Final Fantasy Wiki

Munchkin Maestro (Final Fantasy XIII-2)

20,143 pages on
this wiki
Add New Page
Add New Page Talk0

Final Fantasy XIII-2 Enemy
Munchkin Maestro
マンチキンスター (Manchikin Sutā)
FFXIII enemy Munchkin Maestro
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
15,600 820 600
Stagger Icon FFXIII Chain Icon FFXIII
200% 50
Keep Launch Libra
40 Resistant 50
CP Gil
142 363
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 50% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 50% 50% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 30% 30% 30% 30%
Location Bresha Ruins -300 AF- (Echoes of the Past)
Type Feral Creature
Subtype Goblin
Recruit Chance 10%
Common Drop Potent Engine (25%)
Rare Drop Vitality Booster (5%)
Abilities Goblinhancement
Notes - Uses Vigilance to prevent ability interruption.
- Capable of bestowing Protect.
- Delivers devastating physical attacks.

The Munchkin Maestro is an enemy in Final Fantasy XIII-2. It leads lesser Munchkins into battle. Its Goblinhancement abilities will increase the power of its allies, so it should be targeted and defeated as quickly as possible.

Paradigm PackEdit

When tamed, the Munchkin Maestro becomes the Munchkin Boss. It is a Ravager, and its skillset includes all the fire-elemental commands, but notably no auto-abilities. All of its stats, particularly its magic, develop to fairly high levels for a Well-Grown monster.

Tameable Monster
Name Munchkin Boss Role Ravager
Traits Well-Grown - Meleeproof - Nuisance
Composition Biological Start Grade Monster Grade 3
Max Level 40 HP 1,527
Strength 102 Magic 189
ATB Segments 3 Stages 2
Innate Affinities Halved: Physical
Feral Link Neo Goblin Rush (Inflicts physical damage and launches target. Input Type: Complex)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Munchkin Boss Development
Ability Type Level Infusible
Fire Command Initial Y
Strength: +20% Passive 4 Y
Flamestrike Command 10 N
Magic: +20% Passive 16 Y
Fira Command 19 Y
Resist Physical: +15% Passive 20 Y
Gilfinder II Passive 33 Y
Firaga Command 36 Y
Heat Blitz Command 39 N
Role Resonance Passive 40 Y


The name Munchkin most likely came from The Wizard of Oz.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

Also on Fandom

Random Wiki