Series appearances Edit
Minwu makes a cameo as a tutor from the in-game manuals, explaining the battle set-up to the player with Gordon. Minwu is also the name of a Ghost Card. The Minwu ghost is a level 100 Firion, and has the Yellow Gem and Wild Rose to win by battlegen. Minwu's shield is also used by Firion.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
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A White Wizard from Mysidia, the town of mages, who serves the Kingdom of Fynn. After his own homeland is destroyed by the Palamecian Empire, he works together with Firion and the others as a vital member of the rebellion. Following the final words of the fallen king of Fynn, he embarks for the Mysidian Tower to find what awaits there.
Minwu is solely for players who struggle with the more difficult music stages, and thus all his abilities are focused in reducing overall damage and recovering the HP gauge. He also has decent Luck, and combined with the Sight ability can increase the players chance of obtaining more items in field stages. However, as his stats are weighted around defence, he's more suited in the back row and for beginner players.
Ability Slots: 4 (2 Reactive, 1 Proactive, 1 Omni)
- iOS stats
|Protect (Lv1)||7||Level 5|
|Mirage (Lv1)||3||Level 15|
|Protect (Lv2)||14||Level 30|
|Mirage (Lv2)||5||Level 70|
|Mirage (Lv3)||7||Level 90|
|Protect (Lv3)||21||Level 95|
|HP Up (Lv1)||4||Initial|
|Magic Up (Lv1)||4||Level 10|
|Sight (Lv1)||16||Level 20|
|Regen (Lv1)||20||Level 25|
|Magic Up (Lv2)||8||Level 40|
|HP Up (Lv2)||8||Level 45|
|Sight (Lv2)||24||Level 50|
|Regen (Lv2)||25||Level 55|
|Magic Up (Lv3)||14||Level 60|
|HP Up (Lv3)||14||Level 65|
|Sight (Lv3)||34||Level 80|
|Regen (Lv3)||30||Level 85|
A white mage who serves the royal family of Fynn, Minwu can see the future that awaits the world. His great strength may save Firion and the others, but it will not save Minwu himself from great sacrifice...
Minwu returns as an unlockable character, and is now obtained by collecting Purple Crystal Shards.
Minwu maintains his role as a healer, and along with more defensive abilities, he gains an increase in offense with the ability to summon Odin, and being one of three characters to utilise Ultima, which activates when encountering boss-type enemies. Coupled with Minwu's high Magic which can be boosted, players may want to level him up more to reach his maximum potential.
|Protect (Lv1)||10||Level 10|
|Pray (Lv1)||10||Level 15|
|Protect (Lv2)||15||Level 45|
|Pray (Lv2)||18||Level 50|
|Protect (Lv3)||20||Level 75|
|Pray (Lv3)||27||Level 80|
|Magic Up (Lv1)||4||Level 5|
|Spirit Up (Lv1)||4||Level 20|
|Regen (Lv1)||12||Level 25|
|Shell (Lv2)||13||Level 35|
|Magic Up (Lv2)||8||Level 40|
|Spirit Up (Lv2)||8||Level 55|
|Regen (Lv2)||18||Level 60|
|Shell (Lv3)||23||Level 70|
|Spirit Up (Lv3)||14||Level 85|
|Regen (Lv3)||30||Level 90|
Minwu returns as a playable character, and is now available to select from the beginning.
|Lv||Ability 1||Ability 2||Support|
|1||Cure||Shell I||Regen I|
|5||Cure||Shell I||Regen I|
|10||Cure||Shell I||Drain I|
|15||Cure||Blink I||Drain I|
|20||Cura||Blink I||Drain I|
|25||Cura||Blink I||Drain II|
|30||Cura||Blink II||Drain II|
|35||Cura||Blink II||Regen II|
|40||Cura||Blink III||Regen II|
|45||Curaga||Blink III||Regen II|
|50||Curaga||Blink III||Regen II|
|55||Curaga||Shell II||Regen II|
|60||Curaga||Shell II||Regen III|
|65||Curaga||Shell III||Regen III|
|70||Full Cure||Shell III||Regen III|
|75||Full Cure||Shell III||Regen III|
|80||Full Cure||Shell III||Regen III|
|85||Full Cure||Shell III||Regen III|
|90||Full Cure||Shell III||Regen III|
|95||Full Cure||Shell III||Regen III|
|99||Full Cure||Shell III||Regen III|
Minwu is an ally and a summonable Legend. He is depicted in his default Final Fantasy II outfit. His EX ability is Ultima.
- Ability Cards
- Legend Cards
A white wizard from the mystic land of Mysidia, Minwu faithfully served the royal family of Fynn. But after the kingdom of Fynn fell, he put his talents to use as a member of the rebels.
Minwu is a playable character who could be initially recruited during the Challenge Event Seer of Destiny as the First Time Reward for completing the event's The Cyclone stage on the Classic difficulty.
Minwu is a Court White Mage, whose combat role is Healing Magic.
He may not win fans' hearts as the ladies in his profession do; at first glance, Minwu is little more than a Devout in exotic garb. But he was the original—the first Devout with a name and a story to tell. As most white mages, Minwu will develop very slowly and does not have much HP nor Defense on his side. Although, to his credit, his HP is above average for a white mage, only he and Y'shtola among the white mages can equip shields to patch up their Defense, and like Sephiroth in Attack and Shantotto in Magic, Minwu has the highest Mind in the game. What he does is bring much-needed support to his delegation, which is heavily weighted with melee attackers. If the player can keep Minwu upright with high-level healing and buffing spells, all the better for the party.
Minwu can use White Magic abilities up to rarity rank 5.
The robe White Robe (II) allows Minwu to use Teleport XVI, which at the expense of one Soul Gauge segment deals three white magic non-elemental attacks to all targets, and interrupts their pending actions as long as they are not immune to being interrupted. Each hit has a multiplier of 3.16x, totalling at 9.48x.
The staff Healing Staff (II) allows Minwu to use Will of the White Mage, which at the expense on one Soul Gauge segment instantly restores a large amount of HP to all allies. The heal power is equivalent to that of a Curaga. It also increases Mind by 10 upon Mastery.
The rod Stardust Rod (II) allows Minwu to use Seal of Heaven, which at the expense on one Soul Gauge segment deals four white magic holy attacks to all targets, grant Haste and major Regen to all allies, and grant Burst Mode to the user. The commands Minwu gains access to are Cure X, a command that instantly restores a very large amount of HP to one ally, healing power equivalent to that of a Curaja, and Spell Sap XVI, which deals two white magic holy attacks to all targets with a multiplier of 3.04x for each hit, totalling 6.08x, and lower their Magic and Mind by 20% for 15 seconds. It also increases Mind by 10 upon Mastery.
Minwu can equip the following weapon types: daggers, rods, and staves. The staff Healing Staff (II) allows Minwu to use Will of the White Mage. The rod Stardust Rod (II) allows Minwu to use Seal of Heaven.
He can equip accessories.