I couldn't miss the chance to practice my drawing!
Create an image, then dash at foes and unleash an energized slash. the higher your mobility, the greater the damage.
Mirage Dive is a Band ability that costs 32 MP and requires Edge's Ninjutsu and Kain's Jump in order to be executed. It summon clones to confuse and attack one enemy with an additional effect of casting Blink on Edge. Damage is reliant on Edge's Attack and Kain's Jump.
Mirage Dive is Locke's Desperation Attack. Mirage Dive deals magic damage to one enemy and has Attack Power of 139. In order for Locke to execute the ability, his HP must be in HP Critical state (1/8 of max HP or less) and Locke must use the Attack command in order for it to work; there's 1/16 chance of executing the attack in that state.
Mirage Dive is Locke's Special Ability.
Mirage Dive is an exclusive reactive ability that costs 18 CP to equip. It is activated in Battle Music Sequences (BMS) when a boss-class enemy appears. It deals damage in direct proportion to Magic and Agility. It is learned by Locke (level 40).
Mirage Dive is the ability used by Locke during battle.
Mirage Dive is present on one of Locke's cards. For the discard of a Locke card, Mirage Dive prevents Locke from being blocked that turn.
Mirages are naturally-occurring, optical phenomena in which light rays are bent to produce displaced images of distant objects. The word "mirage" is of French origin and derived from the Latin mirari, which means "to look at" or "to wonder at."