|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Meteor Strike (メテオストライク, Meteo Sutoraiku?), also known as Suplex and Meteordrive, is an ability in the Final Fantasy series. It has appeared as both an ability used by Ifrit and as a powerful technique for Monks that involves picking up enemies and slamming them to the ground.
Meteor Strike, known as Suplex in SNES and PlayStation versions, is a Blitz Sabin can use. If used on a single enemy its Battle power is 180, making it potentially the strongest Blitz technique. However, if there are more than one enemy present, the power of Meteor Strike is cut in half despite it only affecting one enemy. Some enemies are unaffected by Meteor Strike.
Zell's Limit Break Duel can use Meteor Strike. Meteor Strike does more damage the more HP the target has, making it effective against powerful enemies. It is learned from Combat King 002. It can be used before being unlocked by inputting the correct button combination, but will not appear as an option.
Zell can also use Meteor Barret, but it functions differently and has a different animation.
Damages an enemy.
Ifrit can use Meteor Strike to attack for moderate non-elemental damage. Its damage is considered neither physical or magical, instead falling into "special" damage category. This means it will be unaffected by Protect or Shell. Using it delays Ifrit's next turn. Belgemine's Ifrit and Isaaru's Ifrit, Grothia, both can use Meteor Strike. The boss Dark Ifrit can also uses a version of Meteor Strike which delays the target and breaks the damage limit. Dark Ifrit's Meteor Strike is magical unlike most special attacks, and hits 20,310 to 22,933 damage with no magical buffs or other protections in place.
|Final Fantasy XI Spell|
|Effect:||Deals Fire element damage.|
|Recast Time:||1 min|
|Magic Type:||Blood Pact: Rage|
|Jobs:||Ifrit 75 (Merit Points)|
Meteor Strike is a Blood Pact: Rage for Ifrit, purchased with three Merit Points after a Summoner has reached level 75 or higher. Meteor Strike deals massive fire magic damage to an enemy. Damage varies with Ifrit's TP.
Meteor Strike, along with the other Merit Blood Pacts, has a noticeably longer range then most other Blood Pacts, meaning these Blood Pacts are less likely to interrupt due to distance from a target. Spending additional Merit Points on this ability will increase its TP Bonus by 40 for each merit, increasing its power.
Meteor Strike is a command for the Ifrit-Class Eidolons Ifrit, Firebrand and Vulcan. The Eidolon hurls a sphere of flames at enemies, dealing fire-type damage. Ignis uses an upgraded version, called "Meteor Mash."
Here goes! Knockout!
Fists of hellfire!
Meteor Strike is a HP attack used by Tifa and a Bravery attack used by Yuna. Tifa's Meteor Strike consists of a charge attack where she grabs the opponent and leaps into the air to throw them to the ground. Tifa learns Meteor Strike at Level 36, and it requires 30 CP to equip and 130 AP to master. Yuna's Meteor Strike summons Ifrit to perform a fiery two-hit claw attack that knocks the opponent back. It costs 30 CP to equip and 80 AP to master.
A summoning stone for Tifa's Meteor Strike is present in this game.
Non-Final Fantasy Appearances Edit
Meteor Strike is an ability used by Tifa.
meteor or "shooting star" is the visible streak of light from a meteoroid or micrometeoroid, heated and glowing from entering the Earth's atmosphere, as it sheds glowing material in its wake. Meteors rarely explode in the Earth's atmosphere. The term has become associated with quickness with the adjective "meteoric." In the context of myth and superstition, meteors and comets sighted in Ancient and Medieval Europe were once held as ill omen, said to be the message of the heavens' displeasure of man's affairs to herald grave catastrophes.A
Pieces that withstand atmospheric ablation are known as meteorites, but the name of the spell in the series refers to the overall phenomenon.
A suplex is a wrestling based throw involving the attacker grabbing the opponent, and proceeding to bridge or roll their own body for leverage to slam the opponent onto the ground.