|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Stonestump Wastelands, Clearwater Marshes)|
|Common Drop||Power Essence (30%)|
|Rare Drop||Power Crystal (3%)|
|Abilities||Goblin Punch, Rise to Power|
While it is not exceptionally powerful on its own, with the aid of the Major Moblin's Goblinhancement, it becomes a much more potent threat, made greater by the Major Moblin's ability to cure its troops.
The player should defeat the Moblins as quickly as possible with Relentless Assault (COM/RAV/RAV) to take advantage of their elemental weaknesses. Due to their low Chain Resistance they are easily Staggered which makes them much more vulnerable, even if one has been buffed by the Major Moblin.
If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.
|Traits||Early Peaker - Rare - Greedy|
|Innate Affinities||Weak: all elements|
|Feral Link||Batter Up (Deal physical damage to target and surrounding foes and launch them into the air. Input Type: Stick rotation)|
- Goblin Chieftain
- Munchkin Maestro
- Major Moblin
- Buccaboo Ace
- Gancanagh Ace