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Nalbina Fortress.
The Nalbina Fortress (ナルビナ城塞 , Narubina-jousai ? ) is a location in the world of Ivalice in Final Fantasy XII . Nalbina Fortress is a fortress that once belonged to the Kingdom of Nabradia located just north-east of Rabanastre and marks the border of Dalmasca and Nabradia. The inside of the fortress itself is also an unrevisitable location that serves as the game's prologue.
Profile
Sage Knowledge
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A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges and barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan king was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continue to this day to repair the damage which the fortress suffered during the war. Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war.
Sage Knowledge 43, Nalbina Fortress
Story
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It was here, during the Battle of Nalbina Fortress, that the Knights of Dalmasca were decimated, and Prince Rasler succumbed to the arrow of an imperial soldier. A short while later, King Raminas was assassinated in the royal apartments, marking the end of autonomous rule for Dalmasca. A young soldier named Reks also died as a result of being wounded in the assassination, and Dalmasca's Captain Basch fon Ronsenburg was charged with the crimes.
After the imperials took control of Nalbina Fortress, it was utilized primarily as a prison . However, the city itself was rebuilt, and now contains a thriving market and airship dock.
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Locations
West Ward
Aerodome
Jajim Bazaar
West Barbican
Nalbina Fortress
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Treasures
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During the game's prologue, that also works as a tutorial, the player controls Reks on the Order of the Knights of Dalmasca 's quest to save King Raminas from a plot to assassinate him. The player may find two treasures in the Lower Apartments area, and they are both Potions . Later on the player may visit the town that has sprung outside the fortress, but it has no treasures to be found.
The treasures found are not changed in the International Zodiac Job System version of the game.
Lower Apartments
Chest
Spawns
Holds Gil%
Normal Treasure
1
100%
0%
Potion
2
100%
0%
Potion
Chest
Spawns
Holds Gil%
Normal Treasure
1
100%
0%
Potion
2
100%
0%
Potion
Demographics
Notable Citizens
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Quests
July the Streetear
No More Heroes?
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Shops
Note : The inventory for the various shops changes throughout the game. These items may not all be available at the same time.
Nalbina is a good place to visit at the beginning of the game since the assortment available in shops is much better than in Rabanastre at that time.
Weapons of War
Name
Cost
Altair
500 gil
Longsword
700 gil
Mage Masher
700 gil
Silver Bow
1,000 gil
Iron Sword
1,200 gil
Oak Staff
400 gil
After defeating Judge Bergan
Flame Staff
2,400 gil
Storm Staff
2,400 gil
Glacial Staff
2,400 gil
Flametongue
5,200 gil
Loxley Bow
5,200 gil
War Hammer
5,200 gil
Crossbow
5,200 gil
Healing Rod
3,000 gil
Betelgeuse
5,400 gil
Kogarasumaru
5,600 gil
Name
Cost
Ashura
5,600 gil
Miter
5,000 gil
Storm Spear
