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FFVI Narshe WoB

Narshe in the World of Balance.

Narshe is a neutral city. We want no war here, but that @#$% Empire won't listen!
—Narshe resident

Narshe (ナルシェ, Narushe?), also known as Narche, and titled "Colliery City Narshe" (炭坑都市ナルシェ, Tankō Toshi Narushe?) in the Japanese version, is a city in Final Fantasy VI. It is a coal mining town at the northern edge of the world, governed by Elder of Narshe. The town is one of the game's most important locations — it is where the player party makes their base of operations for much of the game, and several storyline events, including the beginning, take place here. Situated in the mountains and affected by snowy conditions, Narshe is the only independent city to resist invasion attempts by the Gestahlian Empire.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
Narshe-FFVI-iOS

Locke in Narshe.

FFVI GBA Arvis talking to Locke

Arvis commenting on Narshe's policy of neutrality

According to a timeline in Settei Shiryou Hen's guide book, Narshe forms an independent political system 150 years prior to the game. Around 20 years ago, it is mentioned to have refused to sell coal to the invading Gestahlian Empire with armed resistance; afterwards a pact of mutual peace is agreed upon. The canonity of this timeline is questionable, however.

In the World of Balance Narshe is a neutral city that strives to keep the war between the Gestahlian Empire and the Returners away, but when the miners dig up a frozen esper they attract the attention of both factions. The Empire sends Terra, Biggs and Wedge to raid the town and although the Narshe guards try to stop them, they fail. Once Biggs, Wedge and Terra reach the esper, it kills Biggs and Wedge and frees Terra from imperial control by breaking the Slave Crown. Terra is rescued by Arvis, a Returner living in Narshe, who helps her escape. The guards catch up to her and corner her in the mines, but Locke Cole, a "Treasure Hunter", along with Mog and ten other moogles, rescue her, and Locke takes her out of Narshe.

When Terra returns to the town in the company of Edgar and Banon, Arvis attempts to convince the town to side with the Returners to no avail. Locke returns from the imperial-occupied South Figaro and, with information supplied by the traitor Imperial general Celes, warns the townspeople of an Imperial force on its way to seize the esper, lead by Kefka. The Elder of Narshe accepts the Returners' help and the rebels assist the Narshe Guards in defending the town and drive Kefka off in the Battle for the Frozen Esper. In the aftermath, Terra confronts the frozen esper and transforms into an esper herself, flying away. Banon and a handful of Returners remain in the town while another group departs to search for Terra. Terra is recovered and the people of Narshe agree to join the Returners, giving them the strength to plot a direct attack on the imperial capital Vector. Vector slips into the hands of the allied forces after co-belligerent espers decimate the city, forcing the Empire to temporarily surrender to the Returners.

FFVI GBA Narshe Guard in Kohlingen 1

The last known Narshe Guard alive after the end of the world

After the end of the world Narshe is overrun by monsters, and most of the townsfolk have fled or been killed. It is never directly stated how this happened; one possibility is that Kefka, having suffered his first defeat in Narshe, avenged himself by making the town one of the first targets of his Light of Judgment. Many doors are locked and require Locke in the party to open them. The owner of the weapon shop refuses to leave Narshe and has locked himself in, and will give the player Ragnarok if talked to. Another old man who has stayed behind will hand over the Cursed Shield if the party finds him in his basement. Mog has returned to the moogle camp in the mines. The frozen esper can still be found where it was left after the battle, and the party can obtain its magicite by awakening it and defeat it in battle. A secret passage to the Yeti's Cave behind the cliffs of Narshe is then automatically opened and Umaro can be fought and recruited into the party, provided Mog is in the party when this happens. Whether Narshe was repopulated after the final defeat of Kefka is unknown.

QuestsEdit

Recruiting MogEdit

FFVI IOS Mog World of Ruin

Mog joins in World of Ruin.

