The Necromancer has the potential to be a powerful class due to its inherent equipment options and abilities. Necromancers have Magic Power equal to that of a Black Mage, and Stamina equal to that of a Knight.
In addition, Dark Arts is even more powerful than the Black Magic and Summon skillsets, and can be further boosted due to the equipment choices the Necromancer has (Rods for Fire, Ice, Lightning, and Poison, and Air Knife for Wind). The Necromancer is similar to the Blue Mage, in that in order to learn any Dark Arts, the Necromancer has to learn it via other means. In the Necromancer's case, the Necromancer themselves must deal the finishing blow to a specific enemy in order to learn a Dark Art spell.
The downside to the Necromancer is their inherent Undead status, making healing them a chore. Various methods can be used to bypass this, such as White Wind or the Necromancer's Drain Touch skill. Unlike the inherent Undead status of the Bone Mail, Necromancers can be revived once they are KO'd as well.
Bartz, Faris and Krile each dresses in pinkish violet robes whereas Lenna dons a black battlekini with a cape. All costumes incorporate a skull design; Bartz wears a skull mask, while Lenna and Krile's headdresses feature the skull. Faris's headdress looks similar to The Emperor's hair from Final Fantasy II.
The Undead innate ability means that a Necromancer will be hurt by healing spells and items in battle, but spells like Death will heal their HP fully. Outside of battle, however, they can be healed normally. Like the Berserker's Berserk ability, the Freelancer and Mime class are not affected by it once this class has been mastered. Undead inverts all draining spells except Drain Touch, and most healing spells and items will deal damage instead. Any item or spell that would revive sets the Undead user's HP to single digits. Characters with the Undead ability set that are KO'd may be revived normally, as opposed to the Bone Mail's innate Undead ability.
Of note, Dark Arts Level 1 will give the character base Freelancer Magic +13. For each Dark Arts level gained, up to level 5, the Magic bonus is increased by 4 per level, for a maximum of +29 Magic at Dark Arts Level 5.
Upon mastery, Freelancers gain a bonus to Strength, Agility, Vitality, and Magic Power.