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{{DISPLAYTITLE:Mystic Knight (''Final Fantasy V'')}}
[[File:FF5-MysticKnight.png|right]]
 
  +
{{infobox job
{{Q|Able to enchant swords, these magical warriors automatically cast Shell when HP is low.|Description}}
 
  +
|name=Mystic Knight
The {{nihongo|Mystic Knight|魔法剣士|Mahoukenshi|Magic Fencer}}, also known as '''Sorcerer''', is a job in ''[[Final Fantasy V]]'' obtained after the [[Water Crystal]] shatters. Mystic Knight centers around giving elemental or status properties to augment the user's physical abilities, giving physical attackers an edge against any enemy. Mystic Knights surprisingly boasts the second highest Agility in the game, though its Magic Power is slightly higher than the [[Freelancer (Final Fantasy V)|Freelancer]].
 
  +
|release=FFV
  +
|japanese=魔法剣士
  +
|romaji=Mahō Kenshi
  +
|lit=Magic Fencer
  +
|image=Mystic Knight Job from FFV SD art.png
  +
|sprite=[[File:FFV Bartz Mystic Knight iOS.png|Bartz|40px]][[File:FFV Lenna Mystic Knight iOS.png|Lenna]][[File:FFV Galuf Mystic Knight iOS.png|Galuf]][[File:FFV Faris Mystic Knight iOS.png|Faris]][[File:FFV Krile Mystic Knight iOS.png|Krile]]<hr/>[[File:Bartz-MysticKnight.png|Bartz (GBA).]][[File:Lenna-MysticKnight.PNG|Lenna (GBA).]][[File:Faris-MysticKnight.PNG|Faris (GBA).]][[File:Galuf-MysticKnight.PNG|Galuf (GBA).]][[File:Krile-MysticKnight.PNG|Krile (GBA).]]
  +
|obtained=[[Water Crystal (term)|Water Crystal]] ([[Walse Tower]])
  +
|stats=[[Strength (Final Fantasy V)|Strength]]: +14<br/>[[Agility (Final Fantasy V)|Agility]]: +14<br/>[[Stamina (Final Fantasy V)|Stamina]]: +14<br/>[[Magic (Final Fantasy V)|Magic]]: +1
  +
|stats=[[Final Fantasy V stats#Strength|Strength]]: +14<br/>[[Final Fantasy V stats#Agility|Agility]]: +14<br/>[[Final Fantasy V stats#Stamina|Stamina]]: +14<br/>[[Final Fantasy V stats#Magic|Magic]]: +1
  +
|weapons=[[Final Fantasy V weapons#Knives|Knives]], [[Final Fantasy V weapons#Swords|Swords]]
  +
|armor=[[Final Fantasy V armor#Helmets|Helmets]], [[Final Fantasy V armor#Light armor|Light armor]], [[Final Fantasy V armor#Heavy armor|Heavy armor]], [[Final Fantasy V armor#Shields|Shields]], [[Final Fantasy V accessories#Gauntlets|Gauntlets]]
  +
|command abilities=[[Spellblade (Final Fantasy V)|Spellblade]]
  +
|support abilities=[[Critical: Shell|Magic Shell]]
  +
|recurring appearance=Mystic Knight
  +
}}
  +
{{Quote|Able to enchant swords, these magical warriors automatically cast Shell when HP is low.|Description}}
  +
The '''Mystic Knight''', also known as '''Sorcerer''', is a [[Final Fantasy V jobs|job]] in ''[[Final Fantasy V]]'' obtained after the [[Water Crystal (term)#Final Fantasy V|Water Crystal]] shatters. Mystic Knights, using [[Spellblade (Final Fantasy V)|Spellblade]], are capable of imbuing their weapons with offensive spells the party has learned (mostly in the [[Black Magic (Final Fantasy V)|Black Magic]] skillset). This allows them to use [[Final Fantasy V elements|elemental]] or [[Final Fantasy V statuses|status]] properties to augment their physical abilities, and exploit weaknesses in opponents.
   
  +
On their own, Mystic Knight is slightly weaker than other fighter jobs in terms of their [[Final Fantasy V stats|stats]] and equipment access. However, their Spellblade abilities give them devastating damage potential and versatility, particularly when combined with abilities from other jobs. As such, it becomes an important job for fighters to master.
However, the Mystic Knight's Strength and Stamina suffer quite a bit and are lacking behind other similar jobs such as [[Knight (Final Fantasy V)|Knight]] and [[Dragoon (Final Fantasy V)|Dragoon]]. The other downside to the Mystic Knight is in order to use any of their abilities, the player must have learned the corresponding spell. For instance, if the player does not have the [[Flare (Ability)|Flare]] spell, Mystic Knights will be unable to use Flare Sword.
 