During the third visit to the town the player can find Lone Wolf in the house on the hill on the east side of town. The player must pursue him into the mines and onto the cliffs where he holds Mog hostage. If the player holds still for a few moments after approaching once, Mog will struggle and knock himself and Lone Wolf to opposite sides of the cliff. The player can rescue Mog and recruit him to the party, or can approach Lone Wolf to take the Gold Hairpin he had stolen earlier. If they take the latter option however, Mog falls and can only be recruited in the World of Ruin.

In the World of Ruin, Mog can be found in the moogle cave in the depths of the Narshe's mines and finding him will prompt him to join or rejoin the party depending on the action the party took in the World of Balance.

The Cursed ShieldEdit

FFVI Android Obtaining Cursed Shield

Obtaining the Cursed Shield.

In the World of Ruin, a man in the basement of a house on the west side of town will give the player the Cursed Shield that inflicts a slew of negative status ailments, stat penalties and elemental weaknesses on the equipped character. If a player fights 256 battles with it the curse will be lifted and it becomes the Paladin's Shield, the best shield in the game.

A fast way to dispel the curse is to fly to Solitary Island and fight against the Peepers; since they have innate Sap and only one HP, it will die on its first turn. The players must be careful when fighting in the desert, as a Black Dragon may occasionally show up.

RagnarokEdit

FFVI Android Obtaining Ragnarok

Obtaining the Ragnarok magicite.

In the World of Ruin, the owner of the weapon shop in his back room shows the party a glowing stone and comments on the power of a sword forged from it. The player can either take the magicite Ragnarok, or have it be forged into the sword Ragnarok. The magicite is the only magicite to teach Ultima, the most powerful spell in the game, while the sword is one of the most powerful weapons and can be bet at Dragon's Neck Coliseum to win an even more powerful weapon, the Lightbringer. The player cannot return to have the magicite turned into the sword if they take the magicite. In the GBA release where the player can continue their save data after the final battle, it is preferable to take the magicite, as a Ragnarok sword can be stolen from Lady, while the magicite cannot be obtained in other ways.

Optional BossesEdit

In the snowfields atop the town the player can find the Ice Dragon, one of the Eight Dragons. Beyond the snowfield at the cliff, the player can find the frozen esper Valigarmanda and battle it, unthawing it to obtain it as a magicite. Defeating Valigarmanda opens a passage to the Yeti's Cave where Umaro lives. Defeating Umaro with Mog in the party will have Umaro join the party.

Mog's DancesEdit

The snowfields above the town are the only location where Mog can learn the Snowman Rondo Dance. Because no random encounters occur here in the World of Balance, Mog cannot learn the Dance until the World of Ruin.

TreasureEdit

World of BalanceEdit

FFVI Unobtainable Sprint Shoes

Unobtainable Sprint Shoes.

The Sprint Shoes is an unreachable treasure in Narshe, it's located one tile to the right near the back door of Arvis's house.

World of RuinEdit

Enemy FormationsEdit

For monsters located in the mines and on the cliffs, see Narshe Mines and Yeti's Cave.

World of BalanceEdit

Plains

Forest

  • Leaf Bunny x2, Darkwind
  • Leaf Bunny x2, Darkwind x2

Opening sequence

Adventuring School


World of RuinEdit

Barrens

In town


MinesEdit

Main article: Narshe Mines

The mines of Narshe form an expansive system of caves leading through and above the cliffs overlooking the town. There are three distinct sets of caves: one leads from just inside the town's entrance to Arvis's house, and includes the moogles' home. The second set of caves can be found north of the town and leads onto the cliffs where the frozen esper is located for most of the game. A rear passage in these caves is where the esper is first found at the beginning of the game. The third set of caves, known as the Yeti's Cave, is only accessible after unthawing Valigarmanda in the World of Ruin, and leads to Umaro's home. A drop-off within the cave drops the party back on the path leading up to the cliffs. In the World of Balance, Umaro can sometimes be seen poking his head out from this hole in the cliffs.

