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XIV

Lord Bahamut! Thy wish is my command! None shall 'scape Thine unquenchable fury!
—Nael deus Darnus

The Second Coil of Bahamut - Turn 4, also known as The Holocharts, or Turn 9 or T9 among players, is a raid turn in Final Fantasy XIV, and the final turn of the Second Coil of Bahamut. In this turn, players face off against the transformed Nael van Darnus: Nael deus Darnus.

StoryEdit

At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...

ProgressionEdit

Unlike in previous turns of the Second Coil, there are no trash pulls, only the party and the raid boss.

NormalEdit

Phase 1Edit

During Phase 1, Nael is at 100% to 65% health.

Abilities:

  • Ravensclaw - A frontal cleave dealing approximately 3,000-4,000 damage on a tank.
  • Ravensbeak - A single-target attack on the highest enmity target. Deals approximately 11,000 damage on a tank. Leaves a debuff called Raven Blight, dealing additional 4,000-5,000 damage on a tank and everyone within a three yalm radius after 12 seconds.
  • Stardust - A random target, except the highest enmity target is marked by a red or yellow mark over their head. When the mark disappears, a red or yellow comet falls on the location the player was standing in. The comets deal proximity based damage. Comets cannot be placed too near each other or they explode, wiping the party.
  • Iron Chariot - Nael jumps on a random ranged player with Raven Dive and performs a semi-ranged AoE knockback, potentially knocking any player caught in it to the wall of the area, causing an instant death.
  • Thermionic Beam - A random non-tank is marked by a big red mark. Once the mark disappears, 17,000 damage is dealt on that player, divided between players and pets caught in the blast.
  • Lunar Dynamo - A big doughnut shaped AoE dealing around 4,000 damage. Nael is healed by the amount of damage dealt. Safespots are outside the AoE and within two yalms under Nael.
  • Meteor Stream - Four random players except the highest enmity target are marked by white-purpleish marks over their head. Nael clones will dive down on these players dealing about 2,500 damage on all players caught in the dive. Odd Streams are executed once, even ones are executed twice and can target the same player again.
  • Raven Dive - Used before and after Iron Chariot. Nael jumps on a random ranged player to perform Iron Chariot and jumps back on the highest enmity target. Deals moderate damage on a non-tank.
  • Dalamud Dive - Used on the highest enmity target when Nael returns after Meteor Stream. Deals around 5,000-6,000 damage on a tank.

Phase 2 - Dalamud SpawnEdit

Nael cannot be attacked during this phase, instead, the players must deal with two sets of three golems. This acts as a DPS check. Nael does not do anything until the end of the phase.

When the phase begins, Nael jumps in middle the area and becomes idle and untargetable. Three random players are marked with a green mark over their head. These players must position themselves on the three circles in middle of the area and move away when the marks disappear. Three comets fall and turn into golems.

Red Golem abilities:

  • Earthern Heart - Deals around 3,000 damage on anyone caught in the AoE and leaves a burning blue zone on the ground. Any player standing in the fire is applied a debuff that ticks for around 1,000 damage.
  • Heavy Strike - Creates a ¾-circle AoE that has three stages. Each stage deals around 4,000 damage.

Blue Golem abilities:

  • Magnetism - Draws in any player, golem or comet within a 10 yalm radius.
  • Earthshock - Deals around 2,000 damage on all players and leaves a 30 second Paralysis that cannot be dispelled. Must be Silenced.

Green Golem abilities:

  • Demolish - Deals around 3,000 damage on all players.
  • Stone Skull - Deals around 3,000 damage on a tank.
  • Boulder Clap - A frontal cleave that deals about 5,000-6,000 damage on a tank.

Comets must be fed to these golems by taking them near them. A red comet grants a Damage Up buff on the golems and a yellow one grants them a Haste buff. Both buffs can stack. A golem can only be fed three comets or it will turn into a giant golem that will wipe the party. If any golem is brought too close to another, they will fuse and become a giant golem as well. After about 30 seconds, the golems change colors. Only the green golem must be held by a tank, the other two golems deal negligible damage with their auto-attacks and their AoEs can be dodged or interrupted.

65 seconds after the golems spawn, three more yellow and red comets will fall on random players. These must be placed like in the first phase. Another three green markers appear and must be positioned like the last ones and another three golems spawn.

