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Narasimha (Final Fantasy XIII-2)

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Final Fantasy XIII-2 Enemy
Narasimha
ナラシンハ (Narashinha)
Final Fantasy XIII-2 - Narasimha
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
50,000 712 712
Stagger Icon FFXIII Chain Icon FFXIII
600% 70
Keep Launch Libra
40 Resistant 80
CP Gil
2,000 2,200
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
50% 50% 50% 50% 50%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
50% 50% 50% 50% 50%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
50% - - - 50%
Location Yaschas Massif -01X AF- (The Pass of Paddra)
Type Feral Creature
Subtype Behemoth
Recruit Chance 10%
Common Drop Power Sliver (20%)
Rare Drop Chronomist (2%)
Abilities Heave*on all fours, Sunder*standing, Ruinga*standing
Notes - Can alter own form.
- Delivers devastating physical attacks.

The Narasimha is an enemy in Final Fantasy XIII-2. It is a behemoth type monster that appears rarely in the Yaschas Massif 01X.

BattleEdit

Narasimha can assume an upright position and recovers its health once it happens, but its defense is weakened.

Recommended paradigms include:

  • Aggression (COM/COM/RAV)
  • Delta Attack (COM/RAV/SEN)
  • Mystic Tower (RAV/RAV/SEN)
  • Solidarity (COM/MED/SEN)

A good start is to attack with a Commando to keep the stagger up, then switch to Mystic Tower until Narasimha stands at around 300% chain, at which point the party can switch to Aggression. If the party is low level, they can use Delta Attack to kill him.

Narasimha can be inflicted with many statuses, but a Saboteur isn't necessary to win the battle.

Paradigm PackEdit

When Narasimha joins the party, it will fight in its bipedal form wielding a massive blade. As a Commando, it has high HP and Strength, and its stats substantially increase for the first ten levels, making it a useful addition for much of the storyline. Narasimha is available to acquire early in the game, but due to their strength and rarity it may not be worth the trouble to recruit one as soon as they become available.

Narasimha is hindered by its low Magic stat and its Jungle Law passive ability. However, Jungle Law is not a red locked ability, and can be removed when higher priority abilities push it off Narasimha's available abilities list. If the Commando role bonuses are solely chosen during growth, 4 ATB bars will be available at full potential; more than any of its behemoth brethren under the same circumstances.

It is harder to raise to full potential than Proto-behemoth, requiring Crystal monster materials to max out growth. With time put in to grow it to full potential, Narasimha is a popular choice for those who prefer a behemoth type in their party by end-game due to ATB superiority and lack of red locked abilities for flexibility in growth.

Tameable Monster
Name Narasimha Role Commando
Traits Late Bloomer - Rare - Aloof
Composition Biological Start Grade Monster Grade 3
Max Level 70 HP 1,630
Strength 176 Magic 61
ATB Segments 3 Stages 4
Innate Affinities Weakness: Fire
Halved: Ice, all status ailments
Feral Link Diving Strike (Deal physical damage to target. Input Type: Timing)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Narasimha Development
Ability Type Level Infusible
Attack Command Initial X markN
Ruin Command Initial X markN
Quick Stagger Passive Initial X markN
Area Sweep Command 8 X markN
Jungle Law Passive 15 Yes checkY
Launch Auto 24 X markN
Auto-Bravery Passive 29 Yes checkY
Smite Auto 35 X markN
Stagger: Wound Auto 39 X markN
Auto-Veil Passive 44 Yes checkY
Armor Breaker Auto 46 X markN
Blindside Auto 49 Yes checkY
Pain Chaser Auto 50 X markN
Bravery Feeder Auto 67 X markN
Scourge Auto 70 Yes checkY

GalleryEdit

Related EnemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit


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