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Mortiorchis is a boss from Final Fantasy X. It is fought in conjunction with Seymour Flux.


Final Fantasy X enemy stats
#150#151 #152
Location Monster Arena Species Other information
Mt. Gagazet Does not appear Unspecified N/A
Sensor description Scan description
Watch out for their combo attacks. Beware its combo attacks. If a character is zombified by Seymour's Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to help survive Cross Cleave.
HP MP Strength Magic Defense Magic Defense
4,000 - 4,000 - 3,000 - 2,000 - 1,000 (-6,500) 512 40 40 100 1
Agility Accuracy Evasion Luck AP (Overkill) Gil
38 100 0 15 0 (0) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 Immune Immune 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 4 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
None None None None
Equipment drop (25%) Weapon abilities Armor abilities Bribe
0 slots, 0 abilities None None None
Abilities Ronso Rage
Cross Cleave, Full-Life, Slowga None


Seymour Flux will use Lance of Atrophy on a party member, applying the Zombie status to them before Mortiorchis casts Full-Life on them, which will kill them. Mortiorchis may cast Full-Life even if Seymour does not cast Zombie.

Mortiorchis also uses Cross Cleave, which deals an average of 2,000 HP damage to the entire party.

If the Mortiorchis's HP drops to zero, it will use Mortibsorption, replenishing its HP from Seymour in the amount of 4,000 HP, 3,000 HP, 2,000 HP, or 1,000 HP.

Attacking Mortiorchis gives an advantage to Magic casters with its lower Magic Defense (except that most magic attacks do considerably more than 1,000 damage), but hampers physical attacks with its higher Defense. Moreover, this strategy inevitably wastes damage (the out-of-game meaning of the term 'overkill'), as attacks will almost always total more than Mortiorchis's current HP. Seymour cannot be overkilled, in the game sense, by an attack on Mortiorchis.


Related enemiesEdit

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