Multiplayer (マルチプレイ, Maruchipurei?), or Multiplay Mode, allows more than one player to play a Final Fantasy game at a time. Some games allow two players to control the main party in a game, others allow the players to face off, while still others are MMORPGs and allow many players to coexist in the game simultaneously.
Two players can play the SNES version of Final Fantasy IV. There is no visible option to allocate the characters, but as long as a second controller is plugged in, a second player can give commands to any characters during battle.
Similarly to Final Fantasy V, players can assign battle party members to player one or player two in the SNES and PS versions. There's one thing to know when playing with two players that involves the Blitz command, if one player presses any buttons while the other is attempting to input a Blitz command, the Blitz will fail.
Dirge of Cerberus -Final Fantasy VII- featured multiplayer in the Japanese version which serves as a prequel to the main game. It was not made available to overseas versions.
As a throwback to Final Fantasy V and Final Fantasy VI, players can once again divide the party up between the two players.
Final Fantasy X was originally going to include online elements, but the idea was scrapped.
Final Fantasy XI was the first main series multiplayer game and is a MMORPG.
Final Fantasy XIV followed in a MMORPG and features gameplay features similar to Final Fantasy XI.
Final Fantasy Type-0 includes multiplayer elements and has ad-hoc and online infrastructure features.
The multiplayer allows players to call friends and people from other parts of the world to help them in battle and will run on a time limit.
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Multiplay Mode can be chosen at the title screen, and allows the player to either create a party, join a party, or play solo. Players can play Story Mode in almost its entirety without the story bits (excluding some parts such as replaying battles with early game bosses at the Crystal Temple) or play various Missions, accepted at the castle in Rebena Te Ra.
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Dissidia's multiplayer is ad-hoc and can only be played between two people who are next to each other.
Multiplayer is the same as its predecessor, but include the new gameplay features introduced.
The game features a multiplayer mode with four players called Chaos Shrine Mode. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with good players.
The game features a multiplayer mode in which up to four players can connect together via local wireless connection, and fight monsters together. Playing in multiplayer mode gets significantly more wireless points which can be spent in the wireless shop for weapons, armor, and accessories.