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Mystic Knight (Final Fantasy V)

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FF5-MysticKnight
Able to enchant swords, these magical warriors automatically cast Shell when HP is low.
—Description

The Mystic Knight (魔法剣士, Mahō Kenshi?, lit. Magic Fencer), also known as Sorcerer, is a job in Final Fantasy V obtained after the Water Crystal shatters. Mystic Knight centers around giving elemental or status properties to augment the user's physical abilities, giving physical attackers an edge against their enemies. Mystic Knights boast the second highest Agility, and their Magic Power is slightly higher than the Freelancer's.

The Mystic Knight's Strength and Stamina lack behind other similar jobs, such as Knight and Dragoon. The other downside is that to use any of their abilities, the player must have learned the corresponding spell. For instance, if the player does not have the Flare spell, Mystic Knights will be unable to use Flare Sword.

Mastering Mystic Knight for all four characters in the mobile and Steam versions earns the player the achievement "One Deadly Blow".

AppearanceEdit

FFV Bartz Mystic Knight iOS FFV Lenna Mystic Knight iOS FFV Galuf Mystic Knight iOS FFV Faris Mystic Knight iOS FFV Krile Mystic Knight iOS

As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and veils for the lower face for females. Lenna's costume is more revealing, resembling a belly dancer's attire. Krile seems to have a Hindu bindi. The male costumes have a resemblance to Minwu from Final Fantasy II.

AbilitiesEdit

  • Job command - Spellblade
  • Innate abilities - Magic Shell
  • Equipment - Knives, Swords, Shields, Heavy Helmets, Clothes, Heavy Armor, Gauntlets

Spellblade allows the Mystic Knight to charge their sword with a spell. Status effect charged blades will incur that status 100% of the time as long as the attack connects, and attack-charged blades will do powerful, defense-ignoring damage to enemies weak to that element (or in the case of the strongest abilities, even instantly kill any non-heavy enemy it hits), or just plain high damage to everything in the case of Flare Sword. The effect lasts until the end of battle. Magic Shell casts Shell automatically on the Mystic Knight when they are in HP Critical condition.

Spellblade abilities give characters the Mystic Knight's base Strength and Magic based on the following formulae:

Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)
Magic = Mystic Knight Magic - 2 * (7 - Mystic Knight Job Level)

The value of the base Magic granted this way is capped at the Mystic Knight's base.

Thus the base Strength and Magic stats for a character with Spellblade equipped would be as follows:

  • Level 1 = It's not normally possible to equip Spellblade with a level 1 Mystic Knight.
  • Level 2 = 15 base Strength and 30 base Magic.
  • Level 3 = 17 base Strength and 30 base Magic.
  • Level 4 = 19 base Strength and 30 base Magic.
  • Level 5 = 21 base Strength and 30 base Magic.
  • Level 6 = 23 base Strength and 30 base Magic.
  • Level 7 = 25 base Strength and 30 base Magic.

The Spellblade abilities themselves also increase damage as follows:

  • Fire/Blizzard/Thunder/Poison: 2x damage when striking an elemental weakness
  • Fira/Blizzara/Thundara: 3x damage when striking an elemental weakness
  • Firaga/Blizzaga/Thundaga/Bio/Holy: Instant death when striking an elemental weakness unless the enemy is heavy-type. 4x damage when striking an elemental weakness on a heavy-type enemy.
  • Flare: Grants 100 bonus attack power against all enemies, and treats them as if their defense were 1/4 as high

When striking an enemy that resists, is immune to, or absorbs the element of the Spellblade, the damage will be reduced, nullified, or reversed, just like a magic spell.

Spellblade is part of the well-known combo, utilizing it with Dual Wield and Rapid Fire.

Upon mastery, Freelancers and Mimes gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate ability.

The base stats for Mystic Knights are:

  • Strength: +14
  • Agility: +14
  • Stamina: +14
  • Magic: +1

Level-up abilitiesEdit

Level 1 Ability
Mobile/PC Name Magic Shell
Advance Name Magic Shell
Anthology Name Magiwall
RPGe Name Barrier
AP Required 10
Type Passive
Description Automatically cast Shell when near KO.
Information Gives any job the ability to activate Shell automatically when in critical condition.
Level 2 Ability
Mobile/PC Name Spellblade (1)
Advance Name Spellblade (1)
Anthology Name Sword 1
RPGe Name MgcSwrd (1)
AP Required 20
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapon with Fire, Blizzard, and Thunder.
Level 3 Ability
Mobile/PC Name Spellblade (2)
Advance Name Spellblade (2)
Anthology Name Sword 2
RPGe Name MgcSwrd (2)
AP Required 30
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapons additionally with Poison, Silence, and Sleep.
Level 4 Ability
Mobile/PC Name Spellblade (3)
Advance Name Spellblade (3)
Anthology Name Sword 3
RPGe Name MgcSwrd (3)
AP Required 50
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Fira, Blizzara, and Thundara.
Level 5 Ability
Mobile/PC Name Spellblade (4)
Advance Name Spellblade (4)
Anthology Name Sword 4
RPGe Name MgcSwrd (4)
AP Required 70
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Drain, Break, and Bio.
Level 6 Ability
Mobile/PC Name Spellblade (5)
Advance Name Spellblade (5)
Anthology Name Sword 5
RPGe Name MgcSwrd (5)
AP Required 100
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Firaga, Blizzaga, and Thundaga.
Level 7 Ability
Mobile/PC Name Spellblade (6)
Advance Name Spellblade (6)
Anthology Name Sword 6
RPGe Name MgcSwrd (6)
AP Required 400
Type Command
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Holy, Flare, and Osmose.

Other appearancesEdit

Final Fantasy ArtniksEdit

The Mystic Knight appears as a character card.

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

GalleryEdit

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