5,800 gil
Iron Pole
5,300 gil
Hornito
5,800 gil
Arc Scale
5,500 gil
Demonsbane
6,000 gil
Giant Stonebow
6,000 gil
Slasher
6,000 gil
Avenger
6,000 gil
Magoroku
6,600 gil
Paramina Crossbow
6,600 gil
Gaia Rod
3,300 gil
Icebrand
7,000 gil
Ras Algethi
7,000 gil
Sakura-saezuri
7,000 gil
Golden Staff
3,500 gil
Name
Cost
Mace
550 gil
Bowgun
880 gil
Rod
510 gil
Oak Staff
450 gil
After Barheim Passage
Longsword
800 gil
Name
Cost
Cypress Pole
960 gil
Silver Bow
720 gil
Capella
900 gil
Iron Hammer
900 gil
Mage Masher
640 gil
Antiqued Armors
Name
Cost
Headguard
300 gil
Leather Breastplate
300 gil
Pointy Hat
300 gil
Silken Shirt
300 gil
Bronze Helm
700 gil
Bronze Armor
700 gil
Leather Shield
600 gil
Leather Headgear
500 gil
Bronze Chestplate
500 gil
Topkapi Hat
500 gil
Kilimweave Shirt
500 gil
After defeating Judge Bergan
Pirate Hat
4,000 gil
Name
Cost
Viking Coat
4,000 gil
Sorcerer's Hat
4,000 gil
Sorcerer's Habit
4,000 gil
Close Helmet
4,900 gil
Demon Mail
4,900 gil
Flame Shield
3,200 gil
Goggle Mask
4,900 gil
Metal Jerkin
4,900 gil
Black Cowl
4,900 gil
Black Garb
4,900 gil
Bone Helm
5,900 gil
Bone Mail
5,900 gil
Diamond Shield
3,900 gil
Mame
Cost
Headgear
200 gil
Chromed Leathers
200 gil
Magick Curch
200 gil
Light Woven Shirt
200 gil
Leather Helm
250 gil
Leather Armor
300 gil
Leather Shield
300 gil
Leather Cap
100 gil
Leather Clothing
100 gil
Cotton Cap
100 gil
Name
Cost
Cotton Shirt
100 gil
After Barheim Passage
Headgear
300 gil
Leather Breastplate
300 gil
Pointy Hat
300 gil
Silken Shirt
300 gil
Bronze Helm
450 gil
Bronze Armor
500 gil
Buckler
500 gil
Mysterious Magicks
Name
Cost
Cure
200 gil
Poisona
200 gil
Blindna
200 gil
Fire
200 gil
Thunder
200 gil
Blizzard
200 gil
Slow
200 gil
Blind
200 gil
Protect
200 gil
Poison
500 gil
After defeating Judge Bergan
Curaga
3,200 gil
Name
Cost
Dispel
4,500 gil
Bio
4,900 gil
Fira
3,000 gil
Thundara
3,000 gil
Blizzara
3,000 gil
Countdown
3,100 gil
Stop
3,700 gil
Haste
3,400 gil
Toxify
4,100 gil
Vanish
4,900 gil
Death
5,200 gil
Vanishga
8,700 gil
Name
Cost
Blindna
200 gil
Cure
200 gil
Thunder
200 gil
Fire
180 gil
Slow
200 gil
After obtaining Shadestone
Dark
500 gil
Name
Cost
After Barheim Passage
Poisona
320 gil
Vox
300 gil
Blizzard
240 gil
Immobilize
500 gil
Portentous Provisions
Name
Cost
Echo Herbs
50 gil
Antidote
50 gil
Eye Drops
50 gil
Potion
60 gil
Onion Arrows
100 gil
Onion Bolt
100 gil
Onion Shot
100 gil
Onion Bombs
100 gil
After obtaining Shadestone
Phoenix Down
200 gil
After Ba'Gamnan in Lhusu Mines
Chronos Tear
60 gil
Gold Needle
80 gil
Alarm Clock
50 gil
Handkerchief
50 gil
After Ondore's Estate
Smelling Salts
50 gil
After Vossler joins (Ogir-Yensa Sandsea)
Hi-Potion
180 gil
After defeating Judge Bergan
Remedy
400 gil
After learning Balthier's past at Phon Coast
Bacchus's Wine
120 gil
After visiting Imperial City of Archades
X-Potion
520 gil
Troublesome Technicks
Name
Cost
First Aid
700 gil
Poach
7,000 gil
After defeating Judge Bergan
Charge
1,700 gil
Horology
2,000 gil
Souleater
6,400 gil
Traveler
6,700 gil
Numerology
2,048 gil
Shear
3,600 gil
Achilles
8,800 gil
Gil Toss
2,000 gil
Charm
5,000 gil
Sight Unseeing
6,800 gil
Infuse
2,000 gil
Name
Cost
Libra
400 gil
After obtaining Shadestone
First Aid
600 gil
After Ba'Gamnan in Lhusu Mines
Charge
1,500 gil
After the Leviathan
Horology
2,000 gil
After Ondore's Estate
Poach
5,000 gil
After defeating Belias
Traveler
4,800 gil
