Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading a picture of Image of example of moving in FFT, FFTA, and FFTA2. Probably with the blue spaces as example.|
|Cid: Oh, shut up and help me remodel the Move (stat) page!||Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
Move is an integral and important stat in the Tactics series of Final Fantasy games. It is the stat that determines how far an unit can travel from their current position, and works in tangent with the Jump statistic, in scenarios in which the player can or cannot cross over tiles lower or higher than the spot they are at. In every game, all Job classes have a set Move counter, which can further be increased either by abilities or pieces of equipment.
A combination of the unit's base movement range and any job, equipment, or ability bonuses. The higher the number, the farther the unit can move.
Units with Move of 3:
- White Mage
- Black Mage
- Time Mage
- Holy Knight (Agrias, Weigraf)
- Ark Knight (Elmdore)
- Fell Knight
- Dark Knight
Units with Move of 4:
- Holy Knight (Delita)
- Divine Knight
- Sword Saint
- Ark Knight (Delita)
- Rune Knight
- Sky Pirate
- Game Hunter
Units with Move of 5:
Onion Knight is unique in that it starts with base 3 Move, but upon mastering the Job, will have base 4 Move.