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Mix (Final Fantasy X-2)

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X-2

Combine two items for various results.
—In-Game "Help" Description.

Mix (合成弾, Gousei Dan?, lit. Synthetic Bullet) is the Alchemist's main ability in Final Fantasy X-2. All items usable in battle can be mixed. There are a total of 4624 possible combinations with 53 outcomes. Unlike Rikku's Mix in Final Fantasy X, the Alchemist's Mix can be used at any time. Using the Mix ability 30 times will unlock the "The Alchemist" trophy in Final Fantasy X-2 HD Remaster.

GeneratorEdit

(ExperimentalReport bugs on talk page)

Select two items below to see the output Mix.

MechanicsEdit

There are three functions at work in Mix, which can be called Priority, Opposites Cancel, and Blend.

Each item is tagged for priority, with an integer between 1 and 4, and type. The item whose priority is the smallest integer determines the outcome, and is known as the primary item; the lower the number, the higher the priority. Holy is a good example of a high-priority item; its effects are seen rather than those of other damage items. If both items have the same priority, the first selected item is the primary item, except in the case of items with elements, in which case Cancel applies.

Opposing elements cancel each other out into physical damaging abilities if their Priorities are the same; otherwise, the element with higher priority is in effect.

Status effect items will blend their effects, resulting in two simultaneous effects, whether they are the primary or secondary item. This results in either damage plus status effect, or elemental damage plus status effect in the case of elemental items. Items with high enough priority, such as restorative or reviving items, will combine with status items according to Priority and the status will not take effect.

Type Priority 1 Priority 2 Priority 3 Priority 4
Damage Sunburst Cluster Bomb Potato Masher Pineapple
Fire Burning Soul Burning Soul Firestorm Heat Blaster
Ice Winter Storm Winter Storm Icefall Snow Flurry
Lightning Lightning Bolt Lightning Bolt Rolling Thunder Thunderbolt
Water Tidal Wave Tidal Wave Flash Flood Waterfall
Holy White Hole White Hole Archangel Archangel
Gravity Black Hole Black Hole Nega Burst Nega Burst
Damage Status Hazardous Shell Hazardous Shell Blaster Mine Blaster Mine
Fire Status Abaddon Flame Abaddon Flame Brimstone Brimstone
Ice Status Krysta Krysta Black Ice Black Ice
Lightning Status Thunderblast Thunderblast Electroshock Electroshock
Water Status Dark Rain Dark Rain Aqua Toxin Aqua Toxin
Gravity Status Grand Slam Grand Slam Tallboy Tallboy
Reviving Fantasy Phoenix Final Phoenix Final Phoenix Mega Phoenix
Restorative Final Elixir Ultra Potion Mega-Potion Hi-Potion
Curative - - Panacea Remedy
Absorb Soul Sea Soul Sea Soul Spring Soul Spring
Stamina Mega Cocktail Mega Vitality - -
Mana Mega Cocktail Mega Mana
Haste Final Wall - Chocobo Wing -
Wall - - Wall -
Hi-Wall - - Hi-Wall -
Drink Miracle Drink - - Hero Drink
Ultra Cure - Ultra Cure - -

Blank fields above indicate there is no possible way to obtain the item. For example, the Ultra Cure type skills only have one type of skill because the Dispel Tonic is the only item that can cause an Ultra Cure type outcome. Because it is Priority 2, there cannot be entries for Priority 3 or Priority 4 as the highest priority would be the lowest integer, which can never be lower than 2. If paired with an item of Priority 1, Dispel Tonic would no longer be the primary item, and a different outcome would occur.

Different combinations create different outcomes.

Primary Item Secondary Item Outcome Mix
Restorative Reviving Reviving
Other Restorative
Reviving Other Reviving
Curative Other Curative
Damage Other Damage
Fire Holy Holy
Status Fire Status
Ice Damage
Other Fire
Ice Holy Holy
Status Ice Status
Fire Damage
Other Ice
Lightning Holy Holy
Status Lightning Status
Water Damage
Other Lightning
Water Holy Holy
Status Water Status
Lightning Damage
Other Water
Holy Other Holy
Gravity Holy Holy
Status Gravity Status
Other Gravity
Status Fire Fire Status
Ice Ice Status
Lightning Lightning Status
Water Water Status
Gravity Gravity Status
Other Damage Status
Stamina Status Damage Status
Mana Absorb
Other Stamina
Mana Status Damage Status
Stamina Absorb
Other Mana
Haste Status Damage Status
Other Haste
Curtain Status Damage Status
Other Wall
Star Curtain Status Damage Status
Other Hi-Wall
Spring Status Damage Status
Other Absorb
Hero Drink Status Damage Status
Other Drink
Dispel Tonic Other Ultra Cure
Dark Matter Other Drink

The italicized primary items in the above table indicate there is only one item matching their type, which is the name of the type itself.

The system works by deciding the primary item (which is the item with the lowest priority integer, or if they are the same, the first item chosen), and then it checks itself with the secondary item. If the primary item was a Water type item, and the secondary item was a Lightning type, it would go through the examples to decide the outcome like the #if function. "Other" in the table would be the else part of the function.