   
  +
Mastering Mystic Knight for all four characters in the now defunct mobile and [[Steam (service)|Steam]] versions earns the [[Final Fantasy V achievements|achievement]] "One Deadly Blow".
==Appearance==
 
[[File:V Sors.PNG|right|The main cast as Mystic Knights.]]
 
As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and masks for the lower face. As usual, [[Lenna Charlotte Tycoon|Lenna's]] costume is more revealing, resembling a belly dancer's attire. [[Krile Mayer Baldesion|Krile]] seems to have a Hindu [[wikipedia:Tilaka|Tilaka]]. The male costumes have a resemblance to [[Minwu]] from ''[[Final Fantasy II]]''.
 
   
==Abilities==
+
==Characteristics==
  +
As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and veils for the lower face for women. [[Lenna Charlotte Tycoon|Lenna]] and [[Faris Scherwiz|Faris's]] costumes are more revealing, resembling a belly dancer's attire. [[Krile Mayer Baldesion (Final Fantasy V)|Krile]] seems to have a Hindu [[wikipedia:Bindi (decoration)|bindi]]. The male costumes resemble [[Minwu (Final Fantasy II)|Minwu]] from ''[[Final Fantasy II]]''.
*'''Job Command''' - [[Spellblade (Final Fantasy V)|Spellblade]]
 
*'''Innate Abilities''' - [[SOS Shell|Magic Shell]]
 
*'''Equipment''' - Knives, Swords, Shields, Heavy Helmets, Clothes, Heavy Armor, Gauntlets
 
The Mystic Knight's Spellblade allows the Mystic Knight to charge their sword with a [[List of Final Fantasy V Spells|spell]]. [[Status Effect]] charged blades will incur that status 100% of the time as long as the [[attack]] connects, and attack-charged blades will do high damage, ignoring [[Defense]] to monsters weak to that [[element]] (or in [[Bio]], [[Firaga]], [[Blizzaga]], [[Thundaga]] and [[Holy (Ability)|Holy]] Sword's case, even [[Instant Death|instantly kill]] any non-heavy enemy it hits), or just plain high damage in the case of [[Flare (Ability)|Flare]] Sword. Even better, the effect lasts until the end of [[battle]]. Magic Shell casts [[Shell (Status)|Shell]] automatically on the Mystic Knight when they are in [[critical]] condition.
 
   
  +
==Gameplay==
Of note, Spellblade Level 1 will give the character base Freelancer Strength +4 and base Freelancer Magic -9. For each Spellblade level gained, up to level 6, the Strength bonus is increased by 2 per level and the Magic penalty is decreased by -2, for a maximum of +14 Strength and +1 Magic at Spellblade Level 6. Spellblade is part of the well-known combo in ''Final Fantasy V'', utilizing it with [[Dual Wield]] and [[Barrage|Rapid Fire]].
 
  +
===Stats===
  +
{|class="article-table align-right" style="text-align: center"
  +
!Stat
  +
!Modifier
  +
|-
  +
![[Strength (Final Fantasy V)|Strength]]
  +
| +14
  +
|-
  +
![[Agility (Final Fantasy V)|Agility]]
  +
| +14
  +
|-
  +
![[Stamina (Final Fantasy V)|Stamina]]
  +
| +14
  +
|-
  +
![[Magic (Final Fantasy V)|Magic]]
  +
| +1
  +
|}
  +
The Mystic Knight is unique in having no stat penalties, and has broadly mixed stats across the board. Though their [[Strength (Final Fantasy V)|Strength]] and [[Stamina (Final Fantasy V)|Stamina]], determining their physical damage and [[HP (Final Fantasy V)|HP]] respectively, are below jobs such as [[Knight (Final Fantasy V)|Knight]] and [[Dragoon (Final Fantasy V)|Dragoon]], they are respectable stats that still grant them solid potential. Their greater benefit is in having the second-highest [[Agility (Final Fantasy V)|Agility]], determining their turn rate, which is only below [[Thief (Final Fantasy V)|Thief]]. Their [[Magic (Final Fantasy V)|Magic]] stat boost is negligible, and Mystic Knights are rarely the ones to cast magic themselves.
   
