- “You stand before the final dimension, and I am the darkness of eternity...”
Necron (永遠の闇, Eien no Yami?, lit. Eternal Darkness) is the final boss of Final Fantasy IX, appearing in the area Hill of Despair and represents death itself. Necron's ultimate goal is to reduce everything to nothingness. Its appearance is somewhat of a mystery, as it arrives unexpectedly at the end of the game and its character is never fully explained.
When Zidane awakens on the Hill of Despair, he is greeted by Necron's voice emanating from rays of light above the hill. The entity announces that by observing Kuja's murderous actions it has concluded all life exists to seek death. Necron resolves to destroy the Crystal, the origin of life, and thus revert everything to a "Zero World" of perpetual nothingness, an existence that would be without the fear of death. It teleports the heroes to a coliseum-like structure and engages them in battle.
Though Necron utilizes a plethora of destructive magic, it is defeated. Kuja uses the last of his powers to teleport Zidane and his friends back to the Iifa Tree, and as Necron dissipates, it is shocked to find the power of those who have the will to live is so strong. The being pledges that it will always exist, as long as there is life and death.
In Final Fantasy 20th Anniversary Ultimania — File 1: Character Book, Necron is described as, "a being awakened by Kuja's fear, despair, and hatred, which called out to it as he learned of his mortality, just as his ambitions were within reach".
- Main article: Necron (Boss)
Necron is fought at the Hill of Despair. Players get to choose four of the player characters to fight against it, as well as check for their equipment and ability settings. The player doesn't need to bring Zidane.
|"The Final Battle"|
|Trouble with the audio sample?|
- Main article: The Final Battle (Final Fantasy IX)
The piece was composed by Nobuo Uematsu.
Necron appears as an enemy.
"Necron" is related to the Greek word νεκρός (nekrós) which simply means "dead". νεκρόν (Necron with the intonation at the "o") is the neutral form of the adjective, possibly meaning that Necron is neither male or female. It could also be a substantiate form of the adjective, thus meaning "the death".
In other-language versions, Necron is known as "Tiniebla Eterna" (Spanish, lit. "Eternal Darkness"), "Ewiges Dunkel" (German, lit. "Eternal Dark"), "Trivia" (Italian), and "Darkness" (French).
- Necron's design is similar to the enemy Necrophobe from Final Fantasy V and Omega Weiss from Dirge of Cerberus -Final Fantasy VII-.
- In the game's English version Necron makes a speech identical to one made by the character Yoda from the Star Wars franchise (specifically, Episode I: Phantom Menace); "Fear leads to anger... anger leads to hate... hate leads to suffering..."
- Necron shares a few similarities with Exdeath, with the two being related to trees in some way, and both wanting to revert everything to nothingness. Their battle music have similar musical motifs, and both are the same shade of blue and they share an attack name, Grand Cross. Necron also shares many similarities with the Cloud of Darkness, both of whom are the final bosses of their game revealed only at the climax, both are summoned by someone fearing his mortality and both are created to revert the world back to nothing. Before fighting Necron Zidane's party members are also revived by the non-fighting playable characters similar to how the Warriors of Light were revived by Doga and Unei.
- The character who speaks to Necron prior to the final battle depends on who the party contains, as well as who has priority over whom. As the protagonist, Zidane has top priority. Eiko has the next highest priority, followed by Steiner, followed by Vivi, Freya, Amarant, Quina, and Garnet. Based on this order, if Zidane is in the party, he will automatically speak regardless of who else is with him. Eiko is the next default speaker if Zidane is not in the party. Steiner will speak if neither Zidane nor Eiko is in the party. Vivi speaks if Zidane, Eiko, and Steiner are all not included and finally, Freya will speak if the party does not consist of any of the four aforementioned characters, instead containing herself, Amarant, Quina, and Garnet, the only three characters guaranteed not to speak to Necron.
- Hades was originally planned to be the final boss, but was changed to an optional boss. The concept artwork at right of the final battlefield shows the party fighting Hades instead of Necron.
- A similarity can be seen between Necron's disfigured face and one of the faces within the Narration Room in Oeilvert, even though The Ultimania has debunked any connection between Necron and Terran technology or the Iifa Tree.
- The original final boss Hades, appearing in this instance with an eye within his sword and numerous prominent eyes peering from his throne, as well as blinking eyes on the interior walls of the colosseum-like arena, it is possible that Hades represented the final culmination of the many eye motifs observed throughout the game seen largely displayed on structures of Terran design.