasion is 150%.
Kairai 10 - The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.
Dual Wield 11 2 slots When equipping a weapon in each hand, normally only 50% of the weapons' Physical Attack is applied to the characters' Physical Attack. This support ability allows 100% to be applied.
Kakuremi 12 Lower your chances of being targeted by enemies to the lowest level possible for five turns.
Evade 30% Up 13 3 slots Raise evasion by 30%.
Frenetic Fighting 14 2 slots Extend user's hit count from 16 to 32.

GalleryEdit

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