Final Fantasy XIII-2 Enemy
メタルサボテン (Metarusaboten)
FFXIII-2 Metallicactuar
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
2,500 33 33
Stagger Icon FFXIII Chain Icon FFXIII
250% 25
Keep Launch Libra
95 Weakness 30
CP Gil
1,000 0
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Resistant Resistant Resistant
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Resistant Resistant Resistant
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune Immune
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune Immune Immune Immune
Location A Dying World -700 AF-
New Bodhum -700 AF-
Type Feral Creature
Subtype Cactuar
Recruit Chance 2%
Common Drop Potent Booster (20%)
Rare Drop Hermes Sandals (5%)
Abilities Shadowbind, Adieu, Kick
Notes - May flee from battle.
- Cannot be Provoked.

The Metallicactuar is an enemy in Final Fantasy XIII-2. It is found in the Dying World 700 AF, and in New Bodhum 700 AF in the town. It resists all elements and status effects, but can be taken out easily with a team of Commandos.

Paradigm PackEdit

The Metallicactuar is a Commando with an innate resistance to status ailments. Its Feral Link, Hit-and-Run, deals physical damage to a target and nearby foes, and has a maximum synchronization rate of 777%. Because it uses its Strength to calculate damage it is not that strong, but its high synchronization rate helps capture other monsters.

It is the only source of Auto-Faith for infusion. It has Ruinga available for infusion, but Scutari is a better source, costing only 30 "Chip" monster materials. Auto-Faith adds 40% to spell damage, but due to its 700 or so Magic, Metallicactuar's Ruin spells will not exceed the damage of high-magic Commandos like Miniflan, Tonberry, and the DLC ally Typhon. However, Metallicactuar has Mind Piercer, which provides an additional 30% damage boost when its opponent either resists or halves magic damage.

Metallicactuar does not have to move to cast Ruin and Ruinga, possibly protecting it from area-of-effect attacks. Should Metallicactuar's Strength exceed its Magic through buffs and debuffs, it can use Deshell Chaser and Shell Feeder.

Metallicactuar only receives two Crystarium expansions. A Magic-based Red Chocobo is superior to Metallicactuar if Mind Piercer is not active, as it has 6 ATB, COM Bonus Boost, and a faster casting speed. Metallicactuar is weak to Fire.

Tameable Monster
Name Metallicactuar Role Commando
Traits Well Grown - Magical - Craven
Composition Biological Start Grade Monster Grade 4
Max Level 45 HP 1,059
Strength 141 Magic 63
ATB Segments 3 Stages 3
Innate Affinities Resists: All Ailments
Weak: Fire
Feral Link Hit-and-Run (Inflict physical damage to target and nearby foe. Wounding reduces maximum HP. Input Type: Stick Rotation)
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Launch Auto Initial N
Critical: Faith Passive Initial Y
Bloodthirsty Auto 7 N
Resist Slow 10%% Passive 10 N
Mind Piercer Auto 13 N
Resist Slow +44% Passive 16 Y
Deshell Chaser Auto 23 N
Shell Feeder Auto 25 N
Resist Slow +66% Passive 30 Y
Powerchain Auto 38 Y
Scourge Auto 40 Y
Ruinga Command 43 Y
Auto-Faith Passive 45 Y

Other appearancesEdit

Final Fantasy Brave ExviusEdit


FFBE Metal Gigantuar Sprite
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.