65 seconds after these golems spawn, Nael will cast Megaflare, dealing high damage on all players and if any comet is left in the field, they will explode, wiping the party, or if two golems are still alive after Megaflare, they will automatically become a giant golem, which will wipe the party. This marks the end of phase 2.

Phase 3 - HeavensfallEdit

During Phase 3, Nael is at 65% to 47% health.

Nael abilities:

  • Dalamud Dive - Unchanged from first phase, only used as the opening move.
  • Heavensfall - A tower drops on center of the field, knocking all players back. Any player under the tower or who is knocked in to the wall is instantly killed. Tower also casts AoE pulses in a pattern. Any player caught in them is dealt high damage and shall they survive, are inflicted with a Paralysis debuff that cannot be dispelled.
  • Super Nova - Shoots two random players, except the highest enmity target with a black hole. Deals little damage when cast but if anyone steps in the black hole after it's cast, they are dealt high damage and shall they survive, are inflicted with a Heavy debuff.
  • Bahamut's Claw - A single-target attack on the highest enmity target. Hits for around 2,500 damage on a tank, hits twice in a quick succession.
  • Binding Coil - Deals low damage and applies Garrote Twist on the target.

The Ghost of Meracydia abilities:

  • Deadly Drive - Deals around 5,000-6,000 damage on a tank.
  • Binding Chain - Chains two players together and starts applying Garrote stacks on these players. Used at 50% health. If the cast finishes, the chained players are instantly killed.

Phase 4 - Elemental dragonsEdit

During Phase 4, Nael is below 47% health.

Nael abilities:

  • Raven Dive - Used for Lunar Dynamo instead of Iron Chariot.
  • Dalamud Dive - Unchnaged from phase 1, used after Meteor Stream.
  • Iron Chariot - Now positioned on the highest enmity target, Nael no longer jumps.
  • Lunar Dynamo - Now positioned on a random player accompanied by Raven Dive.
  • Bahamut's Claw - Now hits five times instead of two.
  • Bahamut's Favor - Applies a Damage Up stack on Nael.
  • Super Nova - Now targets three players.
  • Thermionic Beam - Executes one second faster than in phase 1.
  • Meteor Stream - Used on odd Divebombs. Always executed twice. First dives hit after the first divebombs, the second dives after the third dragon dives.

Three dragons outside the area will repeatedly apply debuffs on players:

  • Iceball - Cast by Iceclaw. Deals little damage but applies an Icebitten debuff that causes next Iceball to hit for around 8,000 damage. Cycles through all players before hitting the same player again. Debuff is removed by getting hit by Fireball.
  • Fireball - Cast on a random player by Firehorn, except the highest enmity target. Deals little AoE damage on a three yalm radius and leaves a Firescorched debuff, causing next Fireball to do 8,000 damage. Debuff is removed by getting hit by Iceball.
  • Chain Lightning - Cast by Thunderwing on a random player except the highest enmity target after every Fireball. Deals low damage and applies a Thunderstruck debuff that on expiration, deals high damage to every player within a three yalm radius and inflicts a 30 second Paralysis that cannot be dispelled. The player with the debuff is unaffected by the AoE. Removes Icebitten or Firescorched when applied.
  • Cauterize - Widely called the new Divebomb. Two of the dragons dive on the first marked player, followed by the third dragon diving on the second marked player. Starting north, divebombs are positioned between the first two dragons going clockwise around the arena, and the remaining divebomb is placed directly opposite of the first set. There are 3 possible divebomb configurations.

Nael enrages after 13 minutes have passed, casting a 30,000 damage dealing Megaflare on the party.


SavageEdit


EnemiesEdit

  • Nael deus Darnus
    • Dalamud Spawn
    • The Ghost of Meracydia

LootEdit

NameTypeiLvDescription
EquipPatch
High Allagan BladeGladiator's Arm115

Auto Attack: 38.15
Damage: 53
Delay: 2.16
Magic Damage: 39
Strength: 32
Vitality: 38
Direct Hit Rate: 23
Critical Hit: 33

GLA PLD 502.2
High Allagan BattleaxeMarauder's Arm115

Auto Attack: 56.53
Damage: 53
Delay: 3.2
Magic Damage: 39
Strength: 45
Vitality: 53
Tenacity: 46
Direct Hit Rate: 32

MRD WAR 502.2
High Allagan GuillotineDark Knight's Arm115

Auto Attack: 52.29
Damage: 53
Delay: 2.96
Magic Damage: 39
Strength: 45
Vitality: 53
Determination: 23
Skill Speed: 46

