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Monk (Final Fantasy XII)

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XII

FFXII Complete Monk

A completed Monk License Board.

Monk (モンク, Monku?) is a License Board in Final Fantasy XII International Job System. It is represented by the Zodiac sign of Virgo.

Monks can either fight with their fists or fight with poles and can equip light armor. They are strong physical attackers and have high HP, being the only job that can learn all HP and Battle Lores. They can learn many White Magicks, all of which can only be unlocked through Quickening and Summon licenses.

However, they have few augments to supplement their magicks, and can only use Esunaga to combat negative status effects due to their inability to acquire any Remedy Lores.

The Monk has access to 134 licenses, which require 8,276 LP to unlock, as well as up to 11 additional licenses through summon licenses costing 810 LP, and 2 additional licenses costing 130 LP through quickening licenses.

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Poles (1) Lets the character equip the Oaken Pole and Cypress Pole. 20
Poles (2) Lets the character equip the Battle Bamboo. 30
Poles (3) Lets the character equip the Musk Stick and Iron Pole. 35
Poles (4) Lets the character equip the Six-fluted Pole and Gokuu Pole. 40
Poles (5) Lets the character equip the Zephyr Pole and Ivory Pole. 50
Poles (6) Lets the character equip the Sweep and 8-fluted Pole. 60
Whale Whisker Lets the character equip the Whale Whisker. 90
Whale Whisker Lets the character equip the Whale Whisker N. 180
Light Armor (1) Lets the character equip the Leather Cap and the Leather Clothing. 10
Light Armor (2) Lets the character equip the Headgear, Headguard, the Chromed Leathers and Leather Breastplate. 15
Light Armor (3) Lets the character equip the Leather Headgear, Horned Hat, the Bronze Chestplate and Ringmail. 20
Light Armor (4) Lets the character equip the Balaclava, Soldier's Cap, Windbreaker and Heavy Coat. 25
Light Armor (5) Lets the character equip the Green Beret, Red Cap, Survival Vest and the Brigandine. 30
Light Armor (6) Lets the character equip Headband, Pirate Hat, Jujitsu Gi and Viking Coat. 40
Light Armor (7) Lets the character equip Goggle Mask, Adamant Hat, Metal Jerkin and Adamant Vest. 50
Light Armor (8) Lets the character equip Officer's Hat, Chakra Band, Barrel Coat and Power Vest. 60
Light Armor (9) Lets the character equip the Thief's Cap, Gigas Hat, Ninja Gear and Gigas Chestplate. 70
Light Armor (10) Lets the character equip the Chaperon and the Minerva Bustier. 75
Light Armor (11) Lets the character equip the Crown of Laurels, Rubber Suit. 80
Light Armor (12) Lets the character equip the Renewing Morion and the Mirage Vest. 90
Light Armor (13) Lets the character equip the Dueling Mask and the Brave Suit. 110
Accessory (1) Lets the character equip Orrachea Armlet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Amulet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlets. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyns. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage Ring's and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Mitre. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
White Magick 4 Lets the character cast Cura and Raise. 30
White Magick 9 Lets the character cast Bravery and Curaja. 80
White Magick 10 Lets the character cast Dispelga and Arise. 90
White Magick 11 Lets the character cast Holy and Esunaga. 100
White Magick 12 Lets the character cast Protectga and Shellga. 110
White Magick 13 Lets the character cast Renew. 155

TechnicksEdit

Name Description LP cost
Achilles Adds one additional elemental weakness to one enemy. 40
Bonecrusher Consumes HP to reduce the HP of one enemy to 0. 30
Wither Reduce a target's physical attack damage. 50
Expose Reduce a target's Defense. 50
Souleater Consume HP to deal damage to one enemy. 35
First Aid Heals an ally with critical health. 20
Libra Makes user able to view detailed information of a targeted enemy, as well as hidden traps. 25
Numerology Damage increases with successive hits. 40
Shades of Black Cast random Black Magick. 70
Revive Consume user's all HP to revive and fully restore HP of a KO'd ally. 40
Sight Unseeing Damages a percentage of enemy's HP; only usable while Blinded. 40
Traveler Deals damage to all enemies in range based on total steps taken. 50

AugmentsEdit

Name Description Amount LP cost
Battle Lore Increases Strength, making physical damage stronger. 16 30/30/30/30/50/50/50/50/

70/70/70/70/100/100/100/100

Brawler Increases attack power when fighting empty-handed. 1 90
Inquisitor Recover MP after dealing damage. 1 30
Martyr Recover MP after taking damage. 1 30
HP + 30/70/110/150/190/230

270/310/350/390/435/500

Increases HP by numbered amount. 12 20/30/40/50/60/70/

80/90/100/115/130/220

Potion Lore 1-2-3 Potions*Potions, Hi-Potions & X-Potions restore 10% more HP per augment. 3 20/35/70
Headsman Recover MP when you kill an enemy. 1 30
Phoenix Lore Greater amount of HP restored with use of a Phoenix Down. 2 30/50
Last Stand Defense increases when HP critical. 1 70
Spellbound Positive buffs last 50% longer 1 30
Swiftness Action time is reduced by 10%. 3 30/50/80
Adrenaline Strength increases when HP critical. 1 65
Focus Attack is 20% stronger while at Full HP. 1 70

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening None 50
Quickening White Magick 9 75
Quickening None 100
Quickening Phoenix Lore 125
Belias None 20
Mateus None 30
Zalera Traveler 30
Adrammelech None 35
Shemhazai Potion Lore 3 50
Hashmal White Magick 4 50
Cúchulainn None 50
Zeromus Sight Unseeing 65
Exodus Souleater 65
Famfrit White Magick 10 100
Chaos White Magick 11 and White Magick 12 100
Ultima Swiftness (x2) 115
Zodiark White Magick 13 200

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