- —Master NORG
NORG (ノーグ, Nōgu?) is Balamb Garden's proprietor and the one running the Garden's finances. The Garden Faculty and his supporters refer to him as the Garden Master. He is a Shumi from the Shumi Village.
NORG is a large Shumi who appears to have evolved into an elder-type Shumi rather than a Moomba. However, it is unknown if NORG has ever worked as an elder to Shumi. He is stout, has pale yellow skin, and like those of his brethren a bulging chin and enormous hands. He dresses in a decorated robe.
NORG is a wealthy Shumi, but unlike his humble, good-natured race, NORG is proud, selfish, and cowardly. He ignores the Shumi custom of concealing hands, displaying his proudly, and is regarded as the tribe's "black sheep". His speech pattern is peculiar, speaking continuously in a loud voice, occasionally making a "bujururu" noise.
NORG left Shumi Village to pursue a life of riches. It is unclear whether NORG was banished from the village, or if he left on his own accord. NORG came to possess a large fortune, and it was his meeting with Cid Kramer that led to the Garden's establishment; at the time, Cid was seeking financial assistance, and NORG was interested and poured in his fortune to fund the project. To cover the Garden's expenses, NORG came up with the idea of hiring the SeeD out as mercenaries.
Cid, as the Garden's Headmaster, ran the SeeD training, while NORG continued as the Garden's proprietor, responsible for its finances. Garden flourished and capital began flowing into the Garden's budget. The two began to drift apart as NORG was not interested in the SeeD's true goal and the Garden's original purpose, and only cared about filling up his pockets with gold. Garden Faculty serves as NORG's authority within the Garden, enforcing rules and exerting pressure on Cid when needed.
After Sorceress Edea arises as Galbadia's ambassador, she wants to take over Galbadia Garden. Galbadia Garden's Master, Martine, wants to assassinate her together with General Caraway. Fortuitously for Martine, a group of SeeDs seek refuge from his Garden at the right time, and he decides to send them on the mission in case the sniper should fail. An order from Cid is sent for them to take part in the operation.
After the failed assassination attempt the sorceress orders Balamb Garden and Trabia Garden destroyed while she takes Galbadia Garden for herself. NORG is furious Balamb Garden was involved in the plan and decides to calm the sorceress's wrath by handing over those involved in the assassination to show the Garden's sincerity. Cid refuses and an all-out war breaks out between those who side with NORG, and those who side with the Headmaster.
After losing the battle NORG has a meeting with Cid that ends with Cid leaving in a huff, the two still in disagreement. NORG summons Squall and his party to his chambers to explain he is going to hand them over to her to save "his" Garden. NORG driven by obsession and selfishness, NORG attacks the SeeDs. Defeated and despairing, NORG closes himself away in a cocoon-like form.
NORG isn't seen again after his defeat, but if the party visits NORG's chamber again they can meet a couple of Shumi who intend to retrieve the cocoon and apologize for NORG's behavior.
- Main article: NORG (Boss)
NORG is fought on Disc 2, after Balamb Garden becomes mobile. NORG hides within his NORG Pod, and the party has to pry it open to fight him.
|Shumi Tribe Card|
|Refine||5 refine into 1 Gambler Spirit|
|Level 6 (Boss Card)||Win||Grease Monkey in Fishermans Horizon, Cid Kramer, Laguna Loire|
|Trouble with the audio sample?|
The musical score "Heresy" plays during the conversation between NORG and Squall just before their battle.