DRK 503.0
High Allagan SpearLancer's Arm115

Auto Attack: 52.29
Damage: 53
Delay: 2.96
Magic Damage: 39
Strength: 45
Vitality: 53
Critical Hit: 32
Determination: 32

LNC DRG 502.2
High Allagan BaghnakhsPugilist's Arm115

Auto Attack: 46.64
Damage: 53
Delay: 2.64
Magic Damage: 39
Strength: 45
Vitality: 53
Critical Hit: 32
Skill Speed: 46

PGL MNK 502.2
High Allagan CleaversRogue's Arm115

Auto Attack: 46.64
Damage: 53
Delay: 2.64
Magic Damage: 39
Dexterity: 45
Vitality: 53
Critical Hit: 46
Skill Speed: 32

ROG NIN 502.4
High Allagan Composite BowArcher's Arm115

Auto Attack: 59.36
Damage: 53
Delay: 3.36
Magic Damage: 39
Dexterity: 45
Vitality: 53
Direct Hit Rate: 32
Determination: 32

ARC BRD 502.2
High Allagan PistolMachinist's Arm115

Auto Attack: 46.64
Damage: 53
Delay: 2.64
Magic Damage: 39
Dexterity: 45
Vitality: 53
Critical Hit: 32
Skill Speed: 46

MCH 503.0
High Allagan StaffTwo-handed Thaumaturge's Arm115

Auto Attack: 60.77
Damage: 53
Delay: 3.44
Magic Damage: 77
Vitality: 47
Intelligence: 45
Critical Hit: 32
Spell Speed: 46

THM BLM 502.2
High Allagan Grimoire of CastingArcanist's Grimoire115

Auto Attack: 56.53
Damage: 53
Delay: 3.2
Magic Damage: 77
Vitality: 47
Intelligence: 45
Critical Hit: 46
Spell Speed: 32

ACN SMN 502.2
High Allagan CrookTwo-handed Conjurer's Arm115

Auto Attack: 59.36
Damage: 53
Delay: 3.36
Magic Damage: 77
Vitality: 47
Mind: 45
Piety: 24
Direct Hit Rate: 9
Spell Speed: 46

CNJ WHM 502.2
High Allagan Grimoire of HealingScholar's Arm115

Auto Attack: 56.53
Damage: 53
Delay: 3.2
Magic Damage: 77
Vitality: 47
Mind: 45
Piety: 24
Direct Hit Rate: 9
Critical Hit: 46

SCH 502.2
High Allagan Star GlobeAstrologian's Arm115

Auto Attack: 56.53
Damage: 53
Delay: 3.2
Magic Damage: 77
Vitality: 47
Mind: 45
Piety: 24
Direct Hit Rate: 9
Critical Hit: 46

AST 503.0
Heavy High Allagan CoatBody110

Defense: 162
Magic Defense: 162
Strength: 39
Vitality: 46
Tenacity: 41
Critical Hit: 29

GLA MRD PLD WAR DRK 502.2
High Allagan Cuirass of MaimingBody110

Defense: 115
Magic Defense: 91
Strength: 39
Vitality: 46
Determination: 20
Skill Speed: 41

LNC DRG 502.2
High Allagan Coat of AimingBody110

Defense: 91
Magic Defense: 91
Dexterity: 39
Vitality: 46
Critical Hit: 41
Skill Speed: 29

ARC BRD MCH 502.2
High Allagan Belt of MaimingWaist110

Defense: 71
Magic Defense: 56
Strength: 18
Vitality: 21
Critical Hit: 19
Determination: 9

LNC DRG 502.2
High Allagan Trousers of StrikingLegs110

Defense: 91
Magic Defense: 91
Strength: 39
Dexterity: 39
Vitality: 46
Determination: 29
Skill Speed: 29

PGL ROG MNK NIN SAM 502.2
High Allagan Breeches of CastingLegs110

Defense: 67
Magic Defense: 115
Vitality: 41
Intelligence: 39
Critical Hit: 29
Spell Speed: 41

THM ACN BLM SMN RDM 502.2
High Allagan Pantaloons of HealingLegs110

Defense: 67
Magic Defense: 115
Vitality: 41
Mind: 39
Direct Hit Rate: 8
Critical Hit: 41
Spell Speed: 29