After visiting Mt Bur-Omisace
Souleater
6,000 gil
Morning Star Gambits
Name
Cost
Ally: any
50 gil
Ally: party leader
50 gil
Ally: HP < 80%
50 gil
Ally: HP < 70%
50 gil
Ally: HP < 60%
50 gil
Ally: HP < 50%
50 gil
Ally: HP < 40%
50 gil
Ally: HP < 30%
50 gil
Ally: HP < 20%
50 gil
Ally: MP < 80%
50 gil
Ally: MP < 70%
50 gil
Ally: MP < 60%
50 gil
Ally: MP < 50%
50 gil
Ally: MP < 40%
50 gil
Ally: MP < 30%
50 gil
Ally: MP < 20%
50 gil
Ally: status = Sleep
50 gil
Ally: status = Confuse
50 gil
Ally: status = HP Critical
50 gil
Foe: any
50 gil
Foe: targeting leader
100 gil
Foe: targeting self
100 gil
Foe: targeting ally
100 gil
Foe: HP = 100%
50 gil
Foe: HP ≧ 70%
50 gil
Foe: HP ≧ 50%
50 gil
Foe: HP ≧ 30%
50 gil
Foe: status = Sleep
50 gil
Foe: status = Oil
50 gil
Foe: status = Disable
50 gil
Foe: status = Immobilize
50 gil
Foe: status = Reflect
50 gil
Foe: status = HP Critical
50 gil
Foe: flying
100 gil
Self
50 gil
After obtaining Dawn Shard
Ally: HP < 100%
50 gil
Ally: HP < 90%
50 gil
Ally: HP < 10%
50 gil
Ally: MP < 100%
50 gil
Ally: MP < 90%
50 gil
Ally: MP < 10%
50 gil
Ally: status = Stop
70 gil
Ally: status = Reverse
50 gil
Ally: status = Slow
50 gil
Ally: status = Lure
50 gil
Ally: status = Berserk
50 gil
Ally: item AMT ≧ 10
100 gil
Foe: furthest
50 gil
Foe: nearest
50 gil
Foe: HP ≧ 1,000
50 gil
Foe: HP ≧ 500
50 gil
Foe: HP < 1,000
50 gil
Foe: HP < 500
50 gil
Foe: status = Blind
50 gil
Foe: status = Silence
50 gil
Foe: status = Reverse
50 gil
Foe: undead
100 gil
Foe: character HP = 100%
100 gil
Foe: item AMT ≧ 10
300 gil
After defeating Judge Bergan
Ally: lowest HP
50 gil
Ally: strongest weapon
50 gil
Ally: lowest defense
50 gil
Ally: lowest magick resist
50 gil
Foe: highest HP
50 gil
Foe: lowest HP
50 gil
Foe: highest max HP
50 gil
Foe: lowest max HP
50 gil
Foe: highest MP
50 gil
Foe: lowest MP
50 gil
Foe: highest max MP
50 gil
Foe: lowest max MP
50 gil
Foe: highest level
50 gil
Foe: lowest level
50 gil
Foe: highest strength
50 gil
Foe: lowest strength
50 gil
Foe: highest magick power
50 gil
Foe: lowest magick power
50 gil
Foe: highest speed
50 gil
Foe: lowest speed
50 gil
Foe: highest defense
50 gil
Foe: highest magick resist
50 gil
Foe: HP ≧ 3,000
50 gil
Foe: HP ≧ 2,000
50 gil
Foe: HP < 3,000
50 gil
Foe: HP < 2,000
50 gil
Foe: status = Protect
50 gil
Foe: status = Shell
50 gil
Foe: status = Haste
50 gil
Foe: status = Bravery
50 gil
Foe: status = Faith
50 gil
Foe: character status = Blind
100 gil
Foe: character status = Silence
100 gil
Foe: character status = HP Critical
100 gil
Foe: character MP ≧ 90%
100 gil
Foe: character MP ≧ 70%
100 gil
Foe: character MP ≧ 50%
100 gil
Foe: character MP ≧ 30%
100 gil
Foe: character MP ≧ 10%
100 gil
Foe: character MP < 90%
100 gil
Foe: character MP < 70%
100 gil
Foe: character MP < 50%
100 gil
Foe: character MP < 30%
100 gil
Foe: character MP < 10%
100 gil
Foe: character HP ≧ 90%
100 gil
Foe: character HP ≧ 70%
100 gil
Foe: character HP ≧ 50%
100 gil
Name
Cost
Foe: character HP ≧ 30%
100 gil
Foe: character HP ≧ 10%
100 gil
Foe: character HP < 90%
100 gil
Foe: character HP < 70%
100 gil
Foe: character HP < 50%
100 gil
Foe: character HP < 30%
100 gil
Foe: character HP < 10%
100 gil
After visiting Draklor Laboratory
Ally: status = KO
50 gil
Ally: status = Stone
50 gil
Ally: status = Petrify
50 gil
Ally: status = Doom
50 gil
Ally: status = Blind
50 gil
Ally: status = Poison
