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Missions (Type-0)

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TYPE0

Mission-Menu-Type-0-HD

Missions menu.

It's mission time, kupo! Report to classroom zero on the double, kupo!
—Mog

Missions (作戦, Sakusen? or ミッション, Misshon?) are quests in Final Fantasy Type-0 that provide the core gameplay which the story is structured around. Missions generally consist of a sequence of battles as Class Zero reaches their goal. At the start of a mission the cadets are given an option to accept support.

StoryEdit

As a group of cadets who were instrumental in liberating Akademeia, Class Zero is sent out during military campaigns to further assist the armies of Rubrum in reclaiming territory.

OverviewEdit

A true warrior knows success on a mission is about more than trouncing your enemy, kupo. Review your mission orders and memorize your objectives before you march, kupo.
—Class Second Moogle

There are four types of missions available:

  • Main storyline missions — played during the advancement of the plot.
  • RTS missions (Real Time Strategy) - battles on the overworld to claim territory for the Dominion of Rubrum.
  • Expert Trials — optional missions that can only be taken during free time at Akademeia and only if there are more than 12 hours remaining. The mission levels are usually higher than the player's current level when they are first available, encouraging players to attempt them only after completing the game for the first time.
  • Code Crimson missions — storyline missions unlocked in the second playthrough of the game. When playing through the main story, these missions can be substituted for the last mission of each chapter.

The battle against superboss Nox Suzaku starts with a mission briefing, but this "mission" doesn't appear on the Missions list.

Before a mission the player chooses their active and reserve party members. Everyone starts the mission on full health despite their status before the mission's start. Some members glow yellow in the party select screen before a mission; this indicates the prime candidates for the mission and if used for the mission, these cadets get Aura and Trance statuses in battle. Prime members are chosen randomly, so the player can exit and reenter the menu to change the Primed members.

Before the mission starts the player gets an option to accept Support Personnel. In the PSP version this meant multiplayer with other players joining in on the player's mission. In the HD remake Support Personnel are AI-controlled "shadow" versions of the Class Zero cadets named after the personnel who helped develop the game. Kurasame Susaya is an exception; in the PSP version he joined the player as support if there were no other players who could join, but he joins randomly in the HD remake. He is not a "shadow" like the other Support Personnel. If Kurasame cannot be deployed, he sends in his Tonberry instead. Allowing Support Personnel earns SPP, points that can be used to purchase items at the SPP Post in Akademeia.

Special orders are optional objectives the party can aim for during missions. They are allowed by talking to a man at the Sorcery Division quarters of Akademeia. When a special order is active a letter icon appears on the top left corner of the screen and pressing the touchpad button on the PlayStation 4 gives the option to take the special order. Completing special orders earns additional rewards. The orders are various in nature, and can range from killing a specific number enemies with a Killsight within a time limit, to collecting items from surrendering troops.

Failure of an SO will make a portal appear under the leader causing death. However, with timing, this can be dodged and must be dodged three times in succession to move on. Evading the death penalty for failing an SO will reward the player with the trophy Above the Law.

Doing well in missions can earn special bounties. The player is graded on the time they took to complete the mission, how much phantoma they harvested and how many casualties they had. The best rank is S.

Missions can be aborted to be returned to Akademeia with all the EXP earned intact. If the player loses the mission they get a Game Over and have to restart from the last save.

List of missionsEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

All missions are available to replay from the Missions menu on the title screen, excluding the first and last missions of the game due to their storyline restrictions. In the PSP release, the Missions menu is only available on Disc 2, while the first and last missions are played on Disc 1. RTS missions are mandatory and non-replayable. In the HD release, RTS missions are replayable, provided they are completed during the main game. Players have the option of skipping these missions, but they will not receive any rewards.

There are four different level of difficulty which can be changed during the game but not within a mission:

  • Cadet (Novice) – Enemies have lower HP, deal less damage and spells require less MP (recommended for new players).
  • Officer (Intermediate) – The average difficulty which the other three and the User Interface refer(s) to.
  • Agito (Advanced) – Enemy levels are raised by 30.
  • Finis (Expert) – Enemy levels are raised by 50, have a 100% probability to have enhanced Rage status (if applicable) and missions are restricted to 1 participant.