  +
Any job equipped with Spellblade Level 1 will gain their character's base Freelancer Strength +4 and Magic -9 if their default stats are lower. For each additional Spellblade level up to level 6, the Strength and Magic bonuses are increased by 2 per level, for a maximum of +14 Strength and +1 Magic at Spellblade Level 6.
Upon mastery, Freelancers gain a bonus to Strength, Agility, Vitality, and Magic Power, as well as innate Magic Shell without having to equip the ability.
 
   
  +
Thus, the base Strength and Magic stats for a character with Spellblade equipped are as follows:
The stat modifiers for Mystic Knights are:
 
*Strength: +14
 
*Agility: +14
 
*Stamina: +14
 
*Magic: +1
 
   
  +
*Spellblade Level 1 = Strength +4 and Magic -9
==Level-Up Abilities==
 
  +
*Spellblade Level 2 = Strength +6 and Magic -7
{|width="100%"
 
  +
*Spellblade Level 3 = Strength +8 and Magic -5
|valign="top" width="50%"|{{FFV abilities
 
  +
*Spellblade Level 4 = Strength +10 and Magic -3
|level = 1
 
  +
*Spellblade Level 5 = Strength +12 and Magic -1
|name = [[SOS Shell|Magic Shell]]
 
  +
*Spellblade Level 6 = Strength +14 and Magic +1
|RPGe = Barrier
 
  +
|anthology = Magiwall
 
  +
Upon mastery, [[Freelancer (Final Fantasy V)|Freelancers]] and [[Mime (Final Fantasy V)|Mimes]] gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate support ability.
|ap = 10
 
  +
|type = Passive
 
  +
===Equipment===
|description = Automatically cast Shell when near [[Knocked Out|KO]].
 
  +
Mystic Knights have access to heavy [[Final Fantasy V armor|armor]] and basic fighter equipment. They can equip [[Final Fantasy V weapons#Knives|knives]], [[Final Fantasy V weapons#Swords|swords]], [[Final Fantasy V armor#Shields|shields]], [[Final Fantasy V armor#Helmets|helmets]], [[Final Fantasy V armor#Light armor|light armor]], [[Final Fantasy V armor#Heavy armor|heavy armor]], and [[Final Fantasy V accessories#Gauntlets|gauntlets]]. Spellblade only works on knives, swords, [[Final Fantasy V weapons#Knight swords|knight swords]], and [[Final Fantasy V weapons#Short swords|short swords]], the latter of which can be equipped by other jobs.
|info = Gives any job the ability to activate Shell automatically when in critical condition.
 
  +
|}}
 
  +
[[File:Broadsword - FF5.png|right|Sword sprite.]]
|valign="top" width="50%"|{{FFV abilities
 
  +
The [[Ultimate weapon (term)|ultimate]] one-handed sword in most [[Final Fantasy V version differences|versions]] is Enhancer, found in [[Istory Falls]]. It is surpassed by the Ultima Weapon that drops from the new [[superboss]] [[Neo Shinryu]] in the Game Boy Advance version and the defunct iOS and Steam versions based on it. The Mystic Knight's best equipment in most versions is the [[Genji equipment]] (Genji Helm/Armor/Shield/Gloves) [[Steal (Final Fantasy V)|stolen]] from [[Gilgamesh (Final Fantasy V boss)|Gilgamesh]]. Some of this equipment is surpassed by equipment found in the post-game [[bonus dungeon]] in GBA and the defunct iOS and Steam versions.
|level = 2
 
  +
{{Multicol-begin}}
|RPGe = MagSwd (1)
 
  +
;Knives
|anthology = Sword 1
 
|name = [[Spellblade (Final Fantasy V)|Spellblade]] (1)
+
*[[Knife (Final Fantasy V)|Knife]]
  +
*[[Dagger (Final Fantasy V)|Dagger]]
|ap = 20
 
  +
*[[Mythril Knife (Final Fantasy V)|Mythril Knife]]
|type = Command
 
  +
*[[Mage Masher (Final Fantasy V)|Mage Masher]]
|description = Enchant weapons with different magics.
 
  +
*[[Main Gauche (Final Fantasy V)|Main Gauche]]
|info = Lets any job charge their sword with [[Fire (Ability)|Fire]], [[Blizzard]],[[Mute]] and [[Thunder]].
 