50 gil
Ally: status = Silence
50 gil
Ally: status = Sap
50 gil
Ally: status = Oil
50 gil
Ally: status = Disable
50 gil
Ally: status = Immobilize
50 gil
Ally: status = Disease
50 gil
Ally: status = Protect
50 gil
Ally: status = Shell
50 gil
Ally: status = Haste
50 gil
Ally: status = Bravery
50 gil
Ally: status = Faith
50 gil
Ally: status = Invisible
50 gil
Ally: status = Regen
50 gil
Ally: status = Float
50 gil
Ally: status = Bubble
50 gil
Foe: HP ≧ 10,000
50 gil
Foe: HP ≧ 5,000
50 gil
Foe: HP < 10,000
50 gil
Foe: HP < 5,000
50 gil
Foe: status = Petrify
50 gil
Foe: status = Stop
50 gil
Foe: status = Confuse
50 gil
Foe: status = Doom
50 gil
Foe: status = Poison
50 gil
Foe: status = Sap
50 gil
Foe: status = Slow
50 gil
Foe: status = Disease
50 gil
Foe: status = Regen
50 gil
Foe: status = Berserk
50 gil
Foe: character status = Bravery
100 gil
Self: HP < 100%
50 gil
Self: HP < 90%
50 gil
Self: HP < 80%
50 gil
Self: HP < 70%
50 gil
Self: HP < 60%
50 gil
Self: HP < 50%
50 gil
Self: HP < 40%
50 gil
Self: HP < 30%
50 gil
Self: HP < 20%
50 gil
Self: HP < 10%
50 gil
Self: MP < 100%
50 gil
Self: MP < 90%
50 gil
Self: MP < 80%
50 gil
Self: MP < 70%
50 gil
Self: MP < 60%
50 gil
Self: MP < 50%
50 gil
Self: MP < 40%
50 gil
Self: MP < 30%
50 gil
Self: MP < 20%
50 gil
Self: MP < 10%
50 gil
Self: status = Petrify
50 gil
Self: status = Doom
50 gil
Self: status = Blind
50 gil
Self: status = Poison
50 gil
Self: status = Silence
50 gil
Self: status = Sap
50 gil
Self: status = Oil
50 gil
Self: status = Reverse
50 gil
Self: status = Immobilize
50 gil
Self: status = Slow
50 gil
Self: status = Disease
50 gil
Self: status = Lure
50 gil
Self: status = Protect
50 gil
Self: status = Shell
50 gil
Self: status = Haste
50 gil
Self: status = Bravery
50 gil
Self: status = Faith
50 gil
Self: status = Reflect
50 gil
Self: status = Invisible
50 gil
Self: status = Regen
50 gil
Self: status = Float
50 gil
Self: status = Bubble
50 gil
Self: status = HP Critical
50 gil
After receiving Treaty-Blade
Foe: HP ≧ 100,000
50 gil
Foe: HP ≧ 50,000
50 gil
Foe: HP < 100,000
50 gil
Foe: HP < 50,000
50 gil
Foe: fire-weak
500 gil
Foe: lightning-weak
500 gil
Foe: ice-weak
500 gil
Foe: earth-weak
500 gil
Foe: water-weak
500 gil
Foe: wind-weak
500 gil
Foe: holy-weak
500 gil
Foe: dark-weak
500 gil
Foe: fire-vulnerable
250 gil
Foe: lightning-vulnerable
250 gil
Foe: ice-vulnerable
250 gil
Foe: earth-vulnerable
250 gil
Foe: water-vulnerable
250 gil
Foe: wind-vulnerable
250 gil
Foe: holy-vulnerable
250 gil
Foe: dark-vulnerable
250 gil
Maps
Nalbina Town
File:FF12 Map - Nalbina.png
Nalbina Fortress
Musical Themes
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When Reks first visits Nalbina, the music that plays is "Infiltration", which returns in Final Fantasy XII: Revenant Wings as a mission theme. Later in the game when Vaan can revisit the area, the song "Nalbina Fortress Town Area" plays. A piano arrangement of the theme is included on the Piano Collections: Final Fantasy XII album.
Other Appearances
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Vaan's brother Reks is part of the team trying to stop the assassination set to take place at the signing of Dalmasca's surrender to Archadia.
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Nalbina Fortress is present in this crossover title as a stage.
Gallery
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