Mini (Status)
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Added by XenomicMini (ミニマム, Minimamu?), also known as Size and Small, is a status ailment that shrinks the target. While in Mini status, a player is still able to cast magic, but their physical power drops dramatically, and all attacks do only a single point of damage. Their physical Defense also drops. The Mini status is usually inflicted by the eponymous spell.
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Appearances
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Final Fantasy II
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Mini causes the target to shrink, and their physical attack power is reduced significantly. There is a chance of recovery at the end of each turn and does not last after battle. It can be cured by Basuna at level 4 or higher. In the NES version, Mini, is essentially an Instant Death spell when used on enemies.
Final Fantasy III
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The status is gained from the Mini spell. In the DS version, the party needs to be in Mini status to access some of the dungeons and a town.
Final Fantasy IV
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The Mini status disables the Aim, Focus, Kick, Brace, Twincast, Bluff, Cry, Cover, Analyze, Throw, and Regen commands. Additionally, attack is set to 1, defense and evade are set to 0, and anyone attacking a target with Mini status has attack doubled. When afflicted by Mini, the character will deal only 1 point of damage. In the Advance remake, this will disable monster spells if used on a monster.
The Mini spell, along with Bad Breath, are the only ways for Mini to be inflicted upon the party.
Final Fantasy IV -Interlude-
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The Mini status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Final Fantasy IV: The After Years
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Final Fantasy V
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The Blue Magic spell Lilliputian Lyric and the White Magic spell Mini are the only means of inflicting Mini on a character.
The formula for how Mini works is as follows:
- Defense = 0, Evade% = Evade% * 2
Final Fantasy VII
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Any character afflicted with the Mini status will automatically have their Attack Power reduced to 1, therefore never doing more than 1 damage to the enemy. Unlike most other statuses, Mini is not removed when a character is KOed. The enemy Hungry can eat a character in Mini status.
| Game Element | Type | Effect |
|---|---|---|
| Mini | Magic | Inflicts or cures Mini. |
| Bad Breath | Enemy Skill | Inflicts Mini as well as other statuses to all enemies. |
| L4 Suicide | Enemy Skill | Reduces HP by 31/32 and inflicts Mini to enemies whose levels are a multiple of 4. |
| Pale Horse | Enemy Attack | Inflicts major non-elemental] damage as well as Toad, Mini, and Sadness. |
| Right Revenge | Enemy Attack | Reduces HP by 15/32 and inflicts Mini and Slow Petrify. |
| Right Thrust | Enemy Attack | Reduces HP by 15/16 and inflicts Mini and Slow Petrify. |
| White Cape | Accessory | Prevents Toad and Mini. |
| Shrivel | Item | Casts Mini. |
| Cornucopia | Item | Heals Mini. |
Final Fantasy IX
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Mini makes the target useless at physical attacks and halves their magic power. Some skills, such as Steiner's Darkside, ignore Mini.
| Game Element | Type | Effect |
|---|---|---|
| Mini | White Magic | Inflicts or cures Mini. |
| Bad Breath | Blue Magic | Inflicts Mini as well as several other statuses. |
| Curse | Enemy Ability | Inflicts massive non-elemental damage, as well as Mini and other statuses. |
| Grand Cross | Enemy Ability | Inflicts random statuses to party, including Mini. |
| Ultra Sound Wave | Enemy Ability | Inflicts Mini. |
Final Fantasy XI
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Mini is not a spell that can be cast by players, but those wishing to participate in Ballista or Brenner matches in Abdhaljs have the spell cast upon them so they may enter the arena.
Final Fantasy Dimensions
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Dissidia Final Fantasy
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In the Duel Colosseum, the Mini status card will cause the player's HP not to be restored after battle.
Dissidia 012 Final Fantasy
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The Mini status card reappears in the new Labyrinth mode, and prevents characters from recovering HP after battle.
Chocobo no Fushigi na Dungeon
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Chocobo's Dungeon 2
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Non-Final Fantasy Appearances
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Kingdom Hearts
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The spell Mini from Kingdom Hearts Birth by Sleep inflicts the Mini status upon the target, which makes them smaller and hinders their attacking strength. In addition, the miniaturized targets can be simply stepped on by the player to inflict easy damage.


