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Missions (Type-0)/Operation Homecoming

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Operation Homecoming.

Operation Homecoming (捕虜救出作戦, Horyo Kyūshutsu Sakusen?, lit. Prisoners of War Rescue Mission) is an Expert Trial of Chapter 7 in Final Fantasy Type-0 directed against the Militesi Empire. It takes place on Sil. XXIV, its initial mission level is 37, and four cadets are allowed to participate.

Briefing Edit

There is a facility housing dominion prisoners in the West Nesher town of Bazz which is preventing the dominion army from launching an all-out assault on the city. Thus, Central Command decides to send a rescue squad in to liberate the captive soldiers. Class Zero must send a squad of four to extricate the prisoners before the dominion main forces arrive.
—Mission Briefing

The mission Edit

S-rank requirements Edit

Time: 03:00
Phantoma: 11
Casualties: 0

Rewards Edit

  • Completing the mission on Officer difficulty unlocks Glacies Essentia at the Armory shop.
  • Completing the mission on Agito difficulty unlocks Arctic Armlet at the Armory shop.
  • Completing the mission on Finis difficulty unlocks Armlet of Shiva at the Armory shop.

Strategy Edit

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Fighting Commander Elizalde.

This is a short trial and the player should harvest all of the phantoma to S-Rank it. In Bazz Boulevard the cadets are met with Supersoldiers and RPG-155 Gunners that keep spawning throughout the city, including an RPG-155 Gunner on the roof of a truck.

Before the exit to the second area, there is a Colossus commanding officer (Commander Elizalde). He drops a Combat Apparatus, and a key that opens the truck that holds an item (Combat Ration).

The second area, Cul-de-sac, has more Supersoldiers, as well as some Prometheuses and Strikers. The cadets get the help of some dominion legionaries here, and need to simply defeat all imperials to complete the trial.

Rubicus Edit

Sil. XXIV – Operation Homecoming

Now in control of the Cetme District, the dominion army set out to occupy all imperial bases on the southern front. As the first step in the campaign, Central Command ordered an assault on Bazz in West Nesher. However, Bazz was home to a detainment camp filled with dominion prisoners-of-war. One false move on the part of the legions, and they could end up inadvertently injuring or even killing their own countrymen.

Thus, the commandant devised a new strategy: deploy a cadet task force to extricate the POWs, then seize control of Bazz. In an excellent show of teamwork, the cadets quickly liberated the captive legionaries and, without missing a beat, the dominion army succeeded in capturing the base shortly afterward. Rubrum now had complete dominance over all of West Nesher.

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