  +
*[[Orichalcum Dirk (Final Fantasy V)|Orichalcum Dirk]]
}}
 
  +
*[[Dancing Dagger (Final Fantasy V)|Dancing Dagger]]
  +
*[[Air Knife (Final Fantasy V)|Air Knife]]
  +
*[[Thief Knife (Final Fantasy V)|Thief Knife]]
  +
*[[Assassin Dagger (Final Fantasy V)|Assassin Dagger]]
  +
*[[Gladius (Final Fantasy V)|Gladius]]
  +
*[[Chicken Knife (Final Fantasy V)|Chicken Knife]]
  +
{{Multicol-separator}}
  +
;Swords
  +
*[[Broad Sword (Final Fantasy V)|Broad Sword]]
  +
*[[Long Sword (Final Fantasy V)|Long Sword]]
  +
*[[Mythril Sword (Final Fantasy V)|Mythril Sword]]
  +
*[[Coral Sword (Final Fantasy V)|Coral Sword]]
  +
*[[Ancient Sword (Final Fantasy V)|Ancient Sword]]
  +
*[[Sleep Blade (Final Fantasy V)|Sleep Blade]]
  +
*[[Rune Blade (Final Fantasy V)|Rune Blade]]
  +
*[[Great Sword (Final Fantasy V)|Great Sword]]
  +
*[[Excalipoor (Final Fantasy V)|Excalipoor]]
  +
*[[Enhancer (Final Fantasy V)|Enhancer]]
  +
*[[Ultima Weapon (Final Fantasy V)|Ultima Weapon]]
  +
{{Multicol-separator}}
  +
;Shields
  +
*[[Leather Shield (Final Fantasy V)|Leather Shield]]
  +
*[[Bronze Shield (Final Fantasy V)|Bronze Shield]]
  +
*[[Iron Shield (Final Fantasy V)|Iron Shield]]
  +
*[[Mythril Shield (Final Fantasy V)|Mythril Shield]]
  +
*[[Gold Shield (Final Fantasy V)|Gold Shield]]
  +
*[[Aegis Shield (Final Fantasy V)|Aegis Shield]]
  +
*[[Diamond Shield (Final Fantasy V)|Diamond Shield]]
  +
*[[Flame Shield (Final Fantasy V)|Flame Shield]]
  +
*[[Ice Shield (Final Fantasy V)|Ice Shield]]
  +
*[[Crystal Shield (Final Fantasy V)|Crystal Shield]]
  +
*[[Genji Shield (Final Fantasy V)|Genji Shield]]
  +
*[[Force Shield (Final Fantasy V)|Force Shield]]
  +
*[[Hematic Shield]]<br/>(dummied)
  +
{{Multicol-end}}
  +
  +
{{Multicol-begin}}
  +
;Helmets
  +
*[[Bronze Helm (Final Fantasy V)|Bronze Helm]]
  +
*[[Iron Helm (Final Fantasy V)|Iron Helm]]
  +
*[[Mythril Helm (Final Fantasy V)|Mythril Helm]]
  +
*[[Golden Helm (Final Fantasy V)|Golden Helm]]
  +
*[[Diamond Helm (Final Fantasy V)|Diamond Helm]]
  +
*[[Crystal Helm (Final Fantasy V)|Crystal Helm]]
  +
*[[Grand Helm (Final Fantasy V)|Grand Helm]]
  +
*[[Genji Helm (Final Fantasy V)|Genji Helm]]
  +
*[[Thornlet (Final Fantasy V)|Thornlet]]
  +
  +
;Heavy armor
  +
*[[Bronze Armor (Final Fantasy V)|Bronze Armor]]
  +
*[[Iron Armor (Final Fantasy V)|Iron Armor]]
  +
*[[Mythril Armor (Final Fantasy V)|Mythril Armor]]
  +
*[[Golden Armor (Final Fantasy V)|Golden Armor]]
  +
*[[Diamond Armor (Final Fantasy V)|Diamond Armor]]
  +
*[[Crystal Armor (Final Fantasy V)|Crystal Armor]]
  +
*[[Genji Armor (Final Fantasy V)|Genji Armor]]
  +
*[[Maximillian (Final Fantasy V)|Maximillian]]
  +
{{Multicol-separator}}
  +
;Light armor
  +
*[[Leather Armor (Final Fantasy V)|Leather Armor]]
  +
*[[Copper Cuirass (Final Fantasy V)|Copper Cuirass]]
  +
*[[Kenpo Gi (Final Fantasy V)|Kenpo Gi]]
  +
*[[Silver Plate (Final Fantasy V)|Silver Plate]]
  +
*[[Ninja Suit (Final Fantasy V)|Ninja Suit]]
  +
*[[Power Sash (Final Fantasy V)|Power Sash]]
  +
*[[Diamond Plate (Final Fantasy V)|Diamond Plate]]
  +
*[[Mirage Vest (Final Fantasy V)|Mirage Vest]]
  +
*[[Black Garb (Final Fantasy V)|Black Garb]]
  +
*[[Vishnu Vest (Final Fantasy V)|Vishnu Vest]]
  +
*[[Bone Mail (Final Fantasy V)|Bone Mail]]
  +
{{Multicol-separator}}
  +
;Generic accessories
  +
*[[Leather Shoes (Final Fantasy V)|Leather Shoes]]
  +
*[[Silver Specs (Final Fantasy V)|Silver Specs]]
  +
*[[Reflect Ring (Final Fantasy V)|Reflect Ring]]
  +
*[[Hermes Sandals (Final Fantasy V)|Hermes Sandals]]
  +
*[[Elven Mantle (Final Fantasy V)|Elven Mantle]]
  +
*[[Flame Ring (Final Fantasy V)|Flame Ring]]
  +
*[[Coral Ring (Final Fantasy V)|Coral Ring]]
  +
*[[Angel Ring (Final Fantasy V)|Angel Ring]]
  +
*[[Protect Ring (Final Fantasy V)|Protect Ring]]
  +
*[[Cursed Ring (Final Fantasy V)|Cursed Ring]]
  +
*[[Hyper Wrist (Final Fantasy V)|Hyper Wrist]]
  +
*[[Chaos Orb (Final Fantasy V)|Chaos Orb]]
  +
*[[Crystal Orb (Final Fantasy V)|Crystal Orb]]
  +
*[[Sorceror's Mantle]]
  +
{{Multicol-separator}}
  +
;Command-specific<br/>accessories
  +
*[[Kaiser Knuckles (Final Fantasy V)|Kaiser Knuckles]]
  +
*[[Kornago Gourd]]
  +
  +
;Gauntlets
  +
*[[Mythril Gloves (Final Fantasy V)|Mythril Gloves]]
  +
*[[Gauntlets (Final Fantasy V)|Gauntlets]]
  +
*[[Genji Gloves (Final Fantasy V)|Genji Gloves]]
  +
*[[Titan's Gloves (Final Fantasy V)|Titan's Gloves]]
  +
{{Multicol-end}}
  +
  +
===Abilities===
  +
{| class="full-width article-table" style="text-align:center;"
  +
|-
  +
!Ability
  +
!Job level
  +
!AP required
  +
!Type
  +
!Innate
  +
!Description
  +
!Spells
 
