Call to the darkness. Puts all enemies to sleep.
Causes Sleep to all targets.
Night is learned by Quina and has a 100% accuracy, meaning it will put all targets to sleep, including Quina, if they are not immune to the status. It is advised to use it only when the party has Insomniac equipped to block Sleep. It costs 14 MP to cast and can be learned by eating a Nymph, Abomination, Seeker Bat, or Grimlock. It can't be reflected and works with Return Magic. The spell is especially useful against Yans (although it may still miss against them).
Night is learned from Lamia-type enemies and costs 24 MP to cast. Night will not affect the caster at all. A common strategy with this move is to equip the entire clan with Fortune Rings to block Sleep, making it a riskless move.
Like Final Fantasy Tactics Advance before it, Night is learned from Lamias and still does not affect the caster, but now costs 22 MP to cast.
Night or nighttime (sp. night-time or night time) is the period of time between the sunset and the sunrise when the Sun is below the horizon. This occurs after dusk. The opposite of night is day (or "daytime" to distinguish it from "day" as used for a 24-hour period).