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|Cid: Oh, shut up and help me remodel the Nacht page!||Please expand this article into a full one. This can be done by Expanding the starting Abilities section and what job is better suited for Nacht under the Battle section. This request can be discussed on the associated discussion page.|
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.||The following tables are incomplete and require the complete the Age section areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
The young, stoic Nacht was orphaned in a recent war and taken prisoner in Harmonia, a northern island to which spring never comes. These recent experiences have only hardened his already tough exterior, with his face as cold as rock and lips tighter than a banker's vault.
Nacht is a young man in Final Fantasy Dimensions, who became one of the four Warriors of Darkness, as chosen by the crystal of Lux. Nacht's cold personality and tight lips cast him as uncaring, but his passion for defending others has helped lead the Warriors of Darkness in their quest against the Avalon Empire.
A young man held in Harmonia. Lost his parents in the war. A man of few words and no emotion.
Nacht has mid-length blue-green hair and blue eyes. He wears a midnight blue half-cloak held with a silver clasp over pauldrons and a studded blue tunic, shirt and trousers. Metal greaves extend up to his thighs. When he changes class, his dominant color is a dark blue.
Nacht's father, Sigurd, was a knight in service of the kingdom of Falgabard. During an attack, Sigurd ordered his friend Graham to look out for his son, and help him escape. The loss of his family, and what later was revealed to be his entire homeland, turned Nacht into the cold, distant boy he is today. Nacht has an inability to let go of the issues of losing his father, resulting in Alba insulting Nacht, saying he has a "daddy complex".
Nacht is the son of a dark knight named Sigurd, hailing from Falgabard. When the empire assaulted their homeland, Sigurd told his friend, Graham, to take care of his son before going to war. Nacht escaped from the castle and Graham never saw him again.
After a long time, Nacht meets the twins, Dusk and Alba, in the wintry town of Harmonia. He is called by Cid to board his airship for a mission, and meets his third companion, the prisoner Sarah. Cid asks them to go to the Crystal Temple to steal it from Lux.
When they arrive at the top, they meet Sol and his friends, who happened to be fighting the Watchbeast, and when the crystal suffers from too much stress, it shatters. Nacht wakes up in one side of the temple, where he finds Alba, Glaive, and Diana. They leave the Crystal Temple, but find themselves trapped in the World of Darkness.
The group finds a sunken ship, and sail to Mt. Verde. When they reach the summit they see a distant view of The World Tree, Yggdrasil. Upon climbing down they reach Verde, a small town near a forest hut where an old man lives.
The citizens of Verde warn the group to not to go near the Mazewood, as the people who went there got lost and never came back.
Nacht's closest friend is most likely Graham, his father's friend who trusted him to look after Nacht. After failing the boy's father, Graham came back in death as an animated suit of Sigurd's armor to protect and guide Nacht in the Warriors of Darkness journey in Falgabard. After the events of the Dark Knight chapter, Graham's soul becomes one with a dark sword Nacht carries at all times, allowing Graham to give the Warriors of Darkness advice and console, and guide Nacht in his personal quarrels with the loss of his family and homeland. Graham comments toward the end of the adventure that Nacht is "becoming more like his father (Sigurd) everyday" when Nacht tells Graham he is ready to take the fight to Avalon's doorstep.
Nacht does not get close to other members of the party, though he is quick to defend others and swears revenge for not only his father, but for the deaths of Gramps and all those lost in Falgabard. He comments when finally meeting Sol toward the end that he didn't imagine he would ever meet him again after their confrontation in the Crystal Temple of Lux. When both the Warriors of Light and Darkness team up, Nacht is seen with Graham at the rear of the parties' airship alone, not communicating with the rest of the party and possibly alone with his thoughts, or conversing with Graham.
After the events of the game, Nacht travels the world, seeking displaced members of his homeland and paying respect to his father and letting go of his loss. While the others hoped he would come to Burtgang for the crowning ceremony of Sarah, he is only seen eventually arriving at a mountainside above the kingdom. Late though he is, he arrives shortly after the crown is placed on Sarah.
Nacht begins with the Flee ability, allowing him and his accompanying party members to flee from battle. This ability is a command that can be accessed in battle instead of an augmenting ability or passive ability like Counter that isn't activated by choice. When used it gives the party a chance of leaving the battle they are currently involved in. It takes up one of four available slots.
Nacht means "night" in German and Dutch, playing on his role as a Warrior of Darkness, and as a stark contrast to Sol.
- A dominant color for Nacht's job class sprites is blue.