|-
 
|-
  +
!{{LA|Magic Shell (Final Fantasy V)|Magic Shell}}
|valign="top" width="50%"|{{FFV abilities
 
  +
|1
|level = 3
 
  +
|10
|name = Spellblade (2)
 
  +
|Support
|RPGe = MagSwd (2)
 
  +
|Yes
|anthology = Sword 2
 
  +
|Automatically cast Shell when near [[Knocked Out|KO]].
|ap = 30
 
  +
|N/A
|type = Command
 
|description = Enchant weapons with different magics.
 
|info = Lets any job charge their sword with [[Poison (Status)|Poison]], [[Silence (Status)|Silence]], and [[Sleep (Status)|Sleep]].
 
|}}
 
|valign="top" width="50%"|{{FFV abilities
 
|level = 4
 
|name = Spellblade (3)
 
|RPGe = MagSwd (3)
 
|anthology = Sword 3
 
|ap = 50
 
|type = Command
 
|description = Enchant weapons with different magics.
 
|info = Lets any job charge their sword with [[Fira]], [[Blizzara]], and [[Thundara]].
 
|}}
 
 
|-
 
|-
  +
!{{LA|Spellblade (Final Fantasy V)|Spellblade (1)}}
|valign="top" width="50%"|{{FFV abilities
 
  +
|2
|level = 5
 
  +
|20
|name = Spellblade (4)
 
  +
|Command
|RPGe = MagSwd (4)
 
  +
|Yes
|anthology = Sword 4
 
  +
|Enchant weapons with different magics.
|ap = 70
 
  +
|[[Fire (Final Fantasy V)|Fire]], [[Blizzard (Final Fantasy V)|Blizzard]], and [[Thunder (Final Fantasy V)|Thunder]]
|type = Command
 
|description = Enchant weapons with different magics.
 
