|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete and require the HP and level areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
|Final Fantasy XIV Boss|
|Nael Deus Darnus|
|Abilities||Ravensbeak, Fierce Ravensbeak, Thermionic Beam, Iron Chariot, Plasma Acoustics*, Dalamud Dive*, Lunar Dynamo, Lunar Fragment, Lunar Golem, Megaflare|
|Notes||If a player is on the stairs while he teleports, Nael will "enrage" and start using Fierce Ravensbeak. Skills marked with a * are used only on the hard battle.|
- “All shall return to nothingness!”
- —Nael Deus Darnus
Nael Deus Darnus is the final boss of Final Fantasy XIV. The fight is balanced towards level 50 characters. Its hard version has been called the "most punishing battle available in Final Fantasy XIV" by the development team, and is unlocked after the player finishes the storyline.
The fight is very similar to the previous fight against Nael Van Darnus and the basic strategy and positioning is largely the same. It is possible (and recommended) to fully regenerate HP / MP and rebuff all party members before engaging Nael, unless this has been done before finishing off the first phase.
For this second phase of the final battle, Nael loses his Lancer weaponskills, but all his attacks are stronger and he gains the "Lunar Dynamo" move. Every other ability works the same way as the previous battle.
Lunar Dynamo is a powerful "doughnut" shaped AoE move that drains HP and MP from those hit by it, healing Nael for the damage done. To avoid it, players must be close to the boss when it is used; positioning in the same way as the previous fight, it is possible to avoid both Iron Chariot and Lunar Dynamo.
However, Nael also uses Lunar Dynamo after teleporting; as he will likely reposition himself after a teleport, the party may need to move closer to him to avoid being hit. After he takes some damage, he will start saying things like "Ahhhh..", "Yeeess..." and "Just so...."; these are hints warning that he will not use Lunar Dynamo, but a combo of Iron Chariot instead. This is particularly dangerous, as players can be hit by two Iron Chariots and knocked back to the range of Lunar Dynamo, a combo that is extremely likely to kill all players caught in it and heal the boss.
This time, Nael will utter "I shall not suffer life" and "I shall not suffer death" as calls down Lunar Fragments considerably earlier and will not stop after two. As such, it is recommended to place a Black Mage atop one of the first flying platforms and have them exclusively on "meteor duty", disposing of any fragments summoned during the fight. "I shall not suffer life" indicates he is calling a fragment on the north side, and "I shall not suffer death" indicates he is calling one on the south side.
One moderately-geared Black Mage should be able to destroy a fragment with a Thundara combo.The elevation restriction becomes a major factor here, as spells cannot be cast on targets to far above or below the caster. If a meteor comes close to the ground, any available ranged unit should immediately finish it off.
After he starts summoning lunar fragments, there's no change on his behavior until Nael's HP drops to 5%. Once this happens, he will say "Oblivion.... Well do I know thee..." and teleport to the highest platform, where he will activate magic glyphs, summon two Lunar Golems and start charging his strongest move, Megaflare. During this stage, his defense is greatly increased.
Lunar fragments will start falling much quicker than normal and also gain a sizable boost to HP and defense. It is impossible to deal with them with only one Black Mage, parties should position at least one mage on each platform, as well as a Bard or White Mage to ensure the fragments are destroyed. The Lunar Golems can be defeated pretty easily by melee attacks, and can also be put to Sleep.
The tank, one White Mage, and any melee available should go up to where Nael is preparing Megaflare and attack him to reduce a bit his regeneration. Nael will not initiate Megaflare unless he is attacked while charging it. Parties have experienced seemingly endless Meteors for not doing so, and counteracting his regeneration will make the final part end much sooner.
After being hit for a while, Nael will cast Megaflare, which is powered up by how many lunar fragments hit the ground during the battle. If 3 make impact with the ground, Nael will immediately use Megaflare in this stage and deal 9999 damage to everyone, ending the fight.
