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- “Mace ending in a metal-spiked ball.”
- —Description in Final Fantasy Tactics Advance
This was the first game to feature the Morning Star weapon, classified as an axe type weapon rather than as a mace. It has an attack power of 50 and 70% accuracy. The Morning Star is only equippable by the Viking and Ninja job classes. This weapon was removed for the Nintendo DS remake of the game.
- “Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.”
The Morning Star is a moderately powerful weapon that the White Mage class can use, and provides 47 Attack, 50 Accuracy, and is long ranged. It can be found in the Great Forest of Moore, or bought in Phantom Village or Great Sea Trench for 7,800 gil.
- “Weapon with a heavy, steel ball at the end of its chain.”
The Morning Star is a basic weapon and is Kefka's main weapon. It has an attack power of 109 and can be bought in Narshe and Thamasa for 5,000 gil. Only Terra, Strago, Celes, Relm, and Gogo can equip it.
- “The end of the Morning Star were equipped spike metal balls to cause more damage. It is a plain weapon, similar to Nunchaku, but it is fairly effective.”
- —Weapons Monthly Magazine Description.
Morning Star is a one-handed hammer with an Attack power of 95 in Final Fantasy XII. Like all hammers it deals random damage and has 7% chance of dealing multiple hits. Like all hammers it has 2.63s charge, and 1.2s action time, making it average what it comes to attack speed.
In the International Zodiac Job System, the Breaker class may equip this weapon by acquiring the Breakers 5 license for 60 LP.
- “A large spiked metal ball attached by chain to a wooden pole.”
The Morning Star appears as the strongest mace purchasable in the game, appearing in Chapter 2. It costs 9,000 gil, and has an Attack power of 16, with 0% Weapon Defense. It can also be found as a rare treasure in Mount Germinas with the Treasure Hunter ability.
Morning Star is a mace-class weapon in Final Fantasy Tactics Advance that provides +33 Attack, +2 Magic, and +5 Resistance. Only the Sage and Alchemist can equip them, and teaches the ability Magic Pow+ to only the Alchemist. It is obtained as a random reward for completing a mission.
- “The design of these thorned battle maces was inspired by the common thistle.”
Morning Star returns as a high-ranked weapon that provides +38 Attack, +2 Magick, and +5 Resistance. It teaches the ability Scathe to the Sage. It costs 3,680 gil, and can be obtained at the Bazaar by trading a Windgod Crystal, Mysidia Alloy, and Kalos.
Morning Star is a high ranked mace that boosts Strength by 16 and Range by 3, but lowers Agility by 3.
The Morning Star is the weapon of choice for Reuben. It is classified as an axe weapon in this game, rather than as a mace.
The Morning Star is a level 92 weapon exclusive to Terra that increases Attack by 61, Bravery by 38, EX Mode duration by 30%, and EX Core Absorption amount by 15%. It can be traded for a Chain Flail, five Revival Trees, three Amplification Crystals, and 29,570 gil.
Morning Star returns as a level 90 exclusive weapon for Terra that provides +34 Bravery, +62 Attack, and +15% Physical Defense. It can be obtained by trading 158,000 gil, the Chain Flail, Electrum, and five Girl's Dreams.
Non-Final Fantasy AppearancesEdit
Morning Stars are a form of medieval weaponry, resembling a mace with many spikes protruding out of the "head" of the club, which is attached to the handle by a chain. They wounded using a combination of brute bludgeoning force and punctures from the spikes. They could also be swung over or around shields and pierce armor.