|info = Lets any job charge their sword with [[Drain]], [[Break (Ability)|Break]], and [[Bio]].
 
|}}
 
|valign="top" width="50%"|{{FFV abilities
 
|level = 6
 
|name = Spellblade (5)
 
|RPGe = MagSwd (5)
 
|anthology = Sword 5
 
|ap = 100
 
|type = Command
 
|description = Enchant weapons with different magics.
 
|info = Lets any job charge their sword with [[Firaga]], [[Blizzaga]], and [[Thundaga]].
 
|}}
 
 
|-
 
|-
  +
!{{A|Spellblade (2)}}
|valign="top" width="50%"|{{FFV abilities
 
  +
|3
|level = 7
 
  +
|30
|name = Spellblade (6)
 
  +
|Command
|RPGe = MagSwd (6)
 
  +
|Yes
|anthology = Sword 6
 
  +
|Enchant weapons with different magics.
|ap = 400
 
  +
|[[Poison (Final Fantasy V)|Poison]], [[Sleep (Final Fantasy V)|Sleep]], and [[Silence (Final Fantasy V)|Silence]]
|type = Command
 
  +
|-
|description = Enchant weapons with different magics.
 
  +
!{{A|Spellblade (3)}}
|info = Lets any job charge their sword with [[Holy (Ability)|Holy]], [[Flare (Ability)|Flare]], and [[Osmose]].
 
|}}
+
|4
  +
|50
  +
|Command
  +
|Yes
  +
|Enchant weapons with different magics.
  +
|[[Fira (Final Fantasy V)|Fira]], [[Blizzara (Final Fantasy V)|Blizzara]], and [[Thundara (Final Fantasy V)|Thundara]]
  +
|-
  +
!{{A|Spellblade (4)}}
  +
|5
  +
|70
  +
|Command
  +
|Yes
  +
|Enchant weapons with different magics.
  +
|[[Drain (Final Fantasy V)|Drain]], [[Break (Final Fantasy V)|Break]], and [[Bio (Final Fantasy V)|Bio]]
  +
|-
  +
!{{A|Spellblade (5)}}
  +
|6
  +
|100
  +
|Command
  +
|Yes
  +
|Enchant weapons with different magics.
  +
|[[Firaga (Final Fantasy V)|Firaga]], [[Blizzaga (Final Fantasy V)|Blizzaga]], and [[Thundaga (Final Fantasy V)|Thundaga]]
  +
|-
  +
!{{A|Spellblade (6)}}
  +
|7
  +
|400
  +
|Command
  +
|Yes
  +
|Enchant weapons with different magics.
  +
|[[Holy (Final Fantasy V)|Holy]], [[Flare (Final Fantasy V)|Flare]], and [[Osmose (Final Fantasy V)|Osmose]]
 
|}
 
|}
  +
{{multiple image
  +
|align = right
  +
|direction = vertical
   
  +
|image1 = Magic Shell from FFV Pixel Remaster.jpg
==Gallery==
 
  +
|image2 = Blizzara Spellblade from FFV Pixel Remaster.jpg
{{Gallery
 
  +
|File:3-080C Mystic Knight Galuf.jpg|[[Final Fantasy Trading Card Game|Trading card]].
 
  +
|footer = Magic Shell activating on a weakened Faris (top) and Bartz using a Blizzara infused physical attack (bottom).
|File:3-034C Mystic Knight Krile.jpg|[[Final Fantasy Trading Card Game|Trading card]].
 
