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Midlight's Deep (Tactics)

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A lighthouse built to prevent ships sailing the Bugross Sea from running aground. It suffered damage during the Fifty Years' War.
—Description
Deep Dungeon

Deep Dungeon.

Deep Dungeon 3

Midlight's Deep when 2 or more crystals are active.

Midlight's Deep, also known as Deep Dungeon (ディープダンジョン, Dīpu Danjon?), is an optional dungeon in Final Fantasy Tactics that serves as a sidequest. Located on an island east of the Port City of Warjilis, it consists of ten levels of caves, each of which consist of an independent battlefield. It is home to the most difficult enemies in the game, and the best treasure through the Treasure Hunter ability. This sidequest is needed to be passed in order to recruit the Byblos.

Midlight's Deep can be unlocked after completing the battles in Mullonde. When the player enters Warjilis again, a scene will play, and then Midlight's Deep appears on the World Map. From the start, only one of the ten levels can be accessed. In order to get deeper, the player must fight a battle, all of which function like random battles with random enemies to face. Simply defeating every enemy on the screen will not work, instead, the player must find a passageway which leads to the next level.

This passage is always hidden in one of five different squares on each floor. To find the exit, a unit needs to step on that square. The Treasure Hunter ability is not required, but equipping it is highly recommended to find rare items. After finding the next passage, the heroes must defeat all enemies on the current level to complete the current battle and unlock the next one.

Every battlefield is completely dark, though the player can see the units and the movement squares. To light the areas, the player must kill enemies to create crystals, which light up the area slightly. When there are five crystals on the ground, the area is completely lit.

The tenth level is special in that it holds a regular storyline battle with the secret Lucavi demon Elidibus. Following that battle, it can be accessed as a normal level like all the others.

Battle InformationEdit

Midlight's Deep (Tactics)
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[[File:{{{back img}}}|300px]]
[[File:{{{side img}}}|300px]]
[[File:{{{back side img}}}|300px]]
[[File:{{{grid img}}}|300px]]
Units
Enemies

5 (Elidibus, 4 Reaver)

Guests

Byblos

Formation

. . X X
. X X X
X X X X
X X X .
X . X .

Additional info The Byblos joins the party after this battle, if it survives.
Conditions Defeat Elidibus.
Weather None
Enemy level ? Recommended level 40 - 50
Team capacity 4 + Ramza Number of teams 1
Battle Trophies None Hidden items Zodiark Summon
Terrain Stone Outcropping, Stalactite, Darkness Geomancy Tremor, Sandstorm


Random Battle EnemiesEdit

The Crevasse (NOGIAS)Edit

“'Beginning' usually happens over trifles. Even if it's a coincidence.
—PlayStation description

The Stair (TERMINATE)Edit

Let's assume the best solution is to forget your duty.
But, that's only if you know the meaning of 'preparation'.
—PlayStation description

The Hollow (DELTA)Edit

When you lose your way in life, time may solve problems. What if you can't find your way? Laugh, but quietly.
—PlayStation description

The Catacombs (VALKYRIES)Edit

Another person's life is saved in exchange for yours. In other words, yours is saved in exchange for another person's.
—PlayStation description

The Oubliette (MLAPAN)Edit

The scent remains, even if everything is gone. It stays deeply in one's memory forever.
—PlayStation description

The Palings (TIGER)Edit

Does man become wild if all rationality is taken away from him?
The answer is NO. This is because he doesn't have grace.
—PlayStation description

The Crossing (BRIDGE)Edit

Though there are many possible ways, "Bridge" made it into one. This is a serious matter.
—PlayStation description

The Switchback (VOYAGE)Edit

Other than finding an answer. [sic] Is anything else to be gained from a journey?
—PlayStation description.

The Interstice (HORROR)Edit

It's impossible to describe horror. But one may be able to know it if one tells quietly...
—PlayStation description.

Terminus (END)Edit

There is no reason why things end. Were it not so, all would be meaningless.
—PlayStation description.

TreasuresEdit

The Crevasse (NOGIAS)Edit

The Stair (TERMINATE)Edit

  • Phoenix Down/Save the Queen (0,1 on a panel of height 1)
  • Phoenix Down/Elixir (2,10 on a panel of height 9)
  • Phoenix Down/Elixir (4,0 on a panel of height 0)
  • Phoenix Down/Blood Sword (6,7 on a panel of height 6)

The Hollow (DELTA)Edit

  • Phoenix Down/Zeus Mace (1,6 on a panel of height 0~)
  • Phoenix Down/Elixir (2,15 on a panel of height 1~)
  • Phoenix Down/Elixir (5,3 on a panel of height 1~)
  • Phoenix Down/Yoichi Bow (7,9 on a panel of height 4~)

