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Narshe Mines

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The Narshe Mines refers to two dungeons in Final Fantasy VI, located in Narshe. The moogles' home and the frozen esper Valigarmanda are found deep within the caves.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

VI

FFVI PC Valigarmanda

Terra meets Valigarmanda in the mines.

The Gestahlian Empire sends in a force consisting of Biggs, Wedge, and Terra to capture the esper recently discovered in a new mineshaft. After fighting their way through the Narshe guards they find the object of their search. The esper resonates with Terra, killing off Biggs and Wedge and destroying the Slave Crown that was robbing Terra of her free will.

Moogles-save-Terra-FFVI-iOS

Moogles and Locke find the injured Terra.

Arvis recovers Terra, but she is pursued by Narshe Guards. Terra flees into the mines and loses consciousness when a floor collapses. Arvis sends Locke to rescue her, and with moogles' help he fends off the guards and escapes via a secret entrance outside of town. Terra uses the same entrance to sneak back into town later with Edgar and Banon.

The moogle Mog can be recruited in the mines in the World of Ruin.

Spoilers end here.

Locations Edit

The inner mines are accessed north of the main town, and is where the frozen esper Valigarmanda is found at the beginning of the game. This passage leads up to the snowfields above the town where the Returners battle an Imperial force led by Kefka. The frozen esper is relocated to a bluff just past the snowfields after the game's introductory sequence, and remains there for the rest of the game. If the player returns and defeats the esper in the World of Ruin, Valigarmanda opens a new path leading to the Yeti's Cave where Umaro can be recruited.

The outer mines lead from just outside the entrance of town to the back door of Arvis's home. The outer mines house a moogle camp and a "checkpoint" room where a glowing orange light traces a path through a maze—the party must follow the path exactly to proceed. Straying will cause a field of blue light to surround them, and the player must "tag" the glowing orange light to disperse the field, or else face an enemy and be teleported back to the entrance of the room.

Quests Edit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy VI. You can help the Final Fantasy Wiki by expanding it.

Rescuing Terra Edit

A minigame where the player can control and position three parties plays out. The parties include Locke, Mog and the Ten Moogles.

Other units start from the bottom and approach Terra at the top. Regular encounters are against a Silver Lobo and a Megalodoth. A single stronger unit is the Guard Leader alongside two Silver Lobo enemies.

Checkpoint room Edit

Narshe Checkpoint

The route through the checkpoint room.


Recruiting Mog Edit

In the World of Ruin, Mog can be found in the moogle cave in the depths of the Narshe's mines and finding him will prompt him to join or rejoin the party depending on the action the party took in the World of Balance.

Items Edit

Only the outer mines have treasure chests, the inner mines do not.

Enemies Edit

World of Balance
World of Ruin
  • Outer mines
    • Magna Roader (Yellow) x2, Magna Roader (Brown)
    • Magna Roader (Yellow), Magna Roader (Brown) x2
  • Inner mines

Musical themes Edit

{{{image}}}
"The Mines of Narshe" from Final Fantasy VI
Music-harp
FFVI - The Mines of Narshe
Trouble with the audio sample?

The Narshe Mines have its eponymous theme as a background theme. "Mog's Theme" plays in the moogle base. In the World of Ruin, the theme is replaced with "Dark World", as with the rest of Narshe.

Other appearances Edit

Final Fantasy Record Keeper Edit

FFRK The Narshe Mines (北の炭坑Name used in Final Fantasy Record Keeper., Kita no Tankō?) are the setting of two regular dungeons and were later revisited in the Challenge Events Legendary Plunder and A Fateful Coin Toss.

North Mines Edit

FFRK North Mines FFVI

Painting image.

In a world where magic faded long ago, the Empire has found a girl born with magical abilities. Her encounter with an icebound esper sets in motion a chain of events that will change everything.
—Description

North Mines is unlocked by completing Baron Castle in the Final Fantasy IV realm and North Mountain in the Final Fantasy V realm. Completion of this dungeon unlocks Abandoned Mineshaft in the Final Fantasy VI realm.

North Mines
Dungeon Info
Difficulty Classic 9 Total Stamina Classic 21
Elite 43 Elite 61
Locations
Name Stamina Rounds
Classic Elite
Narshe 5 15 3
North Mines - Entrance 5 15 3
North Mines - Midway 5 15 3
North Mines - Inner Mines 6 16 3
Enemies
Regular Enemies Bosses

FFRK Bandit FFVI FFRK Silver Lobo FFVI FFRK Spritzer FFVI FFRK Wererat FFVI

FFRK Ymir FFVI

Target Score(s)

North Mines - Inner Mines Defeat Ymir without triggering its counterattack.


Classic Rewards
Completion Type Item Quantity
Completion Reward Gil 700
Mastery Reward Lesser Black Orb 5
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 1
Elite Rewards
Completion Type Item Quantity
Completion Reward Gil 3,500
Mastery Reward Greater White Orb 3
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 2


Abandoned Mineshaft Edit

FFRK Abandoned Mineshaft FFVI

Painting image.

Freed from the Empire's hold on her mind, Terra flees Imperial guards and seeks refuge in the mines.
—Description

Abandoned Mineshaft is unlocked by completing North Mines in the Final Fantasy VI realm. Completion of this dungeon unlocks Figaro Castle in the Final Fantasy VI realm.

Abandoned Mineshaft
Dungeon Info
Difficulty Classic 10 Total Stamina Classic 21
Elite 46 Elite 61
Locations
Name Stamina Rounds
Classic Elite
Abandoned Mineshaft - 1st Battle 5 15 3
Abandoned Mineshaft - 2nd Battle 5 15 3
Abandoned Mineshaft - 3rd Battle 5 15 3
Abandoned Mineshaft - Final Battle 6 16 4
Enemies
Regular Enemies Bosses

FFRK Bandit FFVI FFRK Megalodoth FFVI FFRK Silver Lobo FFVI FFRK Spritzer FFVI FFRK Wererat FFVI

FFRK Guard Leader FFVI FFRK Silver Lobo FFVI

Target Score(s)

Abandoned Mineshaft - Final Battle Defeat the Guard Leader before he uses Charge.


Classic Rewards
Completion Type Item Quantity
Completion Reward Gil 700
Mastery Reward Chopper (XII) 1
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 1
Elite Rewards
Completion Type Item Quantity
Completion Reward Gil 3,500
Mastery Reward Greater Black Orb 5
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 2


Gallery Edit

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