Mission Data Type RTS Obtained
The Akademeia Liberation
(Aqu. XIIFebruary 3 in the Japanese release)
Level: 7
Participants: setAce, Seven, Nine, Jack, Queen
Main Scenario N Chapter 1
The Cadets' First Deployment
(Aqu. XXIFebruary 21)
Level: 12
Participants: 14
Main Scenario N Chapter 2
Operation Reconquista
(Pet. IMarch 1)
Level: 13
Participants: 14
Main Scenario Y Chapter 2
The Capture of Togoreth Stronghold
(Ven. XXIIApril 22)
Level: 13
Participants: 14
Main Scenario N Chapter 2
Operation Breakthrough
(Ven. XXIIApril 22)
Level: 34
Participants: 14
Code Crimson Mission N Chapter 2
The Keziah Diversion
(Pyr. XXVMay 25)
Level: 35
Participants: 4
Expert Trial N Chapter 3
United Front
(Pyr. XXVIIMay 27)
Level: 36
Participants: 14
Expert Trial N Chapter 3
The Infiltration of Iscah
(Pyr. XXIXMay 29)
Level: 17
Participants: 14
Main Scenario N Chapter 3
Expelling the Empire
(Gla. XIXJune 19)
Level: 36
Participants: 14
Expert Trial Y Chapter 3
The Clash in the Caverns
(Gla. XXIIIJune 23)
Level: 37
Participants: 4
Expert Trial N Chapter 3
Operation MA Demolition
(Gla. XXVJune 25)
Level: 22
Participants: 14
Main Scenario N Chapter 3
A Fog-Laden Foray
(Gla. XXVJune 25)
Level: 37
Participants: 14
Code Crimson Mission N Chapter 3
Escaping the Imperial Capital
(Gla. XXVIIIJune 28)
Level: 23
Participants: 14
Main Scenario N Chapter 4
Mission Under Ceasefire
(Gla. XXVIIIJune 28)
Level: 38
Participants: 6
Code Crimson Mission N Chapter 4
Covering the Cadets
(Ter. XVIIJuly 17)
Level: 38
Participants: 6
Expert Trial N Chapter 5
The Reclamation of Eibon
(Ter. XXIIIJuly 23)
Level: 23
Participants: 14
Main Scenario Y Chapter 5
A Charge on the Border
(Ter. XXVIIIJuly 28)
Level: 38
Participants: 14
Expert Trial Y Chapter 5
The Battle on the Beach
(Tem. IVAugust 4)
Level: 40
Participants: 4
Expert Trial N Chapter 5
Colonel Faith's Revolt
(Tem. IXAugust 9)
Level: 41
Participants: 6
Expert Trial N Chapter 5
The Battle of Judecca
(Tem. XVIIAugust 17)
Level: 29
Participants: 10
Main Scenario N Chapter 5
Operation Vulturnus
(Tem. XVIIAugust 17)
Level: 42
Participants: 14
Code Crimson Mission N Chapter 5
The Clash on Big Bridge
(Tem. XVIIAugust 17)
Level: 32
Participants: 8
Main Scenario N Chapter 6
The Last Line of Defense
(Tem. XVIIAugust 17)
Level: 43
Participants: 13
Code Crimson Mission N Chapter 6
The Retreat from Roshana
(Tem. XXVIIAugust 27)
Level: 45
Participants: 14
Expert Trial N Chapter 7 [1st break only]
Operation Sticky Fingers
(Gel. XIIOctober 12)
Level: 46
Participants: 4
Expert Trial N Chapter 7
Secret Agents Zero
(Gel. XVOctober 15)
Level: 46
Participants: 13
Expert Trial N Chapter 7
Operation Dragon Slayer
(Gel. XVIIIOctober 18)
Level: 45
Participants: 14
Expert Trial Y Chapter 7 [1st break only]
Thwarting the Royal Ambush
(Gel. XXIIOctober 22)
Level: 46
Participants: 6
Expert Trial N Chapter 7 [1st break only]
Wyverns in the Woods
(Gel. XXXOctober 30)
Level: 47
Participants: 6
Expert Trial N Chapter 7 [1st break only]
The Kingdom's Final Hours
(Sil. XIINovember 12)
Level: 34
Participants: 14
Main Scenario Y Chapter 7
The Climactic Clash at Azurr
(Sil. XXIINovember 22)
Level: 48
Participants: 13
Expert Trial Y Chapter 7
Operation Homecoming
(Sil. XXIVNovember 24)
Level: 37
Participants: 4
Expert Trial N Chapter 7
Protecting the Defector
(Sil. XXVINovember 26)
Level: 49
Participants: 4
Expert Trial N Chapter 7
The Amiter Resistance
(Sil. XXVIINovember 27)
Level: 51
Participants: 6
Expert Trial N Chapter 7
Dominating the Dragon's Nest
(Cae. IDecember 1)
Level: 51
Participants: 14
Expert Trial N Chapter 7
Colonel Faith's Last Stand
(Cae. VDecember 5)
Level: 49
Participants: 13
Expert Trial N Chapter 7
Capturing the Imperial Capital
(Cae. VIDecember 6)
Level: 36
Participants: 13
Main Scenario N Chapter 7
Machina's Struggle
(Cae. VIDecember 6)
Level: 36
Participants: setMachina
Code Crimson Mission N Chapter 7
Invasion of the Rursus
(Cae. VIIDecember 7)
Level: AveragedAveraged (PSP) | Averaged minus 10 (HD)
Participants: 12
Main Scenario N Chapter 8
Spoilers end here.

Musical themesEdit

{{{image}}}
"Raise the Vermilion Banner"
Music-harp
FFT0 Raise the Vermilion Banner
Trouble with the audio sample?

"Raise the Vermilion Banner" (朱雀の旗が立つとき, Suzaku no Hata ga Tatsu Toki?) plays during the preparations phase for missions, and is the theme music for the Missions menu on the title screen.

"The Heart Boils" (滾る心, Tagiru Kokoro?, lit. Seething Heart) plays on Mission Day in Akademeia when the whole free time is used, indicating that the next mission is about to start.

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