Final Fantasy XIII-2 Enemy
ニャオマオ (Nyaomao)
FFXIII-2 Mewmao
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
21,960 137 2,054
Stagger Icon FFXIII Chain Icon FFXIII
150% 100
Keep Launch Libra
5 Immune 20
CP Gil
80 173
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- Halved -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 30% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 30% 30% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 0% 30% 0% 30%
Location The Archylte Steppe -Year Unknown- (Clearwater Marshes)
Type Feral Creature
Subtype Potcat
Recruit Chance 10%
Common Drop Mana Essence (30%)
Rare Drop Fractal Pot (5%)
Abilities Cura, Esuna
Notes - Capable of restoring HP.

The Mewmao is an enemy from Final Fantasy XIII-2. It appears during rainy weather with groups of many other creatures, and since its HP is usually lower than theirs, and it is capable of healing them, it should be defeated first. It does not have much in the way of defenses or attacks, so this should not be a difficult task.

Paradigm PackEdit

Mewmao has amazing potential as a Synergist because it has a limited skillset consisting of Shell, Veil and the En- spells. Thus it can be customized to the player's liking with infusion. It has high HP and a decent Magic stat, making it an efficient endgame Synergist. Mewmao is commonly used to infuse the Resist Magic +36% ability, but along the way to that is the less-than-perfect HP +25% ability (the maximum is HP +30%). This 25% is relatively common, so if the same coincidental addition of a 25% reoccurs, it will become yellow-locked and require a third HP +25% to remove the lock.

Tameable Monster
Name Mewmao Role Synergist
Traits Well-Grown - Magical - Paw Pads
Composition Biological Start Grade Monster Grade 3
Max Level 40 HP 1,888
Strength 95 Magic 229
ATB Segments 3 Stages 2
Innate Affinities Halves: Magic
Feral Link Precious Prayer (Restore HP to allies. Input Type: Stick rotation)
Ability Type Level Infusible
Shell Command Initial Y
Veil Command Initial Y
Rapid Recovery Passive Initial N
Enfire Command 3 Y
Resist Magic: +15% Passive 4 Y
HP: +25% Passive 10 Y
Resist Magic: +26% Passive 16 Y
Enfrost Command 20 Y
Resist Magic +36% Passive 23 Y
Feral Surge Passive 26 N
Enaero Command 30 Y
Enthunder Command 35 Y

Other appearancesEdit

Final Fantasy Trading Card GameEdit


Mewmao TCG

Mewmao appears in Final Fantasy Trading Card Game with a water-elemental card.

Related enemiesEdit

Lightning Returns: Final Fantasy XIIIEdit