 
}}
 
}}
  +
Mystic Knight learns the support ability [[Magic Shell (Final Fantasy V)|Magic Shell]], which provides [[Shell (Final Fantasy V status effect)|Shell]] to oneself when on critical [[HP (Final Fantasy V)|HP]]. This is a fairly minor ability, but can be useful in fights against magic attackers.
  +
  +
Mystic Knight's main ability is Spellblade, which allows the Mystic Knight to charge their weapon (a knife, sword, knight sword, or short sword) with a spell. Aside from [[Silence (Final Fantasy V)|Silence]] and [[Holy (Final Fantasy V)|Holy]], all of these are from Black Magic spells, meaning the Black Magic spell must be acquired before a Mystic Knight can use it. Status effect-charged blades, such as [[Break (Final Fantasy V)|Break]] to [[Petrify (status)|petrify]] enemies, will incur that status 100% of the time as long as the attack connects and the enemy is not immune, and attack-charged blades will do powerful, [[Defense (Final Fantasy V)|defense]]-ignoring damage to enemies weak to that element (or in the case of the strongest abilities, even [[Instant Death|instantly kill]] any non-[[Heavy (term)|heavy]] enemy it hits), or just plain high [[non-elemental]] damage to everything in the case of [[Flare (Final Fantasy V)|Flare]] Spellblade. The effect lasts until the end of [[Battle (term)|battle]].
  +
  +
The Spellblade abilities themselves also increase damage as follows:
  +
  +
*[[Fire (Final Fantasy V)|Fire]]/[[Blizzard (Final Fantasy V)|Blizzard]]/[[Thunder (Final Fantasy V)|Thunder]]/[[Poison (Final Fantasy V)|Poison]]: 2x damage when striking an elemental weakness
  +
*[[Fira (Final Fantasy V)|Fira]]/[[Blizzara (Final Fantasy V)|Blizzara]]/[[Thundara (Final Fantasy V)|Thundara]]: 3x damage when striking an elemental weakness
  +
*[[Firaga (Final Fantasy V)|Firaga]]/[[Blizzaga (Final Fantasy V)|Blizzaga]]/[[Thundaga (Final Fantasy V)|Thundaga]]/[[Bio (Final Fantasy V)|Bio]]/[[Holy (Final Fantasy V)|Holy]]: Instant death when striking an elemental weakness unless the enemy is heavy-type. 4x damage when striking an elemental weakness on a heavy-type enemy.
  +
*[[Flare (Final Fantasy V)|Flare]]: Grants 100 bonus attack power against all enemies, and treats them as if their defense were 1/4 as high
  +
  +
When striking an enemy that resists, is immune to, or absorbs the element of the Spellblade, the damage will be reduced, nullified, or reversed, just like a magic spell.
  +
  +
Spellblade is part of the well-known combo, using it with [[Dual-Wield (Final Fantasy V)|Dual-Wield]] and [[Rapid Fire (Final Fantasy V)|Rapid Fire]].
  +
  +
After leveling up the Mystic Knight job, a character can have the Spellblade ability equipped on any other job and use any Spellblade spell whose associated level they have attained as a Mystic Knight. Therefore, to be able to use all Spellblade spells as a non-Mystic Knight, a character must level their Mystic Knight job up to level 6. Spellblade is the primary ability for Mystic Knights, who can use all Spellblade spells without the need to attain a spell's associated level first.
   
  +
{{navbox abilities FFV}}
{{FFVJobs}}
 
[[Category:Final Fantasy V Jobs]]
+
[[Category:Jobs in Final Fantasy V]]
  +
[[de:Paladin (FFV)]]
[[Category:Final Fantasy V Jobs]]
 

Latest revision as of 18:34, 21 February 2024

Able to enchant swords, these magical warriors automatically cast Shell when HP is low.

Description

The Mystic Knight, also known as Sorcerer, is a job in Final Fantasy V obtained after the Water Crystal shatters. Mystic Knights, using Spellblade, are capable of imbuing their weapons with offensive spells the party has learned (mostly in the Black Magic skillset). This allows them to use elemental or status properties to augment their physical abilities, and exploit weaknesses in opponents.

On their own, Mystic Knight is slightly weaker than other fighter jobs in terms of their stats and equipment access. However, their Spellblade abilities give them devastating damage potential and versatility, particularly when combined with abilities from other jobs. As such, it becomes an important job for fighters to master.

Mastering Mystic Knight for all four characters in the now defunct mobile and Steam versions earns the achievement "One Deadly Blow".

Characteristics[]

As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and veils for the lower face for women. Lenna and Faris's costumes are more revealing, resembling a belly dancer's attire. Krile seems to have a Hindu bindi. The male costumes resemble Minwu from Final Fantasy II.

Gameplay[]

Stats[]

Stat Modifier
Strength +14
Agility +14
Stamina +14
Magic +1

The Mystic Knight is unique in having no stat penalties, and has broadly mixed stats across the board. Though their Strength and Stamina, determining their physical damage and HP respectively, are below jobs such as Knight and Dragoon, they are respectable stats that still grant them solid potential. Their greater benefit is in having the second-highest Agility, determining their turn rate, which is only below Thief. Their Magic stat boost is negligible, and Mystic Knights are rarely the ones to cast magic themselves.

Any job equipped with Spellblade Level 1 will gain their character's base Freelancer Strength +4 and Magic -9 if their default stats are lower. For each additional Spellblade level up to level 6, the Strength and Magic bonuses are increased by 2 per level, for a maximum of +14 Strength and +1 Magic at Spellblade Level 6.

