Nu mou who can take a captured monster's form.

Morpher (めたもる, Metamoru?) is a job from Final Fantasy Tactics Advance. Only for the nu mou, Morphers take the forms of captured monsters in the Monster Bank. When morphed, they can use all of the abilities the monster has in battle. The effectiveness of the Morpher will depend on the stats of the monsters in the bank.



Move Rate Jump Rate Evade Rate
4 3 30
Weapon Head Body Equip Shields?
Souls Hats Clothing, Robes No



Morphers are an Attack-oriented job, although they are a bit more balanced between Attack and Magic Power. Morphers actually lose a lot of the stat growths they had as Beastmasters, but make up for it by having the highest Speed of all nu mou jobs. This high Speed allows Morphers to activate their morphs as quickly as possible, and once that happens the rest of their stats are irrelevant for rest of the battle, as they use their monster's stats instead of their own.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.8 C+ 2.8 D+ 7.1 C- 8.2 B- 7.6 C 8.1 B- 1.6 B


For a Morpher to learn anything, they need to procure souls that are dropped by captured monsters. Hunters are the only class that can capture monsters, so it is crucial for the player to have one if they plan on raising a Morpher. Once a monster is captured, its Soul is automatically added to the inventory and then is able to be equipped to the Morpher.


The Monster Bank in Cyril.

Once a monster is in the Monster Bank, the player can then start raising it by feeding it items. Soon enough, they will only accept Curealls as food, and that's when they start gaining stats. Except for Dragons, Lamias, and Malboros, each monster will gain one point in every stat for every two Curealls fed to it. Dragons and Lamias will gain one point for every Cureall fed, and Malboros do not accept Curealls. Malboros will need to be fed Ethers and Elixirs.

During battle, after the Morpher has taken the form of a monster, he can then use all of the skills that the monster has. For Dragons, for example, if the player has a Thundrake and a Firewyrm, they can use both of those monsters skills in battle after morphing into a "Dragon". The strength of the attacks when morphed are based on the monsters' stats, so a Lv. 5 Goblin in the beginning of the game will not deal as much damage at the end.

It is crucial to capture a Goblin as soon as possible because they go "extinct" fairly early. Capture-able Thundrakes also go "extinct" eventually.



Morpher command. Assume captured monster's form.

Skill Equipment Effect AP
Goblin Goblin Soul Morph into goblins and red caps. 200
Flan Flan Soul Morph into ice flans, jellies, and creams. 200
Bomb Bomb Soul Morph into bombs and grenades. 200
Dragon Dragon Soul Morph into thundrakes, firewyrms, and icedrakes. 200
Lamia Lamia Soul Morph into lamias and liliths. 200
Bug Bug Soul Morph into antlions and jawbreakers. 200
Panther Panther Soul Morph into red panthers and coeurls. 200
Malboro Malboro Soul Morph into malboros and big malboros. 200
Floateye Eye Soul Morph into floateyes and ahrimans. 200


Skill Equipment Effect AP
Damage > MP Judo Uniform Converts HP damage to MP. (Doesn't work if MP is 0). 300


Skill Equipment Effect AP
Morph Combo Mythril Soul Ranged combo ability for morphers. 100


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  • Morphers are the only job class from Final Fantasy Tactics Advance to not reappear in the sequel.