The Catacombs (VALKYRIES)Edit

  • Phoenix Down/Elixir (2,12 on a panel of height 7)
  • Phoenix Down/Rod of Faith (8,4 on a panel of height 4)
  • Phoenix Down/Fairie Harp (9,5 on a panel of height 4)
  • Phoenix Down/Kaiser Shield (10,5 on a panel of height 4)

The Oubliette (MLAPAN)Edit

  • Phoenix Down/Elixir (0,0 on a panel of height 1)
  • Phoenix Down/Iga Blade (0,11 on a panel of height 7)
  • Phoenix Down/Excalibur (2,8 on a panel of height 18)
  • Phoenix Down/Elixir (6,11 on a panel of height 11)

The Palings (TIGER)Edit

  • Phoenix Down/Ninja Gear (0,9 on a panel of height 5)
  • Phoenix Down/Elixir (0,10 on a panel of height 5)
  • Phoenix Down/Cursed Ring (1,9 on a panel of height 5)
  • Phoenix Down/Blaster (1,10 on a panel of height 5)

The Crossing (BRIDGE)Edit

  • Phoenix Down/Elixir (4,4 on a panel of height 12)
  • Phoenix Down/Staff of the Magi (4,10 on a panel of height 13)
  • Phoenix Down/Koga Blade (4,12 on a panel of height 12)
  • Phoenix Down/Elixir (4,14 on a panel of height 10)

The Switchback (VOYAGE)Edit

  • Phoenix Down/Elixir (2,10 on a panel of height 3)
  • Phoenix Down/Ragnarok (3,8 on a panel of height 3)
  • Phoenix Down/Lordly Robe (6,7 on a panel of height 3)
  • Phoenix Down/Perseus Bow (8,6 on a panel of height 3)

The Interstice (HORROR)Edit

  • Phoenix Down/Venetian Shield (4,8 on a panel of height 2)
  • Phoenix Down/Grand Helm (5,8 on a panel of height 8)
  • Phoenix Down/Elixir (6,1 on a panel of height 2)
  • Phoenix Down/Maximillian (9,2 on a panel of height 4)

Terminus (END)Edit

  • Phoenix Down/Elixir (5,10 on a panel of height 15)
  • Phoenix Down/Chirijiraden (5,12 on a panel of height 15)
  • Phoenix Down/Chaos Blade (7,10 on a panel of height 15)
  • Phoenix Down/Elixir (7,12 on a panel of height 15)

Exit LocationsEdit

Each map has upwards to 5 different locations for the possible exit to the next floor, barring the END floor which is the final floor. The locations for each of the exits are as follows:

The Crevasse (NOGIAS)Edit

(1,1), (3,1), (8,3), (9,0), (9,6)

The Stair (TERMINATE)Edit

(0,0), (0,9), (1,4), (6,1), (8,0)

The Hollow (DELTA)Edit

(1,1), (3,11), (7,8), (8,2), (8,8)

The Catacombs (VALKYRIES)Edit

(2,2), (3,4), (4,1), (6,0), (10,7)

The Oubliette (MLAPAN)Edit

(1,2), (3,4), (4,2), (6,0), (6,4)

The Palings (TIGER)Edit

(0,0), (2,1), (2,5), (7,2), (9,0)

The Crossing (BRIDGE)Edit

(0,14), (2,8), (2,13), (4,2), (5,6)

The Switchback (VOYAGE)Edit

(0,13), (1,10), (1,13), (8,5), (10,10)

The Interstice (HORROR)Edit

(1,0), (2,10), (4,2), (6,0), (8,2)

Naming of the levelsEdit

The names for each level from the PlayStation version pertain to the movie Apocalypse Now, with order to the plot:

    • "NOGIAS" is "Saigon" spelled backwards, which happens to be the opening location for the movie.
    • "TERMINATE" refers to the orders given to Captain Williard to "terminate" the rogue Colonel Kurtz.
    • "DELTA" is the "Mekong Delta", the first step on Williard's journey.
    • "VALKYRIES" is a reference to the song played during a helicopter attack on a VC village, Richard Wagner's "Ride of the Valkyries".
    • "MLAPAN" is a "napalm" spelled backwards, a reference to the classic line "I love the smell of napalm in the morning" spoken by Lt. Colonel Bill Kilgore after the helicopter attack.
    • "TIGER" refers to an event during Williard's journey up the river, in which one of his men leaves the PBR for mangoes, only to be attacked by a wild tiger.
    • "BRIDGE" refers to the chaotic passage past the Do Long Bridge, which is under siege by North Vietnamese forces.
    • "VOYAGE" refers to the last leg of the journey to Colonel Kurtz's jungle hideout.
    • "HORROR" is a reference to Colonel Kurtz's famous last line: "The horror... the horror..."
    • "END" is the end of the movie, as well as a reference to The Doors' song "The End", which is used prominently during the movie.

TriviaEdit

  • Deep Dungeon is a series of RPGs published by SquareSoft for the Famicom Disk System between 1986 and 1990. It comprises four games.

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