- “Skilled mimics who can copy allies' actions perfectly”
- See also: Mime (Job)
The Mime is a job in Final Fantasy V. It is a secret job class found late in the game.
In the Merged World the player can take the submarine south of the Phoenix Tower desert and dive to find the sunken Walse Tower. At the bottom of the tower the player can find a shard of the Water Crystal. After defeating Famed Mimic Gogo, the Mime class is obtained. The player has seven minutes to complete this.
AppearanceEditFreelancer, except each character wears spaulders and a cape.
- Job Command - Mimic
- Innate Abilities - Every innate ability from every job mastered, except the Berserker's Berserk, Gladiator's Lure, Necromancer's Undead, and the Equip abilities.
- Equipment - Knives, Rods, Staves, Boomerangs, Shields, Heavy Armor, Clothes, Robes, Angel Robe, Thief Gloves
Its ability, Mimic, causes the Mime to repeat the previous action, with no MP consumption; however:
- Mimicking an item use causes another of that item to be used up.
- Mimicking Animals, Dance, and Terrain will still result in a random action.
- Mimicking Odin will still choose randomly between Gungnir and Zantetsuken.
- Mimicking Zeninage still uses up money.
- The character will mimic commands such as Defend.
- The mimed action is dependent on the Mime's stats, not the character they're miming.
The Mime also has three ability slots. While this may sound impressive, if the character has no ability equipped, it will only have the command Mimic. The player will have to equip the Attack and Items commands separately, although a better idea is to equip Dualcast and two magic commands instead. In fact, Mime is the best job for spellcasters end-game, since they can equip two sets of spells along with Dualcast instead of one, and for spellcasters the lack of weaponry choice (compared to Freelancers), Fight command, or Item command, certainly don't raise much concern.
The Blue Magic Goblin Punch is the same as Fight for most purposes, and costs no MP. With Equip X and Attack commands the Mime will become a battle Mime. If the player has learned Aim, Mug, Open Fire or Mineuchi, they can be used instead of Attack, since they act the same only with added bonuses. Rapid Fire can also go in this slot. Focus can be used as well, although using it takes some time. The compatible Equip X abilities are: Sword, Harp, Whip, Axe, Lance, Katana, Bow, Ribbon (the Mime can't equip them by default).
Just like the Freelancer job class, the Mime has every innate ability from every job mastered, as well as the stat bonuses, but not the penalties (such as the boosted Magic Power of a mage with none of the reduced Strength), making it very versatile in the late game.
The base stats for Mimes are:
- Strength: 24 (maximum 50, Monk / Gladiator)
- Agility: 24 (maximum 40, Thief)
- Stamina: 24 (maximum 50, Monk)
- Magic: 24 (maximum 60, Oracle)
|Level 1 Ability|
|Description||Mimic an ally's previous action.|
|Information||Lets any job use the Mimic command.|
Because the job can only be obtained after he is no longer in the party, the developers did not create a Mime sprite for Galuf on the Super Famicom, having left the entire sprite sheet for the Mime job blank within his job graphic data. By using a cheating device to obtain the Mime job early, players who make Galuf use it will render him invisible.
For the Game Boy Advance version, the developers assigned two of Galuf's Freelancer sprites on the job menu, the standstill and victory sprites, but he will still be invisible if the player uses it during battle. However, artwork and a bitmap image were created for Galuf as a Mime at an early stage of development, as shown in the 25th Anniversary Memorial Ultimania.