Final Fantasy XIII-2 Enemy
コチュー (Kochū)
FF13-2 Microchu
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
14,884 137 137
Stagger Icon FFXIII Chain Icon FFXIII
200% 20
Keep Launch Libra
5 Weakness 30
CP Gil
64 108
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Weakness Absorbed Weakness
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Weakness - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
70% 70% 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 30% 30% - -
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - - - 30%
Location The Archylte Steppe -Year Unknown- (Stonestump Wastelands,- Clearwater Marshes)
Type Feral Creatures
Subtype Ochu
Recruit Chance 10%
Common Drop Potent Crystal 30%
Rare Drop Sunpetal 5%
Abilities Plead
Notes - Attacks quickly and relentlessly.
- Vulnerable to fire damage.

The Microchu is an enemy in Final Fantasy XIII-2. They appear in groups of four or more, occasionally with a Mewmao alongside them. They appear in all but stormy weather conditions on the Archylte Steppe, although they are more likely to appear when it is sunny.

Since they appear in large numbers, area attacks are the best strategy to use against them, preferably those making use of their vulnerability to fire damage. Microchus are one of the easiest and most common creatures to find that drop Potent Crystals, an item for grade 5 creature upgrades, so the player may wish to fight them often in order to obtain as many Potent Crystals as possible.

Paradigm PackEdit

Microchu has Bravery and Faith, which Noel and Serah can not use. Microchu and Calautidon are the only creatures with Item Scavenger II available for infusion; Cactrot, Silver Chocobo, and Breshan Bass have it, but it is red-locked. Microchu has it at level 18, and is a much more common enemy than Calautidon, but the latter gets it much earlier, at level 1. Item Scavenger II multiplies common drops by 4.5 times normal and does not stack with other Item Scavenger sources. Item Scavenger MAX, only available with the Durable Collector Catalog equipped, gives six times normal drops.

Microchu has Auto-Vigilance and Rapid Recovery, which both have the penultimate ranking of 8; the former and to a lesser extent the latter arguably have less utility than their rank would suggest. In order to remove either of them, infusion sources of lower-ranked abilities, that are all unusually difficult to obtain, must be obtained again to yellow-lock those lower-ranked abilities. This makes Microchu a very poor source indeed of Bravega, which is not obtained until level 40.

Tameable Monster
Name Microchu Role Synergist
Traits Well-Grown - Resourceful - Tiny
Composition Biological Start Grade Monster Grade 3
Max Level 45 HP 1,614
Strength 353 Magic 243
ATB Segments 3 Stages 2
Innate Affinities Resist: Ice, Weak: Fire/Lightning/Wind
Feral Link Mimicking Screech (Strip buffs from foe and bestow buffs on ally. Input Type: Multiple)
Ability Type Level Infusible
Protect Command Initial Y
Vigilance Command Initial Y
Critical: Vigilance Passive 5 Y
Veil Command 9 Y
Resist Deprotect: +10% Passive 15 Y
Item Scavenger II Passive 18 Y
Protectga Command 19 Y
Rapid Recovery Passive 24 N
Vigilaga Command 29 Y
Faith Command 30 Y
Bravery Command 34 Y
Auto-Vigilance Passive 35 Y
Bravega Command 40 Y
Endless Blessings Command 45 N


Microchu is an amalgam of "micro", meaning small, and "ochu".

"Ochu" comes from Dungeons & Dragons; specifically, it is the otyugh. The name in Japanese (and transliterations) comes from the pronunciation; it is pronounced with a short O and T (practically to a ch), making the pronunciation close to "o-chuugh". "オチュー" is the closest the katakana system can get to representing the sound without using compound katakana pronunciations not natively found in Japanese.

Related enemiesEdit

Final Fantasy XIIIEdit