As soon as Nael speaks again in preparation for Megaflare, the tank needs to run downstairs as fast as possible to avoid getting hit by Nael while he is empowered by the stairs. Everyone but the Black Mages should go back to the ground level and a White Mage should cast Benediction to fully recover from the damage. After this, it's as simple as repositioning the boss and finish the remaining life while the mages destroy any possible fragment that gets summoned.
Strategy (Hard Mode)Edit
Nael immediately begins charging Megaflare, which now deals around 7000 damage even without any lunar fragments touching the ground. The fragments themselves now fall faster, and become Lunar Golems upon touching the ground (after dealing the explosion damage).
To even have a shot at surviving Megaflare, players need to stack up as many defensive buffs as possible on high HP jobs such as Paladin, then proceed to raise the other party members. Another viable option is to play as a pure class instead of using Job crystals, to gain access to Sentinel. Thaumaturges, in particular, may be able to survive with Sentinel + Protect + Stoneskin + Sanguine Rite + Battle Voice. The use of max HP increasing food and items can also help.
After Megaflare, Nael will switch to his regular pattern. During this period, any Lunar Fragments destroyed may yield Deaspected Clusters. These clusters can then be used to craft Lunar Curtains, a consumable item that gives Sentinel's effect and also stacks with the ability, helping the other jobs survive the initial Megaflare.
Once his HP hits 60%, Nael will say, "Hope and despair. Joy and sorrow... Such things are meaningless". This signals the start of a lunar fragment spam phase, in which he will keep summoning fast moving fragments until his HP falls down to roughly 40%. Two ranged attackers are needed to deal with them.
After taking some more damage, Nael will teleport to the top of the arena and start casting Megaflare once again. This time, eight Lunar Golems will spawn. It is advised to ignore or leash them, and focus all DD on Nael to force Megaflare (which deals the same damage as the regular fight one, instead of 7000+ like the first used in the fight), as the golems and fragments can easily wipe the party at this point.
Once Megaflare goes off, Nael will fully recover HP, golems will disappear and he will teleport back again, returning to his usual attack patterns. Every once in a while, he will teleport to the top, summon a golem and charge Dalamud Dive. These golems cannot be ignored and need to be killed quickly, since the Legatus will summon more golems every time he uses Dalamud Dive. Dalamud Dive damage can be reduced or even negated by damaging Nael.
When his HP reaches 40%, he can initiate a special sequence of ten total Lunar Fragments (~667 HP), accompanied by Nael saying, "Come, lost child, and receive of me the gift of purity." This time, fragments can appear at a lower height and move at a fast speed, so all ranged attackers and white mages should focus on taking them down, positioning themselves not only on the top platform, but also on the middle of the stairs. Meanwhile, the melee DPS will need to continue chasing Nael up to prevent Dalamud Dive whenever he uses it.
After this phase, he goes back to his usual pattern once again. The party only needs to keep up with the damage and be careful with the occasional fast falling fragment.
|Rise of the White Raven|
|Trouble with the audio sample?|
The song played during this fight is "Rise of the White Raven", composed by Masayoshi Soken. It features a duet singing in Latin.
The words "hear" and "feel", which are heard at the beginning of the game after character creation, are faintly spoken during the first stanza.
"Deus" means "God" in Latin and Portuguese.
- Dalamud is several times larger in the background of this fight.
- Though the lunar fragments appear as fast as cannonballs in other scenes, they are much slower in this battle.
- In spite of the obvious complexity, the arena of Rivenroad has point symmetry, meaning it is the same if rotated 180 degrees.
- Nael undergoes a subtle mood change in this fight: his lines in the first phase are all shouted, indicated by the exclamation points, while his dialogue in the second phase are all spoken calmly. Even his lines for calling lunar fragments change from "Begone wretched creatures!" and "Embrace oblivion!" to "I shall not suffer life/death". This change reflects the intoxicating power he receives from Dalamud.