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Nu mou who can take a captured monster's form.
Description
Morpher is a job from Final Fantasy Tactics Advance. Only for the nu mou, Morphers take the forms of captured monsters in the Monster Bank. When morphed they can use the monster's abilities in battle. Their effectiveness depends on the stats of the monsters in the bank.
Growth
Morpher is an Attack-oriented job, although a bit more balanced between Attack and Magic Power. Morphers lose a lot of the stat growth they had as Beastmasters, but make up for it by having the highest Speed of all nu mou jobs. This high Speed allows Morphers to activate their morphs as quickly as possible, and once that happens the rest of their stats are irrelevant for rest of the battle as they use their monster's stats instead.
HP | MP | Atk | Def | Mag Pwr | Mag Res | Spd |
---|---|---|---|---|---|---|
6.8 C+ | 2.8 D+ | 7.1 C- | 8.2 B- | 7.6 C | 8.1 B- | 1.6 B |
Mechanics
For a Morpher to learn anything, they need to procure souls dropped by captured monsters. Hunters can capture monsters, so it is crucial to have one to raise a Morpher. A captured monster's soul is added to the inventory and can be equipped to the Morpher.
Once a monster is in the Monster Bank, the player can start raising it by feeding it items. Soon enough they will only accept Curealls and that's when they start gaining stats. Except for Dragons, Lamias, and Malboros, each monster gains one point in every stat for every two Curealls fed to it. Dragons and Lamias gain one point for every Cureall fed, and Malboros do not accept Curealls. Malboros need to be fed Ethers and Elixirs.
During battle, after the Morpher has taken the form of a monster, he can use the skills it has. For Dragons, for example, if the player has a Thundrake and a Firewyrm, they can use both of those monsters' skills after morphing into a "Dragon". The attacks' strength when morphed are based on the monsters' stats, so a Lv. 5 Goblin in the beginning of the game will not deal as much damage at the end.
It is crucial to capture a Goblin as soon as possible because they go "extinct" fairly early. Capture-able Thundrakes also go "extinct" eventually.
Abilities
Morph
Morpher command. Assume captured monster's form.
Description
Skill | Equipment | Effect | AP |
---|---|---|---|
Goblin | Goblin Soul | Morph into goblins and red caps. | 200 |
Flan | Flan Soul | Morph into ice flans, jellies, and creams. | 200 |
Bomb | Bomb Soul | Morph into bombs and grenades. | 200 |
Dragon | Dragon Soul | Morph into thundrakes, firewyrms, and icedrakes. | 200 |
Lamia | Lamia Soul | Morph into lamias and liliths. | 200 |
Bug | Bug Soul | Morph into antlions and jawbreakers. | 200 |
Panther | Panther Soul | Morph into red panthers and coeurls. | 200 |
Malboro | Malboro Soul | Morph into malboros and big malboros. | 200 |
Floateye | Eye Soul | Morph into floateyes and ahrimans. | 200 |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Damage > MP | Judo Uniform | Converts HP damage to MP. (Doesn't work if MP is 0). | 300 |
Combo
Skill | Equipment | Effect | AP |
---|---|---|---|
Morph Combo | Mythril Soul | Ranged combo ability for morphers. | 100 |
Trivia
- Morphers are the only job class from Final Fantasy Tactics Advance to not reappear in the sequel.