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Moogle Knight

From Final Fantasy Wiki

For the Final Fantasy Tactics Advance job, see Mog Knight.
"The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height."
—Description

Moogle Knight is a usable Job Class in Final Fantasy Tactics A2: Grimoire of the Rift usable only by Moogles. They wield Blades to damage enemies, like Fighters and Gladiators. The Moogle variation of Ultima, Ultima Charge, is available to this job. Moogle Knights boast great HP, defense and attack unique to other Moogle jobs considering most of them are overely poor in physical stat growths so players wanting a melee Moogle unit should turn to it.

One of the Moogle Knights, Zupp is the commander of Goug Watch, a Moogle clan created to protect the city of Goug. He is an under-confident Moogle Knight that has Gunmanship as his secondary A-ability. The player will help him train and later defend his town (and clan) from a group led by a Parvir that was the former hired town guard, but wasn't paid very well and decided to turn against the very city he protected.

Contents

[edit] Requirements

  • To Use: Master 1 Animist A-Ability

[edit] Stats

Weapons Head Body Equip Shields?
Blades Hats, Helmets Heavy Armor Yes


Move Jump Evasion Unarmed
Attack Raise
Resilience
4 2 0 18 50

[edit] Abilities

MOOGLE KNIGHTS charge bravely into battle with these mighty attacks

[edit] Onslaught

Skill Weapon Learned From Effect Range AP To Master MP Use
Moogle Attack Flametongue Deals damage and knocks back. Weapon range 100
Moogle Guard Kwigon Blade Raise Defense and Resistance for one turn Self 200
Moogle Lance Atomos Blade Ranged attack 3 250
Moogle Rush Shadow Blade Double damage, half accuracy. Weapon range 250
Moogle Shield Pearl Blade Nullifies the next status ailment 4 200
Moogle Aid Icebrand Recover some HP and cure status ailments Self 300
Moogle Disarm Paraiba Blade Destroys weapon or armor if successful 1 350
Ultima Charge Materia Blade Magic-based attack that inflicts massive damage. Weapon range 990 32

[edit] Reaction

Skill Equipment Learned From Effect AP To Master
Critical: Haste Gold Armor Bestows Haste when in critical HP 300

[edit] Support

Skill Equipment Learned From Effect AP To Master
Shieldbearer Round Shield Allows shieldwielding, regardless of job 150