- —Master NORG
NORG (ノーグ, Nōgu?) is Balamb Garden's proprietor and the one running the Garden's finances. The Garden Faculty and his supporters refer to him as the Garden Master. NORG is a wealthy Shumi, but unlike his humble, good-natured race, NORG is proud, selfish, and cowardly. He ignores the Shumi custom of concealing hands, displaying his proudly, and is regarded as the tribe's "black sheep". His speech pattern is peculiar, speaking continuously in a loud voice, occasionally making a "bujururu" noise.
NORG left Shumi Village to pursue a life of riches. It is unclear whether NORG was banished from the village, or if he left on his own accord. NORG came to possess a large fortune, and it was his meeting with Cid Kramer that led to the Garden's establishment; at the time, Cid was seeking financial assistance, and NORG was interested and ended up pouring in his fortune to fund the project. To cover the Garden's expenses, NORG came up with the idea of hiring the SeeD out as mercenaries.
Cid, as the Garden's Headmaster, ran the SeeD training, while NORG continued as the Garden's proprietor, responsible for its finances. Garden flourished and a large amount of capital began flowing into the Garden's budget. However, the two began to drift apart. NORG was less and less interested in the SeeD's true goal and the Garden's original purpose, and only cared about filling up his pockets with gold. A rift formed between NORG and Cid. Garden Faculty serves as NORG's authority within the Garden, enforcing rules and exerting pressure on Cid when needed.
After Sorceress Edea arises as Galbadia's ambassador, she doesn't hide the fact that she wishes to use Galbadia Garden. NORG orders Galbadia Garden's Master, Martine, to carry out a plan to assassinate her together with General Caraway. Fortuitously for Martine, a group of SeeDs seek refuge from his Garden just at the right time, and he decides to send them on the mission in case the sniper should fail. Cid sends the order for them to take part in the operation.
After the assassination attempt the sorceress is furious. She orders Balamb Garden and Trabia Garden destroyed while she takes Galbadia Garden for herself. NORG is furious at Martine for revealing Balamb Garden's part in the plan. He decides to do all he can in order to calm the sorceress's wrath and intends to hand over those involved in the assassination to show the Garden's sincerity. Cid refuses to do so, and as a result, an all-out war breaks out between those who side with NORG, and those who side with the Headmaster.
After losing the battle, NORG summons Squall and his party to his chambers and explains his fear of the sorceress and his plan to hand them over to her in order to save "his" Garden. When Squall refuses to obey NORG and outright declares the Garden doesn't belong to him, NORG goes mad and, driven by obsession and selfishness, attacks the SeeDs. Defeated and despairing, NORG closes himself away in a cocoon-like form.
NORG isn't seen again after his defeat, but if the player visits NORG's chamber again, they can meet a couple of Shumi who intend to retrieve the cocoon and apologize for NORG's behavior.
- Main article: NORG (Boss)
NORG is fought on Disc 2, after Balamb Garden becomes mobile. NORG hides within his NORG Pod, and the party has to pry it open to fight him.
|Refine||5 refine into 1 Gambler Spirit|
|Level 6 (Boss Card)||Win||Grease Monkey in Fishermans Horizon, Cid Kramer, Laguna Loire|
|Trouble with the audio sample?|
The musical score "Heresy" is played during the conversation between NORG and Squall just before their battle.