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Template:Sideicon Template:Enemy Motor Ball is a boss in Final Fantasy VII fought after escaping from the Shinra Headquarters. The boss is fought immediately after the motorcycle minigame, and the party's starting HP depends on how much damage the player sustained during the minigame. If a party member died during the minigame they start the battle with 1 HP, but get knocked out straight away as Motor Ball always gets first turn.

Stats

Template:FFVII Enemy Stats

Formations

# Formation
468 Motor Ball (Back Attack)

Locations

Midgar Highway
End of the Road 468 (event)
Debug Room
Old 468 (event)

Battle

Motor Ball in the Crazy Motorcycle minigame.

The battle will always be a Back Attack and Motor Ball deals unblockable damage to all party members as soon as the battle begins, which is actually its Highway attack used one-time in the whole battle. Because the battle is a back attack, the battle rows are reversed.

Motor Ball has two forms; Upright form and Flamethrower form. It resists Fire, an is immune to Poison.

Motor Ball has a fixed attack pattern (except Highway): Arm Attack, Arm Attack, Transform to Flamethrower form and Twin Burner (in same turn), Transform to Upright form, Rolling Fire, and it starts from Arm Attack again. When Motor Ball runs out of MP, it uses Deadly Wheel instead of Rolling Fire and Twin Burner in its Upright and Flamethrower forms, respectively.

Motor Ball attacks using physical attacks, which are not too strong, but eventually, it shifts to its other form and uses new attacks. It can use Arm Attack on the character who has the highest current HP, and may use this attack twice in one turn. Twin Burner hits the entire party for considerable Fire damage. Motor Ball later uses Rolling Fire, which is an even stronger Fire attack doing around 200 damage. When Motor Ball falls below 1/8th of its Max HP, it switches to its second form immediately, and uses again (if it was already in that form) its two attacks of its Flamethrower form. After that, it continues following its fixed attack pattern for the rest of the battle.

Motor Ball is weak to Lightning.

Strategy

If the party acquired the Elemental Materia from Domino, they can link it to a Fire Materia in someone's armor to lessen Fire damage.

Offensively, the party should use Bolt. It is advised that Aeris be in the party to use Healing Wind. Otherwise, the party should use Restore Materia linked to an All Materia, as they should have several of each by this point.

AI script

AI: Setup {

Choose Self
Use <x> on Target
Choose All Opponents
Use <Highway> on Target
Motor Ball's IdleAnim = Upright Form

} AI: Main {

If (Count == 0 or 1) Then
{
Choose Random Opponent with Highest HP
Use Arm Attack on Target
If (1/2 Chance) Then
{
Choose Random Opponent with Highest HP
Use Arm Attack on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
Choose Self
Use <> on Target
Motor Ball's IdleAnim = Flamethrower Form
If (Motor Ball's MP >= 16) Then
{
Choose All Opponents
Use Twin Burner on Target
} Else {
Choose All Opponents
Use <Deadly Wheel> on Target
}
Count = 3
} Else If (Count == 3) Then {
Count = 4
} Else If (Count == 4) Then {
Choose All Opponents
Use <Deadly Wheel> on Target
Count = 5
} Else If (Count == 5) Then {
Choose Self
Use <> on Target
Motor Ball's IdleAnim = Upright Form
Count = 6
} Else {
If (Motor Ball's MP >= 24) Then
{
Choose All Opponents
Use Rolling Fire on Target
} Else {
Choose All Opponents
Use Deadly Wheel on Target
}
Count = 0
}

} AI: Counter - General {

If (Motor Ball's IdleAnim == Flamethrower Form) Then
{
Motor Ball's HurtAnim = Flinch (Flamethrower Form)
} Else {
Motor Ball's HurtAnim = Flinch (Upright Form)
}
If (TempVar:HPReact == 0) Then
{
If (Motor Ball's HP <= 1/8th of Motor Ball's Max HP) Then
{
If (Motor Ball's IdleAnim == Flamethrower Form) Then
{
Choose Self
Use <> on Target
Motor Ball's IdleAnim = Upright Form
}
Count = 2
TempVar:HPReact = 1
}
}

}

Other appearances

Final Fantasy Record Keeper

FFRK Motor Ball FFVII

Template:Sideicon

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