CNJ WHM SCH AST 502.2
High Allagan Earrings of CastingEarrings110

Defense: 1
Magic Defense: 1
Intelligence: 18
Critical Hit: 19
Determination: 9

All Classes 502.2
High Allagan Ring of FendingRing110

Defense: 1
Magic Defense: 1
Vitality: 21
Tenacity: 13
Determination: 13

All Classes 502.2
High Allagan Aetherstone - WeaponryPart210An Allagan device that, when affixed to a weapon, greatly augments the weapon's strength.
13.2
High Allagan Aetherstone - Body GearPart180An Allagan device that, when affixed to gear, greatly augments the gear's strength.
13.2
Sands of TimeOther100Born of Allagan ingenuity, this peculiar sand is said to possess the power to turn back time.
12.2
Oil of TimeOther100Born of Allagan ingenuity, this peculiar oil is said to possess the power to turn back time.
12.2
Faded Copy of Rise of the White RavenOrchestrion Roll1Timeworn pages of sheet music retrieved from the Holocharts.
13.2

QuestsEdit

Another Turn In The Coil

TypeChronicles Of A New Era - Bahamut
RequiresAlisaie's Pledge
UnlocksAlisaie's Resolve
RewardsFFXIV Gil Icon 2064
Start NPCUrianger
End NPCAnaelle
Patch2.2

Journal

  • Urianger would have you delve deeper into the mysteries surrounding the elder primal Bahamut.
  • After sharing their findings with the Sons of Saint Coinach, Urianger and Alisaie have come to a conclusion: that the elder primal Bahamut can be banished into the aether if the colossal devices which hold him captive are deactivated. According to their information, the path to the second mechanism can be found in the North Shroud, where a gigantic fragment of Dalamud impales the ground. Make your way to Fallgourd Float and speak with Alisaie's assistant, Lieutenant Anaelle, to learn what dangers lie ahead.
  • Lieutenant Anaelle briefs you on the preliminary investigation made into the fragment, then requests that you speak with a colleague stationed nearer to the massive structure. Find the sharp-eyed private in Alder Springs, and listen to his more detailed report.
  • According to the private, the lack of an imperial presence meant that he and his colleagues were obliged to carve an approach to the fragment themselves. Though the ground itself is now passable, the scout warns you that much peril yet lies in wait. Hurry back to Lieutenant Anaelle, and rendezvous with Alisaie as planned.
  • You return to the serpent lieutenant's post, but it is Alphinaud, and not Alisaie, who meets you there. Your fellow Scion asks that you watch over his sister, and help her find her true purpose. Wasting little time, he then takes his leave, keen that Alisaie should not learn of his visit. Prepare and provision yourself well, and begin your exploration of the Second Coil of Bahamut. ※The Second Coil of Bahamut can be accessed via the Duty Finder.

Objectives

  • Speak with Anaelle at Fallgourd Float.
  • Speak with the sharp-eyed serpent private.
  • Speak with Anaelle.

Sing Me Another Song

TypeSide Story Quests
RequiresThe Ultimate Ballad
RewardsFFXIV Gil Icon 405
Start NPCAlys
End NPCWandering Minstrel
Patch2.3

Journal

  • In a place such as Revenant's Toll, information must flow along with wine. Why not linger downstream of Alys for a spell?
  • Even after moons of pensive strumming, the wandering minstrel still refuses to budge from his spot in the Seventh Heaven, ever bent on collecting the makings of a new epic. Heed Alys's counsel and speak with this gilder of lilies, for the commonfolk are in sore need of even a fool's gold.
  • You recount to the bard your foray into the lightless depths of Dalamud's Shadow, and are amazed to see the leaden horror of those hours transmuted to gold by the minstrel's gifts. The power of poetry is such that you can now relive the experience, should you so choose. ※The Second Coil of Bahamut (Savage) may be accessed via the Duty Finder.

Objectives

  • Speak with the wandering minstrel.

AchievementsEdit

NameTypeTitleDescriptionPatch
Scent Of A WomanBattle: RaidsDomitorDefeat Nael deus Darnus within the fourth turn of the Second Coil of Bahamut (Savage).2.3

Musical themesEdit

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Rise of the White Raven
Music-harp
FFXIV Nael Second Phase
Trouble with the audio sample?

The songs played during this fight are "Tempest", composed by Nobuo Uematsu and "Rise of the White Raven", composed by Masayoshi Soken. The latter features a duet singing in Latin.