|Final Fantasy XIII-2 Enemy|
|Location||A Dying World -700 AF-|
New Bodhum -700 AF-
|Common Drop||Potent Booster (20%)|
|Rare Drop||Hermes Sandals (5%)|
|Abilities||Shadowbind, Adieu, Kick|
|Notes|| - May flee from battle.|
- Cannot be Provoked.
The Metallicactuar is an enemy in Final Fantasy XIII-2. It is found in the Dying World 700 AF, and in New Bodhum 700 AF in the town. It resists all elements and status effects, but can be taken out easily with a team of Commandos.
The Metallicactuar is a Commando with an innate resistance to status ailments. Its Feral Link, Hit-and-Run, deals physical damage to a target and nearby foes, and has a maximum synchronization rate of 777%. Because it uses its Strength to calculate damage it is not that strong, but its high synchronization rate helps capture other monsters.
It is the only source of Auto-Faith for infusion. It has Ruinga available for infusion, but Scutari is a better source, costing only 30 "Chip" monster materials. Auto-Faith adds 40% to spell damage, but due to its 700 or so Magic, Metallicactuar's Ruin spells will not exceed the damage of high-magic Commandos like Miniflan, Tonberry, and the DLC ally Typhon. However, Metallicactuar has Mind Piercer, which provides an additional 30% damage boost when its opponent either resists or halves magic damage.
Metallicactuar does not have to move to cast Ruin and Ruinga, possibly protecting it from area-of-effect attacks. Should Metallicactuar's Strength exceed its Magic through buffs and debuffs, it can use Deshell Chaser and Shell Feeder.
Metallicactuar only receives two Crystarium expansions. A Magic-based Red Chocobo is superior to Metallicactuar if Mind Piercer is not active, as it has 6 ATB, COM Bonus Boost, and a faster casting speed. Metallicactuar is weak to Fire.
|Traits||Well Grown - Magical - Craven|
|Innate Affinities||Resists: All Ailments|
|Feral Link||Hit-and-Run (Inflict physical damage to target and nearby foe. Wounding reduces maximum HP. Input Type: Stick Rotation)|