The effects from Neo Shinryu's Mighty Guard can be dispelled, but it's best not to do this. The Force Shield dropped by Omega Mk.II works to nullify Amalgest's Holy element, as does an occasional Aegis Shield block (33% chance).
The party should use single target attacks, preferably magical in nature. Level 3 Flare always hits if the player has adjusted Neo Shinryu's level to a number divisible by three, and deals high damage for a low MP cost. Single target magic attacks without a hit rate (Firaga/Blizzaga/Thundaga/Flare etc.) will hit regardless, as long as they are not multitargeted.
A cheap method to beating Neo Shinryu is to have a party of master Dragoonsdual wieldingDragon Lances, and have everyone Jump constantly. The dragon should go down in four jumps if they all hit. An alternative is to use the Apollo's Harp, which will do 9,999 to Neo Shinryu if it hits.
If his level is adjusted to a level that is divisible by 2, Level 2 Old will hit in the first try.
For Neo Shinryu's final attack it is suggested to have a person with Hide to survive the last kamikaze attack.
[view·edit·purge]Neo is a prefix from the ancient Greek word for "new" or "young".
[view·edit·purge]Shinryu is the Japanese name for Shénlóng, literally "god dragon" or "spirit dragon", an important ancient dragon in Chinese mythology. It is said to preside over storms and rain, and can bring disastrous drought, thunderstorms and general bad weather if it feels neglected.