|Final Fantasy XIII-2 Enemy|
|Location||Yaschas Massif -01X AF-|
- The Pass of Paddra
|Common Drop||Power Sliver (20%)|
|Rare Drop||Chronomist (2%)|
|Abilities||Heave*, Sunder*, Ruinga*|
|Notes|| - Can alter own form.|
- Delivers devastating physical attacks.
Narasimha can assume an upright position and recovers its health once it happens, but its defense is weakened.
Recommended paradigms include
- Aggression (COM/COM/RAV)
- Delta Attack (COM/RAV/SEN)
- Mystic Tower (RAV/RAV/SEN)
- Solidarity (COM/MED/SEN)
A good start is to attack with a Commando to keep the stagger up, then switch to Mystic Tower until Narasimha stands at around 300% chain, at which point the party can switch to Aggression. If the party is low level, they can use Delta Attack to kill him.
When Narasimha joins the party, it will fight in its bipedal form wielding a massive blade. As a Commando, it has high HP and Strength, and its stats substantially increase for the first ten levels, making it a useful addition for much of the storyline. Narasimha is available to acquire early in the game, but due to their strength and rarity it may not be worth the trouble to recruit one as soon as they become available.
Narasimha is hindered by its low Magic stat and its Jungle Law passive ability. However, Jungle Law is not a red locked ability, and can be removed when higher priority abilities push it off Narasimha's available abilities list. If the Commando role bonuses are solely chosen during growth, 4 ATB bars will be available at full potential; more than any of its behemoth brethren under the same circumstances.
It is harder to raise to full potential than Proto-Behemoth, requiring Crystal monster materials to max out growth. With time put in to grow it to full potential, Narasimha is a popular choice for those who prefer a behemoth type in their party by end-game due to ATB superiority and lack of red locked abilities for flexibility in growth.
|Traits||Late Bloomer - Rare - Aloof|
|Innate Affinities||Weakness: Fire|
Halved: Ice, all status ailments
|Feral Link||Diving Strike (Deal physical damage to target. Input Type: Timing)|
|Crystarium Development Graph|
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