Thus, the base Strength and Magic stats for a character with Spellblade equipped are as follows:

  • Spellblade Level 1 = Strength +4 and Magic -9
  • Spellblade Level 2 = Strength +6 and Magic -7
  • Spellblade Level 3 = Strength +8 and Magic -5
  • Spellblade Level 4 = Strength +10 and Magic -3
  • Spellblade Level 5 = Strength +12 and Magic -1
  • Spellblade Level 6 = Strength +14 and Magic +1

Upon mastery, Freelancers and Mimes gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate support ability.

Equipment[]

Mystic Knights have access to heavy armor and basic fighter equipment. They can equip knives, swords, shields, helmets, light armor, heavy armor, and gauntlets. Spellblade only works on knives, swords, knight swords, and short swords, the latter of which can be equipped by other jobs.

Sword sprite.

The ultimate one-handed sword in most versions is Enhancer, found in Istory Falls. It is surpassed by the Ultima Weapon that drops from the new superboss Neo Shinryu in the Game Boy Advance version and the defunct iOS and Steam versions based on it. The Mystic Knight's best equipment in most versions is the Genji equipment (Genji Helm/Armor/Shield/Gloves) stolen from Gilgamesh. Some of this equipment is surpassed by equipment found in the post-game bonus dungeon in GBA and the defunct iOS and Steam versions.

Abilities[]

Ability Job level AP required Type Innate Description Spells
Magic Shell 1 10 Support Yes Automatically cast Shell when near KO. N/A
Spellblade (1) 2 20 Command Yes Enchant weapons with different magics. Fire, Blizzard, and Thunder
Spellblade (2) 3 30 Command Yes Enchant weapons with different magics. Poison, Sleep, and Silence
Spellblade (3) 4 50 Command Yes Enchant weapons with different magics. Fira, Blizzara, and Thundara
Spellblade (4) 5 70 Command Yes Enchant weapons with different magics. Drain, Break, and Bio
Spellblade (5) 6 100 Command Yes Enchant weapons with different magics. Firaga, Blizzaga, and Thundaga
Spellblade (6) 7 400 Command Yes Enchant weapons with different magics. Holy, Flare, and Osmose
Magic Shell from FFV Pixel Remaster
Blizzara Spellblade from FFV Pixel Remaster

Magic Shell activating on a weakened Faris (top) and Bartz using a Blizzara infused physical attack (bottom).

Mystic Knight learns the support ability Magic Shell, which provides Shell to oneself when on critical HP. This is a fairly minor ability, but can be useful in fights against magic attackers.

Mystic Knight's main ability is Spellblade, which allows the Mystic Knight to charge their weapon (a knife, sword, knight sword, or short sword) with a spell. Aside from Silence and Holy, all of these are from Black Magic spells, meaning the Black Magic spell must be acquired before a Mystic Knight can use it. Status effect-charged blades, such as Break to petrify enemies, will incur that status 100% of the time as long as the attack connects and the enemy is not immune, and attack-charged blades will do powerful, defense-ignoring damage to enemies weak to that element (or in the case of the strongest abilities, even instantly kill any non-heavy enemy it hits), or just plain high non-elemental damage to everything in the case of Flare Spellblade. The effect lasts until the end of battle.

The Spellblade abilities themselves also increase damage as follows:

  • Fire/Blizzard/Thunder/Poison: 2x damage when striking an elemental weakness
  • Fira/Blizzara/Thundara: 3x damage when striking an elemental weakness
  • Firaga/Blizzaga/Thundaga/Bio/Holy: Instant death when striking an elemental weakness unless the enemy is heavy-type. 4x damage when striking an elemental weakness on a heavy-type enemy.
  • Flare: Grants 100 bonus attack power against all enemies, and treats them as if their defense were 1/4 as high

When striking an enemy that resists, is immune to, or absorbs the element of the Spellblade, the damage will be reduced, nullified, or reversed, just like a magic spell.

Spellblade is part of the well-known combo, using it with Dual-Wield and Rapid Fire.

After leveling up the Mystic Knight job, a character can have the Spellblade ability equipped on any other job and use any Spellblade spell whose associated level they have attained as a Mystic Knight. Therefore, to be able to use all Spellblade spells as a non-Mystic Knight, a character must level their Mystic Knight job up to level 6. Spellblade is the primary ability for Mystic Knights, who can use all Spellblade spells without the need to attain a spell's associated level first.