ShopsEdit

ItemsEdit

Before acquiring the Blackjack
Item Price
Potion 50 gil
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Gold Needle 200 gil
Sleeping Bag 500 gil
Tent 1,200 gil
Smoke Bomb 300 gil
After acquiring the Blackjack
Item Price
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Green Cherry 150 gil
Tent 1,200 gil
Flame Scroll 500 gil
Water Scroll 500 gil
Lightning Scroll 500 gil


WeaponsEdit

Before acquiring the Blackjack
Weapon Price
Air Knife 950 gil
Great Sword 800 gil
Mythril Spear 800 gil
Kotetsu 800 gil
Mythril Claw 800 gil
Chain Flail 2,000 gil
Moonring Blade 2,500 gil
After acquiring the Blackjack
Weapon Price
Sakura 3,200 gil
Trident 1,700 gil
Poison Rod 1,500 gil
Morning Star 5,000 gil
Boomerang 4,500 gil
Hawkeye 6,000 gil


ArmorEdit

Before acquiring the Blackjack
Armor Price
Mythril Shield 1,200 gil
Magus Hat 600 gil
Bandana 900 gil
Iron Helmet 1,000 gil
Silk Robe 600 gil
Iron Armor 700 gil
After acquiring the Blackjack
Armor Price
Golden Shield 2,500 gil
Mythril Helm 2,000 gil
Priest's Miter 3,000 gil
Green Beret 3,000 gil
Tiara 3,000 gil
Golden Helmet 4,000 gil
Mythril Mail 3,500 gil
Power Sash 5,000 gil


RelicsEdit

Before acquiring the Blackjack
Relic Price
Barrier Ring 500 gil
Mythril Glove 700 gil
Jeweled Ring 1,000 gil
Knight's Code 1,000 gil
Sprint Shoes 1,500 gil
Fairy Ring 1,500 gil
After acquiring the Blackjack
Item Price
Sniper Eye 3,000 gil
Black Belt 5,000 gil
Earrings 5,000 gil
Reflect Ring 6,000 gil
Hermes Sandals 7,000 gil


Musical ThemesEdit

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"The Mines of Narshe" from Final Fantasy VI
Music-harp
FFVI - The Mines of Narshe
Trouble with the audio sample?

"The Mines of Narshe" is the track used as the background theme for Narshe, but it's replaced by the theme "Dark World" in the World of Ruin.

Other AppearancesEdit

Theatrhythm Final FantasyEdit

Narshe and the surrounding snowcapped mountains appear in the background of the Field Music Sequence for "Terra's Theme" and "Searching for Friends", existing in the World of Balance for "Terra's Theme" and the World of Ruin for "Searching for Friends".

Theatrhythm Final Fantasy: Curtain CallEdit

Narshe Snowfield

Narshe Snowfields in an FMS.

Narshe Snowfields appear in a Field Music Sequence.

Impresario-ffvi-ios This article or section is a stub about Theatrhythm Final Fantasy: Curtain Call. You can help by expanding it.


Final Fantasy Airborne BrigadeEdit

The Snowfield Mining Town in the Kolts Region is based on the city of Narshe. As part of the January special events of "Typhon Attacks" and "Deathgaze's Onslaught", four locations from the game were added, including the Snow Fields (which use the same background as the Snow Fields of Narshe).

Final Fantasy Record KeeperEdit


Castle Cornelia PS This article or section is a stub about a location in Final Fantasy Record Keeper. You can help Final Fantasy Wiki by expanding it.

GalleryEdit

TriviaEdit

  • There are several references to Narshe in Dissidia 012 Final Fantasy: Terra's second alternate outfit is called "Narshean Princess", and in her storyline which begins in a snowfield, she remarks the snow makes her feel nostalgic. There is also a trade material named "Narshe Ore".

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