As an example, if the first item selected is an M-Bomb, and the second is a Shining Gem, the items' priority will be decided first. The M-Bomb is Priority 3, and the Shining Gem is Priority 2, so the Shining Gem is the primary item, and the M-Bomb is the secondary item.

Then the types are looked at. The Shining Gem is a Damage type item. The M-Bomb is also Damage. The table says regardless of the second item's type, a primary item with the Damage type will result in a mix with the Damage type. The Priority 2 Damage mix is the Cluster Bomb, so that is the result.

MixesEdit

RecoveryEdit

Mix Effect
Hi-Potion Restores 1000 HP to 1 party member.
Mega-Potion Restores 2000 HP to all party members.
Ultra Potion Restores 9999 HP to all party members.
Remedy Removes all negative status effects from 1 party member.
Panacea Removes all negative status effects from all party members.
Ultra Cure Restores 50% of max HP and removes all negative status effects from all party members.
Final Elixir Restores all HP and MP and removes all negative status effects from all party members.
Mega Phoenix Revives all KOed party members with 25% of their max HP.
Final Phoenix Revives all KOed party members with max HP.
Fantasy Phoenix Revives all KOed party members with max HP and heals all living party members to max HP.

EnhancementEdit

Mix Effect
Mega Vitality Doubles max HP of all party members and heals for amount had at the time of mixing.
Mega Mana Doubles max MP of all party members and heals for amount had at the time of mixing.
Mega Cocktail Doubles max HP and MP of all party members and heals for amount had at the time of mixing.
Chocobo Wing Casts Haste on all party members.
Wall Casts Protect and Shell on all party members.
Hi-Wall Casts Protect, Shell, and Reflect on all party members.
Final Wall Casts Protect, Shell, Reflect, and Haste on all party members.
Hero Drink Grants invulnerability to 1 party member.
Miracle Drink Grants invulnerability to all party members.

Non-elementalEdit

Mix Effect
Pineapple Deals 150 damage to all enemies.
Potato Masher Deals 700 damage to all enemies.
Cluster Bomb Deals 1500 damage to all enemies.
Sunburst Deals 6000 damage to all enemies.
Blaster Mine Deals 200 damage and causes Confusion and Poison to a single enemy.
Hazardous Shell Deals 1000 damage and causes Confusion and Poison to all enemies.
Soul Spring Absorbs roughly 1/6 of users max HP/MP from a single enemy.
Soul Sea Absorbs roughly 1/3 of users max HP/MP from a single enemy.

ElementalEdit

FireEdit

Mix Effect
Heat Blaster Deals 3 hits of 100 damage to random enemies.
Firestorm Deals 3 hits of 200 damage to random enemies.
Burning Soul Deals 4 hits of 400 damage to random enemies.
Brimstone Deals 3 hits of 150 damage and inflicts Darkness to random enemies.
Abaddon Flame Deals 3 hits of 300 damage and inflicts Darkness to random enemies.

IceEdit

Mix Effect
Snow Flurry Deals 3 hits of 100 damage to random enemies.
Icefall Deals 3 hits of 200 damage to random enemies.
Winter Storm Deals 4 hits of 400 damage to random enemies.
Black Ice Deals 3 hits of 150 damage and causes Sleep to random enemies.
Krysta Deals 3 hits of 300 damage and causes Sleep to random enemies.

LightningEdit

Mix Effect
Thunderbolt Deals 3 hits of 100 damage to random enemies.
Rolling Thunder Deals 3 hits of 200 damage to random enemies.
Lightning Bolt Deals 4 hits of 400 damage to random enemies.
Electroshock Deals 3 hits of 150 damage and Petrifies random enemies.
Thunderblast Deals 3 hits of 300 damage and Petrifies random enemies.

WaterEdit

Mix Effect
Waterfall Deals 3 hits of 100 damage to random enemies.
Flash Flood Deals 3 hits of 200 damage to random enemies.
Tidal Wave Deals 4 hits of 400 damage to random enemies.
Aqua Toxin Deals 3 hits of 150 damage and Silences random enemies.
Dark Rain Deals 3 hits of 300 damage and Silences random enemies.

GravityEdit

Mix Effect
Nega Burst Reduces HP of all enemies by 50% of their current HP.
Black Hole Reduces HP of all enemies by 75% of their current HP.
Tallboy Reduces HP of all enemies by 50% of their current HP and lowers their defense and magic defense by 3.
Grand Slam Reduces HP of all enemies by 75% of their current HP and lowers their defense and magic defense by 5.

HolyEdit

Mix Effect
Archangel Deals 8 hits of 50 damage on a single enemy.
White Hole Deals 8 hits of 600 damage on a single enemy.

GalleryEdit

TriviaEdit

Alchemist xtro
  • Using Mix thirty times awards the player with the Alchemist trophy in Final Fantasy X-2 HD Remaster. The trophy icon uses menu icon for the dressphere.


External linksEdit

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